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Divinity Divinity: Original Sin - Enhanced Edition

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,956
"Basicly, if I fail the conversation minigame, I have to face 4 huge stone guardians, who do thousands of damage each, so I have no chance against them."

Fukkin' wuss.
 

Jezal_k23

Guest
Finished it! Yeah the final battle was not hard, just really long and tiring. I'm extremely happy with it overall. Steam says it took me 116 hours, although I kept it running while I left the computer on a few occasions. Still, certainly took me over 100 hours to finish it. It undeniably has a shitload of content, which is something I greatly respect in games.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"Basicly, if I fail the conversation minigame, I have to face 4 huge stone guardians, who do thousands of damage each, so I have no chance against them."

Fukkin' wuss.
What? If there is an option to talk yourself out from a battle, I want to be able to use it, that's why I spend points on the talking skills. I could have taken down the guardians after a few tries, but I chose another way.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,917
Location
The Desert Wasteland
My party just got stuck by a game breaking bug:

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=519085

Disappointing, I cannot access the main content at the end, but it was a fun game up to this point.

Inner Source Temple door and beyond refuses to open claiming "I have not yet ascended" even though I have 14 spent blood stones. One of the portals got stuck and ZixZax is bugged and will not open it regardless of how many stones I spend. Worse, the bug was set very early in the game when I quickly used two in a row (I assume), so going back to that previous save would essentially be re-rolling...all this after a good 100+ hours (I savored the game and took it very slow), a shame.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,010
Location
Djibouti
Queshtion about the tomb with the stone guardians btw

Is it possible to actually get into the side chambers and/or loot the chests littering the place? Or is that just jewbait.
 

imweasel

Guest
Queshtion about the tomb with the stone guardians btw

Is it possible to actually get into the side chambers and/or loot the chests littering the place? Or is that just jewbait.
You can get into the side chambers. Ignore the chests, there is only shit inside.

You need a character with high perception to uncover a path to the main chamber, if your perception is low than you can play the hot/cold game. You will need to use the pyramids to get into the other chamber.
 

Mario

Literate
Joined
Aug 7, 2014
Messages
8
Ok! So I bought the game and I really like what I see. The game is definitely a big step forward for the RPG genre, after the whole gaming industry went back a couple of hundred steps in the last 10 years. However, one thing really gets on my nerves and that is the rock, paper and scissors minigame when resolving a dialogue dispute. Anyone else shares this sentiment?

The way I see it, I have no idea who in their right mind thought that resolving dialogue decisions should be done through the rock, paper and scissors mini-game! Even in multiplayer this is a horrible idea, since you win or lose arguments based on pure luck. The argument could be made that if you invest into charisma, your chances of winning will be higher, but at least from my experience, more often than not I found myself losing an argument despite investing 2 points into charisma. I literally have the worst of luck, or there is something rigged here. The worst thing is that you can simply reload the game and try again if you fail, which is nothing short of cheating, but with such a broken design idea there is nothing else you can do. Do not get me wrong, I have no problem with reloading the game, but if you can just avoid the consequences of your choices just by reloading enough times until you get lucky, then I do not understand what's the point in investing into charisma. This is even further demonstrated by the fact that when I skipped the whole minigame, I finally started to win the arguments, but there doesn't seem to be any rule. Simply put, you win some and you lose some regardless of how much points you put in charisma. I must say that I prefer the more traditional approach where you win an argument based on skill checks. Due to this awful design idea, the dialogues are completely broken and difficult to enjoy, especially when the other character you play makes you do something that you would never agree to. Now, there is a way to disable this in options, but then you miss out on the disagreements with your other character, which can sometimes actually be very fun and which adds life to the other character. Baldur's Gate solved disagreements by having your followers protesting, and even leaving if you continued with something that went against their own judgment. In Divinity, you basically throw a dice and do what the dice tells you. Of course if you don't care about dialogues this will probably not bother you, but for me this is a big issue.

I am wondering if there is a mod to fix this? Or if there is at least some skill involved in recognizing patterns as to what to choose in the RPS minigame? Or if someone can please explain how does this damn minigame work, specifically how many charisma points do I have to have before I actually get an advantage?
 
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cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,864
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Queshtion about the tomb with the stone guardians btw

Is it possible to actually get into the side chambers and/or loot the chests littering the place? Or is that just jewbait.
You can get into the side chambers. Ignore the chests, there is only shit inside.

You need a character with high perception to uncover a path to the main chamber, if your perception is low than you can play the hot/cold game. You will need to use the pyramids to get into the other chamber.

Throwing the pyramid didn't work for me. I'm guessing you need a very high teleportation skill, I had 4 and my toon still got zapped.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
So you're not just content taking over sea's avatar, but also his in-depth RPG analysis? :rpgcodex:


I think they said they'd 'fix' the RPS game with an upcoming patch? Hopefully make it replaceable with a simple charisma check.
 

imweasel

Guest
The game needs skill checks and elaborate dialogue options with meaningful consequences to one's choices and not some simple, binary RPS minigame bullshit.
D:OS is of course a great game, but this is one if it's weaknesses. Understandable, because of the limited budget™.

BTW you're not Sea. N-O-T S-E-A.
 

imweasel

Guest
Queshtion about the tomb with the stone guardians btw

Is it possible to actually get into the side chambers and/or loot the chests littering the place? Or is that just jewbait.
You can get into the side chambers. Ignore the chests, there is only shit inside.

You need a character with high perception to uncover a path to the main chamber, if your perception is low than you can play the hot/cold game. You will need to use the pyramids to get into the other chamber.

Throwing the pyramid didn't work for me. I'm guessing you need a very high teleportation skill, I had 4 and my toon still got zapped.
You have to be very exact. You need to stand on the right spot and throw the pyramid so it lands on the correct position. It took me about ten minutes until I got it to work. I know, it sucks.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,010
Location
Djibouti
Should have been GROM's diplomacy minigame instead.

But on a serious note, I didn't mind it in multi because it adds some hella tense mindgames between players if they disagree, but I imagine it could piss me off in singleplayer if I had a rebel-AI companion (because let's face it, sometimes the disagreements are seriously stupid, particularly the ones that concern whether a quest should even be accepted in the first place)
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,010
Location
Djibouti
Ignore the chests, there is only shit inside.

That's what you say.

Meanwhile, I blasted one from afar and it turned out to have a unique sword inside :/

fkn RNG
 

Ziem

Arbiter
Joined
May 17, 2014
Messages
324
Charisma and choosing the correct dialogue option (intimidate/charm/reason) give you bonuses during the minigame. Skipping the minigame via spacebar is bugged, there's always 50% chance to win or lose and your stats or dialogue choices don't make any difference, but it's going to be fixed in the next patch.

I agree that it's awful and skillchecks would be 10x better, but oh well. Mods will fix it.:troll:
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
I didn't mind it in single player all that much; as in, I got used to it after the initial WTF. It sure is something of goofball choice to abstract a back and forth between two characters into few rounds of RPS (or that's how I like to interpret it, rather than the characters actually going for "1, 2, 3, scissors... Fuck... 1, 2..."), but it does kind of fit the lighthearted tone of the game.
 

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Seriously, man, change that avatar. sea is our true resident hairy icewind warrior.
 

Mario

Literate
Joined
Aug 7, 2014
Messages
8
BTW you're not Sea. N-O-T S-E-A.

I had this avatar long, long, looonng before Sea even existed ;) So Sea is not Mareus. N-O-T-M-A-R-E-U-S. Just forgot my goddamn password and haven't been active since 2008. Underlord fixed the old account for me, so I guess I should start using it again, but the avatar stays.
 

Mareus

Magister
Joined
Apr 5, 2008
Messages
1,404
Location
Atlantis
If its such a problem to differentiate us you can add "Pretty princess" tag under Sea's name. That should fix the problem.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
BTW you're not Sea. N-O-T S-E-A.

I had this avatar long, long, looonng before Sea even existed ;) So Sea is not Mareus. N-O-T-M-A-R-E-U-S. Just forgot my goddamn password and haven't been active since 2008. Underlord fixed the old account for me, so I guess I should start using it again, but the avatar stays.
Joined: Thursday

Hah, like we would belive you. Prove it! Your avatar scheme already confused me because I thought sea wrote the opening post. What he would never do, because we already discussed this issue in the main thread of D:OS.

If its such a problem to differentiate us you can add "Pretty princess" tag under Sea's name. That should fix the problem.
:argh:
 

AMG

Arbiter
Joined
Sep 15, 2012
Messages
374
The worst part about the RPS minigame is that when I try to lose on purpose for better XP and loot by clicking the same thing over and over, 9/10 times I win anyway. Every time I skip the minigame I auto win it also.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
So you're not just content taking over sea's avatar, but also his in-depth RPG analysis? :rpgcodex:


I think they said they'd 'fix' the RPS game with an upcoming patch? Hopefully make it replaceable with a simple charisma check.

Correct me if I'm wrong, but isn't hitting space just bypassing the RPS-game and doing a skillcheck?
However, I don't know how big the chances for success are - if it's similar to the numbers you get for the RPS, it might not be exactly large even with relatively high charisma values.
 

Watser

Arcane
Joined
May 8, 2014
Messages
1,865,075
Divinity: Original Sin 2 A Beautifully Desolate Campaign
So you're not just content taking over sea's avatar, but also his in-depth RPG analysis? :rpgcodex:


I think they said they'd 'fix' the RPS game with an upcoming patch? Hopefully make it replaceable with a simple charisma check.

Correct me if I'm wrong, but isn't hitting space just bypassing the RPS-game and doing a skillcheck?
However, I don't know how big the chances for success are - if it's similar to the numbers you get for the RPS, it might not be exactly large even with relatively high charisma values.
Forktong confirmed in the DivOS thread that it was a 50-50 chance. Stated it was a bug and he'd look into it cause it was supposed to be a skillcheck
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,150
heh Mareus is an oldfag, so stfu newfags.
 

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