Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
I seem to remember from the beta that you couldn't easily stack crates and barrels into other crates and barrels (they would break, iirc).
Wonder if they removed it by design or if it's a bug.
hahaha I came to ask if I should go back to the fire totem fight later, never even guessed you could teleport it - usually you can't teleport large enemies kinda weird atmosphere in that fight, I wonder if there's a story behind "The-Twins-Joined-By-Fire" and the creepy totem.
Also is there any way to make merchant inventories refresh? They're not selling the skillbooks I want
I posted Chiktikka Fastpaws [sp] a few pages ago... obviously someone at Larian is a massive Aerie fan.Man, pay attention to your summoned elementals' names -- they have some ones that'll make you do a double take every now and again.
A lot of RPGs are long, certainly longer than the average film. If there is not some thematic thread running through all of that time and much of the dialogue, the experience as a whole can fall flat. Taken as snapshots, characters and plot elements may stand on their own, but they are essentially reduced to one-offs with very little connective tissue binding them together.
We already have plenty of examples of well-written characters in video gaming. Writing consistently entertaining dialogue requires skill, but I believe the best writing in any genre combines well-written characters with an interesting exploration of theme. Video games don't do that very often, overtly or subtextually.
"Entertainment value" and "depth" are not intrinsically linked. Many people are entertained by things that have very little depth. Some of the most popular "western" RPG characters, I would argue, have very little depth and are not connected to any consistently established theme.
So, when I'm asked if I think gamers have lowered their standards for writing, I honestly have to ask, "What standards?" From what I see and hear people discussing, those standards stop at entertaining dialogue and an interesting plot. In my opinion, that is a very low bar to reach
Yeah, who could have expected there'd be potential in some Ultima 7-like-thing with cooldowns and a WoW-like art-style, things that aren't exactly super-popular here?Roguey: not getting off the hook that easy:
I don't care so much for predicting metacritic scores but it's clear the only potential for New Codex Classics is from Obsidian and inXile. They're the only ones making Black Isle-style games.
Not exactly the same as "great content boring system", is it?
It probably sucks.Summoned elemental names are a kick starter backer reward for the higher tier. I named one of them...
I am quite sure someone did name a elemental it probably sucks, yes.It probably sucks.
When it comes to writing, you-know-who ftw
http://www.formspring.me/JESawyer/q/566535242
I am not primarily interested in telling stories. I am a game designer and my primary interest is in making games. I always want the stories in the games I work on to be good, but that is secondary to ensuring that the game play is enjoyable. If I were fundamentally concerned with telling stories, I would become a writer.
Awright. Figured out the fire totem fight. Second playthrough is much easier than first even on Hard (still no henchmen), now that I've figure out just how horribly gimped my characters were before. I'm already doing melee damage at level 9 what I was doing at 15. No wonder.
Rain on the area. Mage sneaks in invisible and teleports totem to the chokepoint. Apparently enemies can still pass through its legs, though, so used a fire elemental scroll on the other side (where the flanked symbol is) to distract them, since they can one hit kill my poor glass cannon. Then it's straightforward to bring down the totem first then the rest of them.
Will now see how Braccus goes.
Hmm. I think the totem must've bugged out on me, then. I pulled the Twins and skeles around one of the walls and fought them outside he fire area. The totem got a turn like everyone else, but did squat. When the twins and skeles were dead I ran in and dealt with the totem, which just stood there and took the beating without resistance. I did wonder.Awright. Figured out the fire totem fight. Second playthrough is much easier than first even on Hard (still no henchmen), now that I've figure out just how horribly gimped my characters were before. I'm already doing melee damage at level 9 what I was doing at 15. No wonder.
Rain on the area. Mage sneaks in invisible and teleports totem to the chokepoint. Apparently enemies can still pass through its legs, though, so used a fire elemental scroll on the other side (where the flanked symbol is) to distract them, since they can one hit kill my poor glass cannon. Then it's straightforward to bring down the totem first then the rest of them.
Will now see how Braccus goes.
When it comes to writing, you-know-who ftw
http://www.formspring.me/JESawyer/q/566535242
I am not primarily interested in telling stories. I am a game designer and my primary interest is in making games. I always want the stories in the games I work on to be good, but that is secondary to ensuring that the game play is enjoyable. If I were fundamentally concerned with telling stories, I would become a writer.
I think his post made fun of you quoting Josh as if his word is the truth, about something he states is not his primary consern, nor he is good at it.When it comes to writing, you-know-who ftw
http://www.formspring.me/JESawyer/q/566535242
I am not primarily interested in telling stories. I am a game designer and my primary interest is in making games. I always want the stories in the games I work on to be good, but that is secondary to ensuring that the game play is enjoyable. If I were fundamentally concerned with telling stories, I would become a writer.
Good thing his current project also has contributions from the best RPG writers currently working in the industry.
It'd be damn difficult to argue that Avellone, Ziets, and Fenstermaker aren't.
When it comes to writing, you-know-who ftw
...
Good thing his current project also has contributions from the best RPG writers currently working in the industry.
It'd be damn difficult to argue that Avellone, Ziets, and Fenstermaker aren't.
It'd be damn difficult to argue that Avellone, Ziets, and Fenstermaker aren't.
because it would encourage himWhen it comes to writing, you-know-who ftw
...
Good thing his current project also has contributions from the best RPG writers currently working in the industry.
It'd be damn difficult to argue that Avellone, Ziets, and Fenstermaker aren't.
Not making much of an argument yourself, are you? More an assertion. Also, I hope you arent including PnP RPGs in your meaningless little fangasm, because bitch please.
In all seriousness, how on Earth has this simpering twit eluded a Fanboy tag? He/She/It has done more to earn one than every other so tagged on the Codex, combined.
So, abilities cap at 5 right? I have man at arms at 5 and can't go higher, although my other character has lucky charm at 6, (Base 4, + 2 from gear.) does it have an effect to have abilities over 5 from gear?