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Also game currently is more polished than ANY of old RPGs or new ones that don't come even close to 50% of what game is trying to give players with its systems and design.
You don't need to tons of people simply forgets how bugged games were at release after they eat up one or two patches. Generally the lesser scope of game the more polished game was (aside from few odd titles) now if you look at RPGs that were big 99% chance they had serious bugs at release downright to bugs stopping you from ending game.
The cost of releasing big game is always bug problem.
Now Larian released thanks to EA polished big RPG with ton of systems to fuck up and its more or less bug free. Hell, of all games in this game Larian gets path-finding right, major problem of almost all party based games.
I don't get complain about levels in DOS. You wanted no level scaling and now people complain that enemies are too strong for them. Too strong ? Then go somewhere else and don't bitch about it.
If anything is wrong with leveling its DPS routine. Simply put weapon more or less are 20-40% more powerful with each new level. Imo it should be more flat. This is one of the flaws of their design (as it creates HP bloat situation). With their current design you need to constantly switch gear. But that is normal for their diablo like approach in loot system.
Also game currently is more polished than ANY of old RPGs or new ones that don't come even close to 50% of what game is trying to give players with its systems and design.
From what I've played, it does seem polished. They've mostly been patching minor but annoying things, like the frequency of voiced barks and some UI peculiarities. I think it's more a case of not being feature complete - they wanted to have things like player AI and companions in, and only made the decision that they wouldn't make it a few days before launch.
Or will you choose not to believe me as well, my dear? That would really break my heart.
Now I'm getting pissed. Finally I managed to get my friend play DOS, but we can't play co-op. I mean, technically we can, he can join into my own game fine, but he only takes over one of my character, and he can't design an own char. In the steam version it must be easier, but how do both of us generate a character in the GOG version.
Now I'm getting pissed. Finally I managed to get my friend play DOS, but we can't play co-op. I mean, technically we can, he can join into my own game fine, but he only takes over one of my character, and he can't design an own char. In the steam version it must be easier, but how do both of us generate a character in the GOG version.
I don't see why there would be any difference based on distribution method. The host creates a multiplayer game, the coop partner joins during character creation.
Now I'm getting pissed. Finally I managed to get my friend play DOS, but we can't play co-op. I mean, technically we can, he can join into my own game fine, but he only takes over one of my character, and he can't design an own char. In the steam version it must be easier, but how do both of us generate a character in the GOG version.
Now I'm getting pissed. Finally I managed to get my friend play DOS, but we can't play co-op. I mean, technically we can, he can join into my own game fine, but he only takes over one of my character, and he can't design an own char. In the steam version it must be easier, but how do both of us generate a character in the GOG version.
I killed human enemy in combat, he dropped sword and large healing potion, another NPC comes to me takes this potion and chugs it recovering his health.
Now from winning situation i am in deep shit because AI actually is good.
That was one of the staples of shitty AI in games (meaning not being like the player using every means necessary to win combat) which Larian fixed.
So I killed what I believe is everything and did the head quest, killed the spider source nightmare... and reunited the ghost with her murderous husband. I recall someone saying there's something after the source nightmare... where do i check for that?
I don't get complain about levels in DOS. You wanted no level scaling and now people complain that enemies are too strong for them. Too strong ? Then go somewhere else and don't bitch about it.
I dunno how it works in OS but if one is able to trounce an enemy one or two levels below you while changing nothing about your gear/attributes/skills then the system is crap and railroad-y. That's how it worked in Ego Draconis.
From what I've played, it does seem polished. They've mostly been patching minor but annoying things, like the frequency of voiced barks and some UI peculiarities. I think it's more a case of not being feature complete - they wanted to have things like player AI and companions in, and only made the decision that they wouldn't make it a few days before launch.
Or will you choose not to believe me as well, my dear? That would really break my heart.
