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Divinity Divinity: Original Sin - Enhanced Edition

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049


:lol:

I seem to remember from the beta that you couldn't easily stack crates and barrels into other crates and barrels (they would break, iirc).
Wonder if they removed it by design or if it's a bug.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
hahaha I came to ask if I should go back to the fire totem fight later, never even guessed you could teleport it - usually you can't teleport large enemies :lol: kinda weird atmosphere in that fight, I wonder if there's a story behind "The-Twins-Joined-By-Fire" and the creepy totem.

Also is there any way to make merchant inventories refresh? They're not selling the skillbooks I want
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,706
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
hahaha I came to ask if I should go back to the fire totem fight later, never even guessed you could teleport it - usually you can't teleport large enemies :lol: kinda weird atmosphere in that fight, I wonder if there's a story behind "The-Twins-Joined-By-Fire" and the creepy totem.

Also is there any way to make merchant inventories refresh? They're not selling the skillbooks I want

They restock when you level up, try savescumming before you talk them also.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Man, pay attention to your summoned elementals' names -- they have some ones that'll make you do a double take every now and again.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Man, pay attention to your summoned elementals' names -- they have some ones that'll make you do a double take every now and again.
I posted Chiktikka Fastpaws [sp] a few pages ago... obviously someone at Larian is a massive Aerie fan.

edit after reading next post: ah, so they're KS rewards... makes sense. Some of those names are just a bit too silly, but it's not like the writing / story of the game is particularly worthwhile to follow in the first place, so there's no real immersion to break.
 
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Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,952
When it comes to writing, you-know-who ftw
A lot of RPGs are long, certainly longer than the average film. If there is not some thematic thread running through all of that time and much of the dialogue, the experience as a whole can fall flat. Taken as snapshots, characters and plot elements may stand on their own, but they are essentially reduced to one-offs with very little connective tissue binding them together.

We already have plenty of examples of well-written characters in video gaming. Writing consistently entertaining dialogue requires skill, but I believe the best writing in any genre combines well-written characters with an interesting exploration of theme. Video games don't do that very often, overtly or subtextually.

"Entertainment value" and "depth" are not intrinsically linked. Many people are entertained by things that have very little depth. Some of the most popular "western" RPG characters, I would argue, have very little depth and are not connected to any consistently established theme.

So, when I'm asked if I think gamers have lowered their standards for writing, I honestly have to ask, "What standards?" From what I see and hear people discussing, those standards stop at entertaining dialogue and an interesting plot. In my opinion, that is a very low bar to reach


Roguey: not getting off the hook that easy:

I don't care so much for predicting metacritic scores but it's clear the only potential for New Codex Classics is from Obsidian and inXile. They're the only ones making Black Isle-style games.

Not exactly the same as "great content boring system", is it? :M
Yeah, who could have expected there'd be potential in some Ultima 7-like-thing with cooldowns and a WoW-like art-style, things that aren't exactly super-popular here?
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,966

Lerk

Learned
Joined
Jul 26, 2013
Messages
196
Location
Dunwall
Awright. Figured out the fire totem fight. Second playthrough is much easier than first even on Hard (still no henchmen), now that I've figure out just how horribly gimped my characters were before. I'm already doing melee damage at level 9 what I was doing at 15. No wonder.

BOS5EZ6.png


Rain on the area. Mage sneaks in invisible and teleports totem to the chokepoint. Apparently enemies can still pass through its legs, though, so used a fire elemental scroll on the other side (where the flanked symbol is) to distract them, since they can one hit kill my poor glass cannon. Then it's straightforward to bring down the totem first then the rest of them.

Will now see how Braccus goes.
Awright. Figured out the fire totem fight. Second playthrough is much easier than first even on Hard (still no henchmen), now that I've figure out just how horribly gimped my characters were before. I'm already doing melee damage at level 9 what I was doing at 15. No wonder.

BOS5EZ6.png


Rain on the area. Mage sneaks in invisible and teleports totem to the chokepoint. Apparently enemies can still pass through its legs, though, so used a fire elemental scroll on the other side (where the flanked symbol is) to distract them, since they can one hit kill my poor glass cannon. Then it's straightforward to bring down the totem first then the rest of them.

