Ok! So I bought the game and I really like what I see. The game is definitely a big step forward for the RPG genre, after the whole gaming industry went back a couple of hundred steps in the last 10 years. However, one thing really gets on my nerves and that is the rock, paper and scissors minigame when resolving a dialogue dispute. Anyone else shares this sentiment?
The way I see it, I have no idea who in their right mind thought that resolving dialogue decisions should be done through the rock, paper and scissors mini-game! Even in multiplayer this is a horrible idea, since you win or lose arguments based on pure luck. The argument could be made that if you invest into charisma, your chances of winning will be higher, but at least from my experience, more often than not I found myself losing an argument despite investing 2 points into charisma. I literally have the worst of luck, or there is something rigged here. The worst thing is that you can simply reload the game and try again if you fail, which is nothing short of cheating, but with such a broken design idea there is nothing else you can do. Do not get me wrong, I have no problem with reloading the game, but if you can just avoid the consequences of your choices just by reloading enough times until you get lucky, then I do not understand what's the point in investing into charisma. This is even further demonstrated by the fact that when I skipped the whole minigame, I finally started to win the arguments, but there doesn't seem to be any rule. Simply put, you win some and you lose some regardless of how much points you put in charisma. I must say that I prefer the more traditional approach where you win an argument based on skill checks. Due to this awful design idea, the dialogues are completely broken and difficult to enjoy, especially when the other character you play makes you do something that you would never agree to. Now, there is a way to disable this in options, but then you miss out on the disagreements with your other character, which can sometimes actually be very fun and which adds life to the other character. Baldur's Gate solved disagreements by having your followers protesting, and even leaving if you continued with something that went against their own judgment. In Divinity, you basically throw a dice and do what the dice tells you. Of course if you don't care about dialogues this will probably not bother you, but for me this is a big issue.
I am wondering if there is a mod to fix this? Or if there is at least some skill involved in recognizing patterns as to what to choose in the RPS minigame? Or if someone can please explain how does this damn minigame work, specifically how many charisma points do I have to have before I actually get an advantage?