Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin - Enhanced Edition

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
PLS STAHP TALKING ABOUT THE BAD THINGS ABOUT THINGS I LIKE

Well,

A) When I'm finished I'll have my fair share of criticisms to write down.
B) I couldn't care less who does or doesn't like the things I do. I'm a metal guy who loves house music...how do you think that goes over? I was defending the idea of the word "charming" and its use in describing the game's writing. No more, no less.
C) I've never really felt the need to whine or shit on something I'm currently enjoying, and would rather post about the positives and debate, discuss or question other members' experiences. Whether or not that's antithetical to some members' modus operandi doesn't really bother me.
D) Eat a bag of dicks.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Also, am I the only bitch that started on hard but gave up @ Bone Baron and switched to normal. Alas, hard must wait for 2nd playthrough.
This was my exact situation, I eventually beat it by retreating down the stairs behind the gates and having my wayfarer spread midnight oil around the bottleneck while Jahan set it on fire, which blinded the casters and confused the melee enough for them to only send one at a time, burning :lol: I wanted to kill that ridiculous rhyming court minstrel first though, I wont lie.

I switched back to hard as soon as I got Glass Cannon on Jahan. Motherfucker owns. I wish my rogue was less squishy though, shoulda taken Leech instead of Speedcreeper way back when. I cannot into effective builds it seems :(
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Just Glass Cannon'd my mage at level 7, so Emilie du Chatelet will get by with a measly 52 HP while the two-hander Simone de Beauvoir is at 232. We'll see how that goes, Hard was getting a little bit easy this time round. Boulder Bash + Flare or Fireball follow-up is devastating at early levels.

Aaaaand the zombie dog battle, which my 'I don't know what I'm doing' duo took many reloads on Normal, is over in 3 turns. Boulder bash + Crushing fist = 4 of 5 enemies knocked down; then fireball on the boulderbash poison takes them all out, leaving just the dog. Having the mage take 1 level of all elemental schools really gives a lot of options.
 
Last edited:

set

Arcane
Joined
Oct 21, 2013
Messages
944
I would say that D:OS's story is kind of interesting in how it swaps antagonists rather rapidly.
Evelynn was kind of interesting, then you slowly realize Jake is evil, then you hunt the witch only to find out she's not so evil, then you're lead to believe certain things about her sister and their shared lover... To me, it's much more varied than something like DA:O, where the villain is clearly set, center stage, in the opening act, and they don't really do anything... and you're just supposed to kind of passively hate them or whatever; there's nothing to investigate other than, "the coming darkness" or what have you. I felt like D:OS did pretty good nudging you along each thread and deadend. I was totally expecting Baccus Rex or whatever to be the big bad, until I summarily killed him... That was actually kind of a downer, they built him up to be special but he wasn't all that challenging honestly.

What it needed were some better written characters, some more enduring interactions, and more meaningful companions and their 'arcs'.

As far as gameplay goes, I haven't played a TBS game this addicting in years. It way out shines stuff like the latest iteration of Enemy Uknown and way overshadows SRR's attempt at TBS gameplay. I felt like SRR had a tighter story, with more interesting (if also equally shallow) characters... The real clincher is D:OS feels like a much more open game. It could use some modding and some tweaks to really open it up, but in a short while I think I'll be able to replay it again, all the way through, enthusiastically. Rare is a game where that happens...

Solid game design all around. It's definitely a genuine 8.5 or a 9 out of 10 (in terms of enduring entertainment value), while I might place SRR somewhere at 5.5 or 6, or something like a 'classic' like BG2 or VTMB at 11 (countless replays).
 
Last edited by a moderator:

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"Evelynn was kind of interesting, then you slowly realize Jake is evil, then you hunt the witch only to find out she's not so evil, then you're lead to believe certain things about her sister and their shared lover... To me, it's much more varied than something like DA:O, where the villain is clearly set, center stage, in the opening act, and they don't really do anything... and you're just supposed to kind of passively hate them or whatever; there's nothing to investigate other than, "the coming darkness" or what have you. I felt like D:OS did pretty good nudging you along each thread and deadend. I was totally expecting Baccus Rex or whatever to be the big bad, until I summarily killed him... That was actually kind of a downer, they built him up to be special but he wasn't all that challenging honestly."

Your enemy is in a different castle. DEEP. Super Mario Bros wants its twist back.
 
