"Don't approach combat like its a rogue like and you should suffer plenty of deaths to characters, at least through mid game which is about where I am at. Maybe it gets too easy later or once you are in your second play-through and meta cones in. At lower levels a solid 1-2 punch by a few archers can be devastating."
Nope. You only die lots if youa re stupid.
"I don't think you are swimming in gold. At least when you are not using one trick pony builds."
Nonsense. Gold is readily available.
Yup, the economy is broken and stealing is just a waste of time.Also, complaining about stealing is kind of dumb. On my first playthrough I didn't steal anything that wasn't plot related, and I was still swimming in gold. Stealing might break the economy or whatever, but the economy is already kind of broken anyway.
With the way the healing spells work (no resources), the game should just max your health after combat. Just saves the player time as he/she will do it manually anyway and there are no times that this isn't viable (like if you had to rush into another encounter, or one was on its way to you with limited time for out of combat casting) .
Beds heal for free as well, so there's the town healing.
With the way the healing spells work (no resources), the game should just max your health after combat. Just saves the player time as he/she will do it manually anyway and there are no times that this isn't viable (like if you had to rush into another encounter, or one was on its way to you with limited time for out of combat casting) .
Beds heal for free as well, so there's the town healing.
True. While we're at it, damaging spells and abilities are also "free", since they take no resources, so we might as well just make every enemy topple over as soon as you can see them. Likewise, dialogue options are pathetically without cost, and can be eliminated. I like the direction we're moving in here. You better be paying attention, Swen. This is the kind of feedback that improves your games. Don't fuck it up with your cargo cult bullshit like "gameplay".
Umm.... you do realize action points are limited resource during combat? Right?
True. While we're at it, damaging spells and abilities are also "free", since they take no resources, so we might as well just make every enemy topple over as soon as you can see them.
No, they ain't, they regenerate TO INFINITY AND BEYONDUmm.... you do realize action points are limited resource during combat? Right?
Has Roguey played the game yet? I haven't been following the thread. In any case, if he hasn't, there's not much point in him playing: he'll almost certainly hate the game, along with all of the other people who can't (or don't want to) see any value in crazy, carefree games made with real heart. Because unlike true ultradeep tactical Mensa spergfodder RPGs for neoGAF intellectuals, D:OS doesn't hold up well when broken down into its individual components, and really this type of forum credibility should be your primary concern when making a videogame. 3/10, better luck next time swenny
Well, yeah. Any game that looks like a brightly animated children's movie, with a vibrant, upbeat soundtrack and sheep that jump and do little flips during their idle animation is, indeed, more charming than anything Bioware has ever produced. It's much easier to smile at dumb, lighthearted humor when it's placed in a dumb, lighthearted universe.I believe Grunker's point is that codexers despise teenage humour in a Bioware game, but think it's charming when it's in a Larian game.
Not exactly, but i dont think i have to explain to you how the mechanics work, you can figure it out on your own when you stop being a massive twat.Yeah, just like your health is limited by your max hp.
Yes.Well, yeah. Any game that looks like a brightly animated children's movie, with a vibrant, upbeat soundtrack and sheep that jump and do little flips during their idle animation is, indeed, more charming than anything Bioware has ever produced. It's much easier to smile at dumb, lighthearted humor when it's placed in a dumb, lighthearted universe.
They werent, but the first one was lighthearted for the most part.DefJam101 said:Full disclosure: I've never really played the Baldur's Gate games. Maybe they were charming.
Yes, go play them, at least BG 2 deserves a playtrough. BG 1 is good if you are not dead inside and incapable of being optimistic about a game, as it has its rewarding moments. Sadly that rules out p. much everyone in this entire site.DefJam101 said:Maybe I'm a gigantic faggot
Also:Well, yeah. Any game that looks like a brightly animated children's movie, with a vibrant, upbeat soundtrack and sheep that jump and do little flips during their idle animation is, indeed, more charming than anything Bioware has ever produced. It's much easier to smile at dumb, lighthearted humor when it's placed in a dumb, lighthearted universe.
Well, yeah. Any game that looks like a brightly animated children's movie, with a vibrant, upbeat soundtrack and sheep that jump and do little flips during their idle animation is, indeed, more charming than anything Bioware has ever produced. It's much easier to smile at dumb, lighthearted humor when it's placed in a dumb, lighthearted universe.I believe Grunker's point is that codexers despise teenage humour in a Bioware game, but think it's charming when it's in a Larian game.
Full disclosure: I've never really played the Baldur's Gate games. Maybe they were charming.
Maybe I'm a gigantic faggot