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Divinity Divinity: Original Sin - Enhanced Edition

Metro

Arcane
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You can't really venture outside the city until you recruit a companion or two (unless you're playing with Lone Wolf). Well, you can, but it's far easier with Jahan and Madorra. I'm level 8 or so now and have little problem with any of the fights.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I tried 4 hours of co-op with Broseph last night and I'm not convinced that co-op is the way to play this game.
I didn't start a fresh and was dropped into his save game, that is a very positive 'jump in and play' convenience IMO, however I don't think the combat even needed a second human to control.
I'm sorry if I sound offensive to the co-op enthusiasts - but this game may have been hyped as a co-op game, but it certainly doesn't add anything meaningful when played in co-op aside from 'hey it's nice I have someone to chat with - but can you move your mage over here...no, no... too far...ok... drop the barrel... ok...blow it up. thanks. Good, good. End Turn.'

In other words... eurotrash
 

Metro

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Co-op in games like this is silly. As are the people who get :butthurt: over it not being ideal. 'But... but... (butthurt) Larian hyped it in the Kickstarter!' No kidding, it's called marketing to people who say 'NO COOP NO BUY' regardless of what kind of game it is. We're talking about a turn-based crpg. Why people think coop is some kind of great feature is beyond me.
 

Lhynn

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You can't really venture outside the city until you recruit a companion or two (unless you're playing with Lone Wolf). Well, you can, but it's far easier with Jahan and Madorra. I'm level 8 or so now and have little problem with any of the fights.
You can, i even did the lighthouse fight with only 2 characters, maybe its different in higher difficulties tho.
 

RK47

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Dead State Divinity: Original Sin
Ideal Div:OS co-op experience
HighlevelRashJapanesebeetle.gif


Div: OS Actual Co-Op Experience
rocky.bmp
 
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Broseph

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I tried 4 hours of co-op with Broseph last night and I'm not convinced that co-op is the way to play this game.
I didn't start a fresh and was dropped into his save game, that is a very positive 'jump in and play' convenience IMO, however I don't think the combat even needed a second human to control.
I'm sorry if I sound offensive to the co-op enthusiasts - but this game may have been hyped as a co-op game, but it certainly doesn't add anything meaningful when played in co-op aside from 'hey it's nice I have someone to chat with - but can you move your mage over here...no, no... too far...ok... drop the barrel... ok...blow it up. thanks. Good, good. End Turn.'

In other words... eurotrash
Does this mean no more co-op with RK-san? :cry:
 

RK47

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Dead State Divinity: Original Sin
Does this mean no more co-op with RK-san? :cry:

We weren't playing co-op. I was playing Command & Conquer and you were my shitty hum-vees attempting to distract the NOD Obelisk while I plant C4 on their power plant with muh commando.
 

Delterius

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Maybe some people just don't like exploring a world with someone else? Nothing wrong with being a codexer by excellence. That is, if you even played sections of the game which you hadn't seen before.

I'm playing with a friend over a voice call and every retarded thing that happens becomes a sharing experience. Such as when
I found the End of Time or the grave in Cyseal exploded.
 

RK47

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Dead State Divinity: Original Sin
It was like trying to play chess co-op lah.

I got nothing going from those 4 hours. I was just going from one encounter to another.
The high point was beating this asshole with 1500 hp only to get blown up in a conversation end that I never played a part in.

I also laughed at Larian's idea of rewarding same amount of EXP regardless of how many party members are there, dead/alive. Hey asshole, if you keep giving 0 reward to dead party members and the same amount to the survivors - that's just going to create a net EXP loss in the long run. Oh what's that, git gud? Fine. Let's solo - oh wait, you don't even get double EXP, so it's pointless.

Gimme a break, taking out a bunch of mobs outside combat also gave you no EXP.

I saw that ambush with bombardier and toss a candle down the oil trail - which killed those 4 fuckers at the bottom. Combat never started, no EXP.

Geee - emergent gameplay my ass.
 
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Vicar

Cipher
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The game just got its 4th metacritic review, 80. :x
Now the overall critic review is 84.
Fuck you gameblog.fr, giving shit load of games like fucking Limbo, Angry Bird and Skyrim 100 and giving D:OS 80.
 