+The Source Hunter DLC now works correctly
+We fixed a crash during trade
- Fixed: Crashes on saving
- Fixed: Dialogs locking up when talking to certain npcs with two players
- Fixed: Crash during unlearning active skills
-Fixed crash with open inventory/skill tree on level swap
-Fixed Silverglen bad script crash
+Fixed crash on talking to summoned pet (KS reward)
- Fixed crash when a destroyed item was still in the skillbar
- Fixed a rare crash on level swap
- Fixed a crash when crafting in two inventories at the same time
- Fixed a crash when disarming trap while it detonates
- Fixed a crash for fleeing while invisible
- Fixed crash in multiplayer menu
- Fixed rare crash when summoning
Anyone know who sells Expert Marksman books in Cyseal? I know the location of literally every other skill other than Marksman but I cant' find any for sale on anyone.
Just started this up, played the tutorial and ran around some in the opening town. Very initial impressions aren't anything to write home about but judging from everyone's excitement, I'm sure it will change. A few things though:
1) Writing and setting. I'm not sure if the game will have some trick up its sleeve that will amaze me later on but the game does not do a good job in interesting me from the start. It's about as boring and vanilla as you can get right from the get-go. The "quirky" dialogue isn't downright bad but it is... boring. I wouldn't call myself a story-fag but the opening of the game is just dull as hell. And oh yay, we have another Legion faction in a RPG... weee.
2) The engine feels kinda clunky. Maybe I'm just tired of 3d engines but everything just kinda feels a bit slow. The fact that the camera isn't fully rotatable without encountering graphical artifacts feels like a really weird decision.
3) The town suffers from an Oblivion/Skyrim problem in that ambient dialogue repeats over and over again and blabbers over other conversations and oh god turn it off please.
4) The dual conversation system is a fun idea but so far the dialogue options are really lackluster.
5) Music ranges from "this is pretty good" to "my ears are bleeding".
Hopefully the gameplay will knock me on my ass like everyone here says.
Credits finally corrected? Hmm lets see if im listed as Dragon Developper Extraordinaire now. I was missing this essential feature and considering a classy action lawship against the evildoers of larian !1!!
I dunno how it works in OS but if one is able to trounce an enemy one or two levels below you while changing nothing about your gear/attributes/skills then the system is crap and railroad-y. That's how it worked in Ego Draconis.
+The Source Hunter DLC now works correctly
+We fixed a crash during trade
- Fixed: Crashes on saving
- Fixed: Dialogs locking up when talking to certain npcs with two players
- Fixed: Crash during unlearning active skills
-Fixed crash with open inventory/skill tree on level swap
-Fixed Silverglen bad script crash
+Fixed crash on talking to summoned pet (KS reward)
- Fixed crash when a destroyed item was still in the skillbar
- Fixed a rare crash on level swap
- Fixed a crash when crafting in two inventories at the same time
- Fixed a crash when disarming trap while it detonates
- Fixed a crash for fleeing while invisible
- Fixed crash in multiplayer menu
- Fixed rare crash when summoning
You totally can take enemies on different levels. I killed lvl 6 (or 7 ?) orc band where i was like lvl 3 or 4. Sure if you mean by straight fighting hit for hit you probably won't have a chance and more or less enemy is better than you and most of the time it has number advantage.
Thing is game is not closed in box same as combat.
For example now i use my my thief char out of combat to position him at back of enemy where ranged mob forces are i drop charming joining battle which means for me i have additional high level enemy on my site and i pronto drop stun lock on other ranged char nullifying both chars for 2-3 turns where my thief is backstabbing rest.
So my good positioned thief is critical for taking better forces than mine.
Also with telekinesis you can for example transport barrels of ooze to fight and set them on malee enemy way to my chars then using ranger to detonate it.
Or create choke point where number of enemies will not matter.
Does class matter for more than starting equipment and background?
EDIT: Also, if I want 1 character to be the "protagonist" and 1 to have AI, do I need to said the prot to No AI and the other to Random AI? Or have I misunderstood the AI-system?
EDIT2: Can I control who initiates conversation so I don't waste my 2 points in the Charisma talent?
