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Divinity Divinity: Original Sin - Enhanced Edition

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,067
I just realized the Codex imps are actually voiced. Can't believe they bothered to record voice acting for that. :lol:

"I think I could fly straight to the Void!"

You're e-famous.

Oh, so this is what doritos tastes like.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
:fuuyeah:

I think I like Jaesun's line best. "Who is that? Where are we? Are you my mother?"

On an unrelated note, this is pretty funny:

Br-npIPCQAEeuTo.png:large

https://twitter.com/dhindes/status/486291612180701185
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,403
Ok i confirmed that chance to hit is determined mainly by level not your stats.

7 strength character.
Trying to target Young Orc at lvl 1 = 70%
Trying to taeget Young Orc at lvl 2 = 82% (+12%)

where going from 7 to 8 strength = 82% + 6% = 88%

This is why for example taking 4 levels higher mob result in hit chance like 50% where taking mob at your level is more or less 80-90% hc.

Guess is also that Willpower and Bodybuilding are also arbitrary since often trying to stun higher lvl mob result in fail where mob at your level pretty much always gets stunned.

I guess Larian designers didn't have idea for weapon acc design in system which gives you only handful of main stats.


Imo i think either acc should be tied to dex or per. Also it could be as well tied to weapon type skill. So point in single handed would give more hit chance. Also this could be also tied to RNG of loot. So for example one weapon could have nice damage but other would have something like +20%acc.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,067
Strength doesn't give a lot of attack rating, so that's not a conclusive argument. Flat % chance hit things are much more powerful. Bless is 30, Leadership is 10, etc. It is absolutely possible to hit enemies 3-5 levels above you in combat regularly. There is a hard limit to how far above you you can fight things, but the only things I have had straight up "you have no chance to hit them" experiences with are NPCs that are clearly meant to be gods at the time you encounter them (Bellegar, Zixzax, so forth).
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,403
Strength doesn't give a lot of attack rating, so that's not a conclusive argument. Flat % chance hit things are much more powerful. Bless is 30, Leadership is 10, etc. It is absolutely possible to hit enemies 3-5 levels above you in combat regularly. There is a hard limit to how far above you you can fight things, but the only things I have had straight up "you have no chance to hit them" experiences with are NPCs that are clearly meant to be gods at the time you encounter them (Bellegar, Zixzax, so forth).

I know buffs help but simply put you can't spec warrior into acc character and buffs don't last more than 3 turns. Main stat acc is simply to low to do anything worthwile where just two levels will give you 24% additional acc. Imo it is bad design and i hope modders will fix it.

edit:

it creates situation in which for example Strength stat is "unlocker" as it unlocks stuff like better weapons to use instead of giving character something physical like for example better strength = less knockdowns etc. more weapon damage, more weight and so on.
 
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Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I know buffs help but simply put you can't spec warrior into acc character and buffs don't last more than 3 turns.
Fights rarely last more than 3 turns either, though. Really, a buff like bless is more than enough to be able to reliable hit enemies 3-4 levels above yoy. Then, there is stuff like 'slow' and 'wet' and 'stunned' and 'knockdown' which will furthermore increases your chance to hit or just make you hit enmeis 100% of the times.

Really, a well used part should have no problem when it comes to /hitting/.
 

bonescraper

Guest
There are (at least) two aspects to 'roleplaying'.

One is what you've set out above, and which I'll call 'plot roleplaying' for want of a better term. In a PnP session, this would be the type of roleplaying where you decide how the big story unfolds, what your group chooses to do, what their long term goals are etc and the DM can adjust to this by tailoring the long-term campaign. This type of roleplaying is extremely difficult in a computer game, because by definition it requires that the game developer think ahead of time of all of the reasonable options for a given scenario and code them in. If you want to accommodate this playstyle, the logical conclusion is probably something like AoD - which goes for verisimilitude in the setting, and packs in several different strands into the same campaign, each strand representing a particular protagonist class's perspective.

The second aspect is what I'll call 'tactical roleplaying'. This is where you are given a scenario with a set objective, and your roleplay consists in optimising your actions to achieve the objective. So a classic example here is say a mission based game, where the objectives are set in stone (orders from your superiors or whatever as the plot device) and where a good game will give you several different ways to achieve that outcome, depending on your build (e.g. stealth vs. all guns blazing, hacking/technology vs. brute force etc).

When people say that DOS offers superlative roleplaying, they're talking about tactical roleplaying. You can use the environment, your skillset, enemy patterns of behavior etc to significantly alter how the game plays out. Its still not as good as a PnP session of course, but its much better than the vast majority of cRPGs and it can be a lot of fun as you start to focus on the situations presented by the game designer rather than the best mechanics to use which apply across the board (which is the usual way cRPGs play out). Another excellent example of this type of approach is Blackguards, where each set piece battle allowed you to work out specific tactics for your particular team in that situation.