Zeriel

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The way I saw it, and experienced it, the co-op seems best if people are in the same room.

Was always fine on Skype for me. All multiplayer games have to be approached a certain way, though--people shouldn't expect co-op to work fantastically if they haven't done it before, or haven't done it before with that particular person to have a methodology ironed out. Truth is D:OS's co-op is about as good as it's going to get, the things people complain about are emblematic of multiplayer in general. There's a reason people skip quest text in MMO's, it stems from the same behavior.
 

Broseph

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The game just got its 4th metacritic review, 80. :x
Now the overall critic review is 84.
Fuck you gameblog.fr, giving shit load of games like fucking Limbo and sky rim 100 and giving D:OS 80.
84 is actually a fantastic metascore for a game like this - just take a look at MMX and Blackguards for comparison.

We weren't playing co-op. I was playing Command & Conquer and you were my shitty hum-vees attempting to distract the NOD Obelisk while I plant C4 on their power plant with muh commando.
:shunthenonbeliever:
 

RK47

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Dead State Divinity: Original Sin
84 is actually a fantastic metascore for a game like this - just take a look at MMX and Blackguards for comparison.

New Vegas' MCA would disagree with you. Huehue.


Nigga, I felt like I'm having fun at your expense when I start 'taking control' in a battle - in other words: I'm infringing on your fun, Broseph

If I wanted to play Commander Shepard, there's already Mass Effect 3 Co-Op mode.
Doing it in turn-based is just counter-productive.
 

Vicar

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84 is actually a fantastic metascore for a game like this - just take a look at MMX and Blackguards for comparison.
They're not really comparable, MMX while good (didn't play it, only read the codex review) and Blackguards being more of a full on combatfag rpg serves a smaller niche. D:OS basically promoted turn-based exploration focused RPG to the public (just look at the user scores and the number of reviews for these games) and its scale and polished are on a whole different league IMO. Also look at games that gameblog.fr gave 100, here's some more, the walking dead, diablo 3, Heavy rain, Bioshock infinite, Pokemon X, Pokemon Y, Pokemon Black, Pokemon White. :rpgcodex:
 

Anthony Davis

Blizzard Entertainment
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This magic moment, so different and so new
Was like any other until I kissed you
And then it happened, it took me by surprise
I knew that you felt it too, by the look in your eyes

Sweeter than wine
Softer than the summer night
Everything I want, I have
Whenever I hold you tight

This magic moment while your lips are close to mine
Will last forever, forever till the end of time

Oh-oh-oh-oh-oh
Oh-oh-oh-oh-oh-oh
Mm-mm-mm-mm-mm

Sweeter than wine
Softer than the summer night
Everything I want, I have
Whenever I hold you tight

This magic moment while your lips are close to mine
Will last forever, forever till the end of time

Whoa-oh-oh-oh-oh
Magic moment
Magic moment
Magic moment
 

Anthony Davis

Blizzard Entertainment
Developer
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I've spent 32 hours now playing D:OS.

If I turn my critical eye on the game, there are a few things that annoy me.

I know that part of the humor in the game is sort of riffing on previous RPG tropes, much like the Bard's Tale remake did. For example in the Bard's Tale remake, it can be funny to point out how killing rats in a cellar is an RPG trope, but then you make me do it? It ceases to become funny.

The Black Cove with the lever puzzle was clearly riffing on lever puzzles in RPG games and poking fun at it. I get it, but then making me do it, making me walk over every square inch to find every lever with my high perception character, and then teleporting me away or whatever - not funny. The rest of Black Cove was amazing - the fights, the traps, the level design, all good. It took me a couple of tries to beat the Pontius Pirate fight with my 4 level 5 characters.

The dialog is on par with Fallout 2. Some moments of brilliance, way too many pop culture references. The pop culture references mostly work in Fallout because it is a post apoc game where people are making assumptions about past culture. It doesn't work as well in a fantasy game. Still most of the dialog is serviceable, and some is really quite good.


Where the game continues to shine is the combat puzzles, the game mechanics, the art, and the exploration.

I still think this game is serious, serious :incline:.
 

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