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Divinity Divinity: Original Sin - Enhanced Edition

Shadenuat

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Does class matter for more than starting equipment and background?

EDIT: Also, if I want 1 character to be the "protagonist" and 1 to have AI, do I need to said the prot to No AI and the other to Random AI? Or have I misunderstood the AI-system?

EDIT2: Can I control who initiates conversation so I don't waste my 2 points in the Charisma talent?
- No game could be just classless really
- Yes no AI one 1 and random on another will provide more classical experience.
- Most of times, but sometimes game will screw you, on rare occasion. you'll want to manually drag your char away from the group so he'd be the one to do the talking.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Does class matter for more than starting equipment and background?

EDIT: Also, if I want 1 character to be the "protagonist" and 1 to have AI, do I need to said the prot to No AI and the other to Random AI? Or have I misunderstood the AI-system?

EDIT2: Can I control who initiates conversation so I don't waste my 2 points in the Charisma talent?

- Kind of, because you only get so many skill and attribute points. Be sure your starting specializations make sense, and that they complement each other. Be also aware that you can customize any class at character creation. I customized both my Cleric and my Wizard for the first to focus on 2-handed weapons and for the second... I actually don't remember anymore, but I think I gave her a different perk.

- You don't want to do that, imho. Just LARP the co-op dialogues; it's actually pretty fun that way. Plus you can "game" dialogue bonuses if you swing that way. The min-maxer in me is doing just that. Your choice tho'.

- Yes, you can. I haven't encountered any of the "screw-ups" that Shadenaut mentioned - for me, it's always whoever's selected who initiates the conversation.
 

Grunker

RPG Codex Ghost
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Oh, don't worry bros. I'm co-oping this with a mate (it will be his first turn-based RPG, but he is a true min-maxer at heart, so I know he'll like it), I'm just running a test run to check out the hows and whys. Thanks for your replies.

Concerning the dialogue iniation, does that mean that when co-oping, whichever one of us decides to invest in talky-speaky stuff, the other will have to avoid initiating dialogue?

EDIT: Also, some of the Codex easter eggs are p. jarring. Just had the "incline" joke. Cute for us, but batshit-out-the-blue-bullshit for most people I'd guess. And it seemed unpolished as well. Had two dialogue options, both were "It would be an incline."
 

Shadenuat

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The first screw up most players might encounter is when they'll use the pyramid for first time.
It also might happen whenever something scripted runs - an ambush, bad guy talking to you first, and so on.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
They need to nerf pool of oil.
Need 2-3 round cooldown.
I mean, it's ridiculous seeing the AI just getting slowed and chain burned over and over every round.
With a single caster it's already quite terrible, imagine having two. or three. or four.
 

Shadenuat

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It's too weak to matter later in game when enemies have hundreds of HP (and when you can just use fireballs for same purpose that are much better).
What they really need to nerf is Blind and Charm, because many bosses are vulnerable to them for some reason.
 

Arkeus

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Now I'm getting pissed. Finally I managed to get my friend play DOS, but we can't play co-op. I mean, technically we can, he can join into my own game fine, but he only takes over one of my character, and he can't design an own char. In the steam version it must be easier, but how do both of us generate a character in the GOG version.
I don't see why there would be any difference based on distribution method. The host creates a multiplayer game, the coop partner joins during character creation.
Maybe I'm missing something. The way i do it:
New game - multiplayer - creating both characters - starting game - game loads - then i give my direct ID to my friend who connects and joiins into my game, taking over my character. I don't see a way for him to join in during character creation.

I don't know if there is a way to creaty a lobby, where both of us creates his own character and start the game together.
There is- begin the game in multiplayer and wait in character creation (with the options set up so that someone with your IP can direct connect), your friend should be able to connect while you are in character creation and will have full control of one of the customization.
- Kind of, because you only get so many skill and attribute points. Be sure your starting specializations make sense, and that they complement each other. Be also aware that you can customize any class at character creation. I customized both my Cleric and my Wizard for the first to focus on 2-handed weapons and for the second... I actually don't remember anymore, but I think I gave her a different perk.
Why the hell would you do that? Hybrids are hard enough to get the attribute for, and one-handed (as well as mail armor) are the perfect way to get weapons/gear where the STR-requirement is lower than 2H-plate armor, and as such you can up both Str and Int.