Its a matter of choice as to which aspects people look for in a computer game, but I do think there tends to be an eliteness sometimes from people who want plot roleplaying and see it as the sine qua non of 'proper' RPGs. Either way, you can't deny that at the tactical level, DOS offers players an experience that has probably never been done as well or as comprehensively in the past.
And what about romance roleplaying? Because i rate this game shit/10 when i look at it from this perspective!!!11one!!!eleven!!!1 Clearly, it's the worst game ever.

Now, seriously. There's only one aspect of roleplaying. It's called roleplaying.

The game was never said to be a "tactical RPG". It was never marketed as a RPG focused mainly on combat. Yet suddenly, judging by people's posts here, it's pretty much all about combat. Why? Just because it's what the game does best? You simply can't admit that a game you've been waiting for for so long has its share of flaws? That it's not a well-rounded RPG experience after all? I wouldn't mind if Larian did something akin to Final Fantasy Tactics with their excellent combat mechanics. But they aimed to bring a "classic cRPG experience". A Fallout/BG/Arcanum type of game. Am i wrong? Is that not true? And all you can say now is "B-but muh tactics mang! Muh tactics!"?

You know what other games fall into your "tactical roleplaying" category? Crysis (the first one), Far Cry games, Stalker games (obviously), and last but not least - the Arma series. I think you should check them out, if you're not into this whole - as you called it "plot roleplaying" stuff.

Plot roleplaying, what a ridiculous name. And what a misconception. No, it's not about the plot, it's how you go about pretty much everything in a RPG (and we're discussing cRPGs here, not PnP). NPC interaction, C&C and general reactivity, combat AND non-combat skills, faction dynamics, game economy, the impact you have on the game world etc. That's roleplaying. Since, again, the game wasn't supposed to be some kind of FFT or Wizardry clone, i don't understand your fixation on tactics. You don't get to pick and choose just because you like a certain part of the game.

Anyway, so far it boils down to something like this:

Divinity Original Sin. RPG Codex General Concensuss - greatest RPG in a decade.

Pros:
- combat
- crafting
- game mechanics (vague as fuck)
- LULZ!

Cons:
- None lol

Truly, all of that combined makes a real champion of the genre.

Shit, you people are so fucking deep in Swen's ass at the moment that nobody can even admit the game has flaws. And to name a few? Blasphemy! I just had fucked up expectations, that's all...

That's not quite what i expected from the Codex. Sure, i had huge expectations. But i can't say it's the best RPG in a decade. Obsidian still makes better RPGs, even when they're building them on shitty foundations (F:NV).

But enough for today, bracing for fanboy fuled shitstorm.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,067
Wow, such strawmen. What is it with people in this thread and reading comprehension?

News alert: most people agree with you that the writing is mediocre! They aren't saying the game is perfect. They're saying it's way better than most games in spite of the imperfections.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,087
Location
Flowery Land
Found the staff the mayor wanted... and it's so utterly mediocre compared to what I have already found that the question of return/keep was non-existant.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,067
Well, that last review really raped the average. Get shit on, Swen. Not enough quest markers.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
I don't think this is the kind of game where a high Metacritic score is paramount to its success and longevity of the franchise.
 

Eddas

Learned
Joined
Jul 3, 2014
Messages
105
Location
A Morada do Sol
From gameblog.fr: " It has its faults, though, the biggest one being it never achieving its full potential. It's frustrating how much better it could be."

You could put that in any game review, it's just redundant...

Well, that last review really raped the average. Get shit on, Swen. Not enough quest markers.

They take gameblog.fr into account, but not rpgfrance... Whateva.

I don't think this is the kind of game where a high Metacritic score is paramount to its success and longevity of the franchise.

It helps sales.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,059
Yo Vault Dweller, a while back you were kind of dismayed by the Codex when we voted for D:OS over PoE for "most anticipated Kickstarter RPG".
Was I? Sorry, I'm old and my memory is shit. Link?

I backed both games. Out of the two, PoE is a more anticipated game. I played D:OS for a couple of hours (didn't have much time lately) and was very impressed with the engine and mechanics. Truly a next-gen engine. Still more interested in PoE despite it being a RTwP abomination - pox on their heads.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Performance is excellent so far.

Combat is difficult though. I don't last long against any of the mobs outside the city and I can't recruit the big female companion because Scarlett (she wears the trousers and beats me at rock paper scissors) won't let me.

I think I've done what there is to be found in Cyseal and I need to go off to continue the quests, but can't. There's nowhere to grind up exp to get to the next level either. Right now I'm at level 3.

Yeah, um... I would give up, maybe go play WoW, Skyrim or something similar.
 

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