3) The town suffers from an Oblivion/Skyrim problem in that ambient dialogue repeats over and over again and blabbers over other conversations and oh god turn it off please.
Sounds like you've set yourself up to be disappointed regardless, but I'll help you here: You can turn off the voice audio in the games audio options. You're welcome.
Sounds like you've set yourself up to be disappointed regardless, but I'll help you here: You can turn off the voice audio in the games audio options. You're welcome.
Not really, I am quite looking forward to playing more because the combat system seems promising and it feels like there might be some really nice freedom in the gameplay overall that is not seen often nowadays. It's just that the opening of the game is really shitty and does a lot of boring things. And I know that you can turn off the voices, I did. It's still dissapointing though as I would like to hear the rest of the voiceacting.
Ooh, soloing the game. Let us know how it goes later.
Also, SuicideBunny, to answer your earlier question: yes, Bellegar still thinks you're a man even if you have an all-woman party. This is appropriately Codexian, I guess, but ForkTong plz fix.
The interesting thing about the plot in the game is that, while in many RPGs plot is only good because of writing, in D:OS, while it doesn't have that of supah writing, it is good because of it's pacing, freedom, it's mechanics. Reminds me a bit of Arcanum:
- You must investigate and collect documents, read them and keep them with you - game won't do all this for you.
- You must combine items in your inventory to beat some of the challenges plot throws at you.
- You must explore locations and solve puzzles at some crucial plot points.
It becomes more interesting as you level up and explore 2nd map, you learn about unique properties of Star Stones and how they work, and wonder what to do with some of them that you get. It is also hard to guess where exactly you are supposed to go at the moment, your investigation takes you into different directions.
So at some point I actually started to go through all my items and documents reading, and game occasionaly got "Huh, so that's what happened" from me. It helps that second map is very Ultima 7-like. I mean, very.
Maybe people who like U7 would find it a bit too similar.
Good thing that from the start of the game I kept 3 separate bags for all quest-like or questionable, books and notes, etc.
All that makes me feel like I have to figure out my own agenda there, so even if story is not very interesting, you still need to make it work for you cause it will not solve itself.
My favorite part so far was the Mines, where
you meet invulnerable enemies for the first time. You have no idea what to do with them, who the cultists are, but I already seen people just teleporting them inside locked rooms
Obviously I just had to figure out what to do with these shits and the raep from their swords alone brought me to the path of learning how to kill them and getting items from new rare material, as well as uncurable desease that I had to cure by going into other quest and solving gauntlet full of puzzles--
well you get it where it's all going
Now I'm getting pissed. Finally I managed to get my friend play DOS, but we can't play co-op. I mean, technically we can, he can join into my own game fine, but he only takes over one of my character, and he can't design an own char. In the steam version it must be easier, but how do both of us generate a character in the GOG version.
I don't see why there would be any difference based on distribution method. The host creates a multiplayer game, the coop partner joins during character creation.
Maybe I'm missing something. The way i do it:
New game - multiplayer - creating both characters - starting game - game loads - then i give my direct ID to my friend who connects and joiins into my game, taking over my character. I don't see a way for him to join in during character creation.
I don't know if there is a way to creaty a lobby, where both of us creates his own character and start the game together.
Now I'm getting pissed. Finally I managed to get my friend play DOS, but we can't play co-op. I mean, technically we can, he can join into my own game fine, but he only takes over one of my character, and he can't design an own char. In the steam version it must be easier, but how do both of us generate a character in the GOG version.
Does class matter for more than starting equipment and background?
EDIT: Also, if I want 1 character to be the "protagonist" and 1 to have AI, do I need to said the prot to No AI and the other to Random AI? Or have I misunderstood the AI-system?
EDIT2: Can I control who initiates conversation so I don't waste my 2 points in the Charisma talent?
It doesn'T hurt to set random AI to both of them, in case if you initiate dialogue with the 2nd character. So your no.1 character will react something.