...or i guess this is a Paladin that barely does any magic?
It's too weak to matter later in game when enemies have hundreds of HP (and when you can just use fireballs for same purpose that are much better).
What they really need to nerf is Blind and Charm, because many bosses are vulnerable to them for some reason.
Boss are actually quite vulnerable to CC. I knocked down, stunned and froze (all three) both Evelyn and Braccus.
 

Shadenuat

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Evelyn is hardly a boss. Braccus yeah, he's vulnerable.
Later you meet bosses and just enemies who are invulnerable to many elements and effects, yet some rare CC's still make them a cakewalk.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
It's too weak to matter later in game when enemies have hundreds of HP (and when you can just use fireballs for same purpose that are much better).
What they really need to nerf is Blind and Charm, because many bosses are vulnerable to them for some reason.

it still complements bully +50% dmg vs slowed quite ridiculously well.
I see no need to diversify early on and just spam the same shit over and over - then use the level up points to specialize when I hit that brick wall.
Really, that pool of oil just spreads burning, slow, and if burning occurs, it creates LOS break due to the smoke - every round for 3 AP. That's not even remotely fair when you consider other abilities that doesn't even deliver all 3 in 1 cast early game.
 

Perkel

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Mind you if you are playing co op that you should use headsets. Because it isn't like IE games where if you start dialog everyone can read it. It's more like real life where you talk with people and if someone didn't hear that you need to tell him about it. Log helps but essentially you will be probably talking much.
 

RK47

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yeah OK

psy_walks_away_from_an_explosion.png
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Okay, so after playing for 40-something hours, I can safely say this is the best isometric RPG since late 90s. It's also the only isometric RPG to have me addicted since forever - I'm more of a Wizardry gal as you know. It's differently structured compared to those classic iso RPGs, for sure, but that's also what's so refreshing about it. It builds on some pretty different mechanics compared to those RPGs, and manages to weave them into a polished, coherent whole. It's just amazingly impressive. Not something I'd expect from Larian, to be entirely honest.

I wish other RPGs followed up on D:OS's foundation, but who am I kidding.

A tip: you do want to max out the main talent for your Man-at-Arms character, if you have one in your party. With 5 Man-at-Arms, you get a really useful 50% all-magic resistance perk (!) - a must for any front line character.

Speaking of which, element resistance over 100% heals you. It's insanely fun.

Tip #2: you might want to have crafting (2-3 points) as you approach at least the middle of act 2, especially on Hard. It lets you do some good stuff, which I imagine only gets more awesome later. (Dunno about blacksmith.) However, do not invest in crafting with your main char - pick it up as a secondary skill for one of your two henchmen. In my case, it's the witch.

They need to nerf pool of oil.
Need 2-3 round cooldown.
I mean, it's ridiculous seeing the AI just getting slowed and chain burned over and over every round.
With a single caster it's already quite terrible, imagine having two. or three. or four.

That's just the early game for you. Not all enemies can be defeated like that. In fact, the further I went, the less useful I found the pool of oil. (The static cloud was a life saver for me, rather.) It still has its uses, of course, but it's hardly the most powerful or useful terrain control spell/ability I have currently.

Why the hell would you do that?

Because it's insanely good (I'm playing on Hard). I get healing + I get proper 2-h weapon damage. Imma tank who also heals. Like I said earlier ITT, I'm a one-woman front line. Add summons to that, and I can easily take enemies 1-2 levels above me.

Being a Cleric, my Cleric only does water spells, obviously. I'm doing just fine with just 8 Int.

