http://www.nexusmods.com/divinityoriginalsin/mods/9/?
Source DIfficulty 1.05
****Game Changes********************************************************************************
**NPC Changes**
1) Increased the Bodybuilding and Willpower by 1-2 for NPCs that had at least 1 point in either.
2) NPCs with the Opportunist or Zombie Talents have 20% more movement.
3) NPCs with the Opportunist Talent are 20% more resistant to debilitating status effects.
4) Some NPCs Level 10 and higher were given 1-3 points to some attributes.
The +2 Speed allows some enemies to now hit twice every turn or every other turn.
5) Some Enemies now have 1-2 more Skills (Ex: An enemy that had Fireball was given Flare).
6) Some Enemies now carry a Potion. Be wary of those melee units.
7) NPC FOV buffed from 90 to 180 (Sneak Pts now drastically decreases FOV and view distance).
8) Genereic Merchant BodyGuards FOV buffed to 350 and all Sentinels FOV nerfed to 30.
9) Generic Rats now have really low HP so they become easier to kill.
By default Sneak Pts drop view distance 1.5m with the average NPC view at 18m for Sneak 0.
**Player Buffs**
1) Player Health for all difficulties at +0% (That is 25% more than the default hard).
2) Player-Hit-Chance for all difficulties at +20% (That is 30% more than the Default Hard).
These buffs will help the player be less dependent on spells and AOE.
3) Players start with 4 Large Potions, 2 Resurrect Scrolls, and a Fireball Scroll.
**Difficulty Modes Changes**
1) Enemy-Hit-Chance for all difficulties at +20% (Just like the default hard mode).
2) Easy Mode gives NPCs +0% more Health. (Encase the other mod changes are enough for you).
3) Normal Mode gives NPCs +25% more Health. (Like the default hard mode).
4) Hard Mode gives NPCs +50% more Health. (25% more HP than the default hard mode).
**Extra Changes**
1) Enables for 4 players support.
2) Player movement speed is increased 30%. Animations look natural & does not effect combat.
****Madora and Jahan Changes******************************************************************
Madora and Jahan have been set to level 1 and have been given various changes.
Madora and Jahan will Auto-Level to the same amount as the player that recruits them.
Madora and Jahan were given 3 free attribute points to allow more customizability.
This will compensate for the lack of Traits that only the 2 main heroes can get.
The added attributes also won't help as much since they mostly help specific equipment types.
To compensate for the 3 attributes Madora & Jahan start with only 3 skills like a Lvl 1 hero.
You will be able to choose 2 attributes, 2 abilities and 1 talent by the time they are Lvl 4.
**Madora Stats**
1) Attributes = STR 8, DEX 6, INT 6, CON 6, SPD 6, PER 6
2) Abilities = Man-At-Arms x1, Bodybuilding x2, Willpower x1
3) Skills = Battering Ram, Crushing Fist, and Dust Devil
4) Talents = Morning Person(Revive at 100% HP) and Five Star Diner(Potion/Food x2 effect)
Madora no longer has 2 points into Two-Hander. A lot of people requested this.
Madora was given +1 DEX, INT, PER encase the player wants more control over her build.
**Jahan Stats**
1) Attributes = STR 6, DEX 6, INT 8, CON 6, SPD 6, PER 6
2) Abilities = Hydrosophist x1, Bodybuilding x1, Willpower x2
3) Skills = Minor Healing, Slow Current, and Water of Life
4) Talents = Morning Person(Revive at 100% HP) and Five Star Diner(Potion/Food x2 effect)
Jahan was given +1 STR, DEX, PER encase the player wants more control over his build.
Jahan no longer has Scientist talent. Encase you don't want him to be the smith/crafter.
I highly recommend recruiting Madora and Jahan while you are still level 2.
Both start with 4 Large Potions, 2 Resurrect Scrolls, a Fireball Scroll and a Backpack.