Will now see how Braccus goes.
Hmm. I think the totem must've bugged out on me, then. I pulled the Twins and skeles around one of the walls and fought them outside he fire area. The totem got a turn like everyone else, but did squat. When the twins and skeles were dead I ran in and dealt with the totem, which just stood there and took the beating without resistance. I did wonder.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,952
When it comes to writing, you-know-who ftw

http://www.formspring.me/JESawyer/q/566535242
I am not primarily interested in telling stories. I am a game designer and my primary interest is in making games. I always want the stories in the games I work on to be good, but that is secondary to ensuring that the game play is enjoyable. If I were fundamentally concerned with telling stories, I would become a writer.

Good thing his current project also has contributions from the best RPG writers currently working in the industry.

It'd be damn difficult to argue that Avellone, Ziets, and Fenstermaker aren't. :P
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
When it comes to writing, you-know-who ftw

http://www.formspring.me/JESawyer/q/566535242
I am not primarily interested in telling stories. I am a game designer and my primary interest is in making games. I always want the stories in the games I work on to be good, but that is secondary to ensuring that the game play is enjoyable. If I were fundamentally concerned with telling stories, I would become a writer.

Good thing his current project also has contributions from the best RPG writers currently working in the industry.

It'd be damn difficult to argue that Avellone, Ziets, and Fenstermaker aren't. :P
I think his post made fun of you quoting Josh as if his word is the truth, about something he states is not his primary consern, nor he is good at it.
I agree with Josh on good writing though+M
 

Lerk

Learned
Joined
Jul 26, 2013
Messages
196
Location
Dunwall
When it comes to writing, you-know-who ftw
...
Good thing his current project also has contributions from the best RPG writers currently working in the industry.

It'd be damn difficult to argue that Avellone, Ziets, and Fenstermaker aren't. :P

Not making much of an argument yourself, are you? More an assertion. Also, I hope you arent including PnP RPGs in your meaningless little fangasm, because bitch please.

In all seriousness, how on Earth has this simpering twit eluded a Fanboy tag? He/She/It has done more to earn one than every other so tagged on the Codex, combined.
 
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TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
It'd be damn difficult to argue that Avellone, Ziets, and Fenstermaker aren't.

Won't find an argument from me there. Particularly excited to see what this Fenstermaker kid can do moving forward. But I'd have to have a good, long laugh at myself if I were substituting videogames for literature when my desire for writing and storytelling kicks in. I play games for the, shucks, y'know...game.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
When it comes to writing, you-know-who ftw
...
Good thing his current project also has contributions from the best RPG writers currently working in the industry.

It'd be damn difficult to argue that Avellone, Ziets, and Fenstermaker aren't. :P

Not making much of an argument yourself, are you? More an assertion. Also, I hope you arent including PnP RPGs in your meaningless little fangasm, because bitch please.

In all seriousness, how on Earth has this simpering twit eluded a Fanboy tag? He/She/It has done more to earn one than every other so tagged on the Codex, combined.
because it would encourage him
 
Joined
Jul 27, 2013
Messages
1,567
So, abilities cap at 5 right? I have man at arms at 5 and can't go higher, although my other character has lucky charm at 6, (Base 4, + 2 from gear.) does it have an effect to have abilities over 5 from gear?

And is there a cap to attributes or is it limitless?
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Attributes cap at 15.

I used cheat engine to play around, tested 1000 Lucky Charm, I didn't get more finds but I did get better rewards.

Also I am not sure there is a real cap for levels, I got as far as LV120+ I think and then it reverted to 1.
 
Joined
Jul 27, 2013
Messages
1,567
Interesting, thanks, attributes can definitely go over then, Madora has 17 str right now, will test if it has an effect. (Pretty sure it does.)
Edit:It does.

I like that it can go over the cap with buffs, keeps gear choices more open ended.
 
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Joined
Jul 27, 2013
Messages
1,567
My non-combat character can see all of the modifiers for speech checks, which is very cool, not sure if it's a bug and anyone can in certain situations or if it's related to high charisma or perception. I'm hoping the latter, would be an interesting use for Perception outside of trap detecting.
 

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