Last edited by a moderator:

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Re. 'charming' - my issue with that is that it is meant to be funny, satirical sometimes, and lackadaiscal, and it is, but it is most of the time neither funny nor with personality. It is generically lackadaiscal. For instance, the setting isn't that wacky; sometimes it has its moments like the snowmen jailors or the rats schtick, but often enough it ends up being a very watered down 'just one turn off the beaten path' and not very imaginative.

Take the early example of the orc who drank a love potion. That's a good starting point for a potentially satirical, hilarious, black humour, or otherwise memorable encounter. Instead it plays out in the most boring way imaginable - the dialogue is just "Oh I just love her so much!" "No, you fool, she is dangerous!' It would be like HK-47 speaking standard English and making earnest arguments about why humans should die, which makes the whole character embarrassingly unfunny - or if instead of Morte having an entire backstory re. pillar of skulls, he was just a happy skull who died one day and was enchanted, and spoke like your next door neighbour instead of a wiseass with an accent. 'Creative' or 'original' is not the yardstick here, I don' twant something with literary vlaue or anything (and HK-47 is nothing if not cliche). But if they want to have a funny they should at least go alll out and execute it, as they did somewhat with Jake's dog.

I don't care much to argue, but out of curiosity, did you play the she-orc love potion story out? Cuz to me it had a solid ending.

what i did the first time

Having met the Mayor's adopted grand daughter I had it fresh in mind that Orcs CAN change and so I used that as a precedent to spare her; later I returned to find out the potion had worn off and she had murdered both of the legionnaires. Effectively my optimistic hubris was dashed with two bloody corpses. That's pretty good, IMO.

jdinatale My nephew was telling me earlier how for some reason whenever anything with the label "RPG" is discussed every idiot on steam always drops the two same games over and over; diablo and skyrim. I thought he was being silly as he is young and prone to exaggeration and hyperbole... it appears I was the silly one.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
Hey, Mr. moderator, fuck off with your post edit. I have a rep to uphold + this game is 2 weeks old. Dion't hide common knowledge for your eprsonal bullshit stuff.

P.S. They crashed on the future earth!
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
http://www.quartertothree.com/fp/20...riginal-sin-humor-combat-audacity/#more-32070
"Divinity: Original Sin has a lot of secrets to stumble over. Hidden rooms and sidequests are just part of the story. It’s a joy to find new ways to interact with the world Larian has created. From getting a dog’s help in tracking a killer, to crafting voodoo dolls by putting together a wooden figurine with a needle and pixie dust, you’ll be doing new things all the time. The most creative turn-based combat seen in an RPG, combined with a dash of humor, has resulted in a fine stew of gaming. Plus, the game has something important to say about life: “No one has as many friends as the man with many cheeses."

Score: 5 / 5
:incline::salute:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin

...how feasible is this as more than a one-time gimmick?


Not having tried it on more powerful enemies; my guess is others would break through or would AOE through it. Also, you'd have to avoid spells that are direct projectiles as they'd break the containers.

theyre not even scripted to break through crates, will try more when i get home.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Hey, Mr. moderator, fuck off with your post edit. I have a rep to uphold + this game is 2 weeks old. Dion't hide common knowledge for your eprsonal bullshit stuff.

P.S. They crashed on the future earth!
Learn to use the quote button and forum code. It's been over a decade I think you can mange by now.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,478
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Are people complete dumbfucks or newbies on here?

Volo is ALWAYS correct. There is no reason to ever discuss anything at all with Him. Period. Every word he types, is the absolute truth. Volo knows every secret to everything about all cRPG's. You are all idiots. ONLY Volo KNOWS THE TRUTH!

We have a wonderful feature on the codex of which you can click here.

Also, Volo thinks BioWare makes cRPG's. :lol:
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
Ha guys so I installed the game yesterday night. I must tell you all my stories!!

I was hit with a total information overload and it was too late so the idiot I'm, of course I tried to play it anyway. This resulted in me being too tired to read and set the starting skills and traits, I don't even know if you can or not, I just skipped it and selected the classes. The Witch and Battlemage. Witch had some pet pals trait which I would have liked anyway. Battlemage had that "asshole" trait where you get one more INT and nobody likes you and longer range casting. So far that seems ok.