Also, all 1-h weapons I saw sucked compared to 2-h ones, and STR requirements are overrated. I haven't had any problems with that at all.
 

bonescraper

Guest
Now I'm getting pissed. Yadda yadda.
Oh shut the fuck up already you retard. You were wanred. It's was a simple choice. Steam provides good service and games can be updated on the fly, GoG atm is no different than TPB. It was an obvious choice from the begining to everyone with half a brain. You made stupid choice so now deal with it.
 

Night Goat

The Immovable Autism
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I'm thinking about giving one point in fire and witchcraft to my ranger and fighter, so they can use the haste and damage buffs on themselves and my mages won't have to spend the first round in combat buffing them. Does anyone know if there are group versions of those buffs later in the game?
 

Shadenuat

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A tip: you do want to max out the main talent for your Man-at-Arms character, if you have one in your party. With 5 Man-at-Arms, you get a really useful 50% all-magic resistance perk (!) - a must for any front line character.
Crafting solves resistances problem very well imo.
I think every skill has unique perk for it if you have 5 points in it.

I'm thinking about giving one point in fire and witchcraft to my ranger and fighter, so they can use the haste and damage buffs on themselves and my mages won't have to spend the first round in combat buffing them. Does anyone know if there are group versions of those buffs later in the game?
You mean Oath of Desecration? No I never found mass version of it. That would be just too OP. No mass haste either. I found mass bless, mass slow, mass weak debuffs and things like that.
 

Perkel

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If you want to talk about quest and something with spoilers go create new thread for that. I plan to create similar thread for design and combat encounters later. Because so far encounter design in Act 1 is excellent.
 

RK47

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Dead State Divinity: Original Sin
That's just the early game for you. Not all enemies can be defeated like that. In fact, the further I went, the less useful I found the pool of oil. (The static cloud was a life saver for me, rather.) It still has its uses, of course, but it's hardly the most powerful or useful terrain control spell/ability I have currently.

Noted. I suppose being solo helps in having a lot of gold invested on one character.
Will take note on how things go on Normal difficulty.
I'm having less inclination to read stuff in game, or take note of dialogues anyway. The whole setting just doesn't grab me.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
By the way: has anyone invested 1 point in Marksman with their front line char? I'm thinking of doing that on my next level-up. That way I could use Tactical Retreat to also teleport around the battlefield! That sounds really useful - or am I wrong in that?

A tip: you do want to max out the main talent for your Man-at-Arms character, if you have one in your party. With 5 Man-at-Arms, you get a really useful 50% all-magic resistance perk (!) - a must for any front line character.
Crafting solves resistances problem very well imo.
I think every skill has unique perk for it if you have 5 points in it.

Yeah, that's true. However, I haven't been able to find that many essences and the game expects you to switch gear every 2-4 levels, in my experience (depending on the item in question). Which makes the permanent 50% resistance perk very useful, so you can easily get your preferred resistance over 100% and get healed up instead of being damaged by that element.
 

Night Goat

The Immovable Autism
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Shadenuat you fag use spoilers if you want to talk about plot or quests in game.
Ignore/scroll through/don't turn on the internet. I don't know what counts as spoiler for some ppl and I use spoilers when I feel it's important.
Wow, what an asshole. I'm glad I've been no-lifing to play this game the past week, since douchebags can't be bothered to use spoiler tags and are just gonna say "hurr durr it's your fault for using the internet".
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Now I'm getting pissed. Yadda yadda.
Oh shut the fuck up already you retard. You were wanred. It's was a simple choice. Steam provides good service and games can be updated on the fly, GoG atm is no different than TPB. It was an obvious choice from the begining to everyone with half a brain. You made stupid choice so now deal with it.
Fuck off idiot, I'm having a discussion with people with brains.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
EDIT: Also, some of the Codex easter eggs are p. jarring. Just had the "incline" joke. Cute for us, but batshit-out-the-blue-bullshit for most people I'd guess. And it seemed unpolished as well. Had two dialogue options, both were "It would be an incline."

These easter eggs are only there for those who input the Codex profile code, don't worry ;)
 

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