Okay, so after playing for 40-something hours, I can safely say this is the best isometric RPG since late 90s. It's also the
only isometric RPG to have me addicted since forever - I'm more of a Wizardry gal as you know. It's differently structured compared to those classic iso RPGs, for sure, but that's also what's so refreshing about it. It builds on some pretty different mechanics compared to those RPGs, and manages to weave them into a polished, coherent whole. It's just amazingly impressive. Not something I'd expect from Larian, to be entirely honest.
I wish other RPGs followed up on D:OS's foundation, but who am I kidding.
A tip: you
do want to max out the main talent for your Man-at-Arms character, if you have one in your party. With 5 Man-at-Arms, you get a really useful 50% all-magic resistance perk (!) - a must for any front line character.
Speaking of which,
element resistance over 100% heals you. It's insanely fun.
Tip #2: you
might want to have crafting (2-3 points) as you approach at least the middle of act 2, especially on Hard. It lets you do some good stuff, which I imagine only gets more awesome later. (Dunno about blacksmith.) However, do not invest in crafting with your main char - pick it up as a secondary skill for one of your two henchmen. In my case, it's the witch.
They need to nerf pool of oil.
Need 2-3 round cooldown.
I mean, it's ridiculous seeing the AI just getting slowed and chain burned over and over every round.
With a single caster it's already quite terrible, imagine having two. or three. or four.
That's just the early game for you. Not all enemies can be defeated like that. In fact, the further I went, the less useful I found the pool of oil. (The static cloud was a life saver for me, rather.) It still has its uses, of course, but it's hardly the most powerful or useful terrain control spell/ability I have currently.
Why the hell would you do that?
Because it's insanely good (I'm playing on Hard). I get healing + I get proper 2-h weapon damage. Imma tank who also heals. Like I said earlier ITT, I'm a one-woman front line. Add summons to that, and I can easily take enemies 1-2 levels above me.
Being a Cleric, my Cleric only does water spells, obviously. I'm doing just fine with just 8 Int.
Also, all 1-h weapons I saw sucked compared to 2-h ones, and STR requirements are overrated. I haven't had any problems with that at all.