I set the difficulty to hard and dove right in.
The graphics - I don't know, I really dislike it. Everything seems to have lots of detail but on the zoomed out perspective it makes stuff muddy and weird. Honestly, even though I'm a graphic whore, I would have preferred 2D graphics to this strange mish-mash of detailed textures, cartoony style and jagged models. It reminds me of Evil Islands or Dungeon Siege where the graphics just sucked ass. Whatever, I'll get over it. The music is nice, I remember the themes from Div1. The voice acting is ok. The roleplaying the dialogues between myself is stupid:)

I still haven't even checked properly what skills I have, lol. I just walked around, did the starter dungeon (I had to re-do the fight once because I stupidly ignored the skeletal archers at first). Broke my mage's staff on the first chest I think which taught me to use fireballs on everything instead.

After that I went to the city. Two stupid legionaires tried to take me to some wizard so I roasted them, ain't nobody takin me to no goddamn wizard. My characters attempted to feel guilty but I forced them to shut the fuck up. Then I met some guy (I hope it wasn't that wizard they had talked about, lol that would have been embarrassing) who told me something which I couldn't remember. As per my usual idiocy, I got lost in the city, talking to sheep and cows, exploring the well, talking to the Jake's dog (this was the best conversation ever, I had to smile because the dog sounded so much like a dog:)) but I haven't actually found the crime scene or the mayor I was supposed to talk to.

There are few things I really dislike. The graphics, the containers with trash everywhere and the dialogue writing. I don't know why but the dialogues just don't hold my attention at all. Sometimes they're funny but otherwise it all sounds like just an exposition dump..I played again this morning and reading the stuff just bores me. Maybe I'll get over it once I've actually slept. Oh and I was surprised that when I set fire to the Skeleton Schorcher or wtf in the abandoned house cellar/well underground, he went to the river to cool himself off! Only it doesn't do anything when I tried it myself so I don't know why he bothered =/

I have a few questions, maybe you can help me:

1) Have I fucked up with the character creation somehow? The game doesn't seem that hard but I think I've only had 3 fights so that's a silly way to measure it so far.
2) Skills only have 1 level and I need to buy new skill books to learn new spells and they only get stronger through INT?
3) Perception gives critical chance - does it apply to spells as well? It didn't say in Divinity wiki
4) Why do I remember the quest with having to decide whom to heal with 1 healing crystal? Was it in the previous game as well? Or maybe Dragon Age? I can't remember!

The game seems really nice so far, just the graphics turn me off because it's a mess and an eye strain.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,229
Location
Djibouti

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,706
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Ha guys so I installed the game yesterday night. I must tell you all my stories!!


1) Have I fucked up with the character creation somehow? The game doesn't seem that hard but I think I've only had 3 fights so that a silly way to measure it so far.
2) Skills only have 1 level and I need to buy new skill books to learn new spells and they only get stronger through INT?
3) Perception gives critical chance - does it apply to spells as well? It didn't say in Divinity wiki
4) Why do I remember the quest with having to decide whom to heal with 1 healing crystal? Was it in the previous game as well? Or maybe Dragon Age? I can't remember!

The game seems really nice so far, just the graphics turn me off because it's a mess and an eye strain.


1)you can branchout easly, its really hard to fuck up unless you give your mage thieving skills.
2)Spells get powerful as you increase the skill level and İnt. Skill level reduces AP cost of more powerful spells and their cooldowns.
3) Spells never crit.
4) From Divine Divinity, there was a very similar quest.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Awright. Figured out the fire totem fight. Second playthrough is much easier than first even on Hard (still no henchmen), now that I've figure out just how horribly gimped my characters were before. I'm already doing melee damage at level 9 what I was doing at 15. No wonder.

BOS5EZ6.png


Rain on the area. Mage sneaks in invisible and teleports totem to the chokepoint. Apparently enemies can still pass through its legs, though, so used a fire elemental scroll on the other side (where the flanked symbol is) to distract them, since they can one hit kill my poor glass cannon. Then it's straightforward to bring down the totem first then the rest of them.

Will now see how Braccus goes.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
the retarded AI

to be fair, it could be A LOT worse

i also appreciate that your own characters are bright enough to pathfind around elemental hazards out of combat

overall i think it's less retarded ai and more that their game design would need an extremely sophisticated ai to NOT appear stupid

(they could just set "ignore summoned creatures" but then that would be lame as well and probably abusable in another fashion)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom