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Divinity Divinity: Original Sin - Enhanced Edition

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
In this game, a good offense is the best defense. And the only defense you really ever need is HP. Potions cover the resists your Man-At-Arms skill + gear hasn't already capped. Sword and Board Man-At-Arms is absolute trash, when you can just slap a 2-hander on, basically triple your damage and lose nothing of significance.

Haste is the ONLY good skill for Scoundrel in EE. In Vanilla, 1 point also got you the teleport skill, but they made it a Master level skill for whatever reason. They didn't do enough to bring Scoundrel up to par, what with the availability of magic arrows.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
In this game, a good offense is the best defense. And the only defense you really ever need is HP. Potions cover the resists your Man-At-Arms skill + gear hasn't already capped. Sword and Board Man-At-Arms is absolute trash, when you can just slap a 2-hander on, basically triple your damage and lose nothing of significance.

Haste is the ONLY good skill for Scoundrel in EE. In Vanilla, 1 point also got you the teleport skill, but they made it a Master level skill for whatever reason. They didn't do enough to bring Scoundrel up to par, what with the availability of magic arrows.

Scoundrel 1 also gets invisibility, winged feet (VERY useful for puzzles), and Adrenaline.

Adrenaline is amazing for mages to get off a turn-1 Hail Attack / Meteor Shower.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,048
Madora is easily one of the better companions. She gets the Comeback kid talent for free and is specced as Two-handed warrior. Offensive stance + Rage + Oath Of Desecration = one-shot kills. Same combo works for Marksmen but Madora is Queen of sustained single-target damage.
warrior without a shield is a waste

I was going to say "You don't know what you don't know", but I'll instead be polite and say I played through EE on release on the Iron-Man hardest difficulty and had no problems with melee without shields. In fact, they were dual wielding, and were definitely the best damage dealers. You just don't need more survivability in D:OS. Spells + proper crafting provide effective invulnerability throughout the game, shield is just halving your damage for no particular reason.

Casters are for aoe cleanup and buffing.
 

vmar

Savant
Joined
Oct 17, 2015
Messages
210
Shields are pretty useless. My 1st playthrough was with a paladin type character with a shield, I didn't realize how useless shields were until I did a 2nd game on tactician with a dual wield character. The damage mitigation is hardly worth it, especially when you can kill stuff a lot faster as dual wield/2h. There are plenty of defensive spells and CC to protect yourself. The only huge difference I noticed was tanking the Void Dragon at the end, he hit harder with no shield but it didn't even matter because I killed him so much quicker.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,470
Location
Kelethin
I hate melees so I went with a party of 3 mages and 1 tank. Every fight was luls. Scorched earth.
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
Yes, since AoE elemental spells are so common in DOS, the long reach of 2 hands weapons is mandatory.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,093
Shields are not bad to be honest . My one handed + shield warrior in the end game had something like 60-70% block chance and he really did block often . But since mages can perma shield the whole party , you don't really need it .
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,347
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I had a sword and board character and he soaked up all elements and could barely be scratched. I did have a character with a 2H sword and that was also great for dealing lots of damage.
 

gaussgunner

Arcane
Joined
Jul 22, 2015
Messages
6,159
Location
ХУДШИЕ США
'm in the woods north of Cyseal, almost winning battles with a level 3 party on Tactician mode. Madora and another 2H fighter, Jahan the mage, and an archer. Not bad.

Thanks guys, you've inspired me to waste more time on this shit game. Could be worse though; at least the levels don't take an Eternity to load.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Ok, different topic.

lukaszek since you're a melee fag you have to respond.

I have heard that Man-At-Arms/Scoundrel hybrids (Str/Dex) are quite good. Specifically, dagger in the man hand, axe in the off-hand (or your strongest 1-handed sword/axe/club) dual-wield.

- Lacerate and Precise Incision deal massive damage due to the axe getting the high modifier. They also never miss.

- Tormented Souls help close the gap in needed str/dex.

- Since you're invested in both MAA and Sco. skils, you can pickup the needed Grenade talents.

- Backstabs with the Axe deal heavy damage.

- Knockdown + Bully + Backstabs = lol damage

- Daggers Drawn ends up being an Adapt version of Flurry fro MAA.

- Hybrids items that have both Dex/Str are easy enough to find.

- Can wear any armor.


Down I have heard is stat requirements are difficult early game.
 

gaussgunner

Arcane
Joined
Jul 22, 2015
Messages
6,159
Location
ХУДШИЕ США
I'd agree with you if this game didn't make you slog through hours of bullshit to get to the real fighting.

The story aspect could've been better too. You can tell the writers were like "fuck it, this is recycled filler material from Divine Divinity". They should've taken the less-is-more approach. Instead of 88000 lines of intra-party banter and blathering townsfolk, limit it to a few thousand lines of meaningful dialogue with important NPCs, with actual game-altering choices'n'consequences and easter eggs worth finding. And they could've done full VO the first time, not that I give a shit.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I'd agree with you if this game didn't make you slog through hours of bullshit to get to the real fighting.

The story aspect could've been better too. You can tell the writers were like "fuck it, this is recycled filler material from Divine Divinity". They should've taken the less-is-more approach. Instead of 88000 lines of intra-party banter and blathering townsfolk, limit it to a few thousand lines of meaningful dialogue with important NPCs, with actual game-altering choices'n'consequences and easter eggs worth finding. And they could've done full VO the first time, not that I give a shit.

To cut down some of the dialog, have both Hunters have the AI personality of loyal. Skip lots of meaningless dialog between them.

The music is pretty rad as well. Love it, very memorable.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,470
Location
Kelethin
I hate the story and dialogue, although I hate it in all games so I am used to it now. The problem in DoS is that you can't just ignore it and follow quest markers, you end up having to read stuff sometimes unless you just keep alt tabbing to a walkthrough. I would much rather it get to the action sooner too, but at least the combat is satisfying.
 

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