Is there a comprehensive crafting compendium? Because I'm starting to get flabbergasted at the sheer quantity of combinations that actually _produce_ something.
is it just here that the sound randomly stops for half a second every once in a while?
How can you even stand playing this game?!?!?!is it just here that the sound randomly stops for half a second every once in a while?
How can you even stand playing this game?!?!?!
Performance is excellent so far.
Combat is difficult though. I don't last long against any of the mobs outside the city and I can't recruit the big female companion because Scarlett (she wears the trousers and beats me at rock paper scissors) won't let me.
I think I've done what there is to be found in Cyseal and I need to go off to continue the quests, but can't. There's nowhere to grind up exp to get to the next level either. Right now I'm at level 3.
Performance is excellent so far.
Combat is difficult though. I don't last long against any of the mobs outside the city and I can't recruit the big female companion because Scarlett (she wears the trousers and beats me at rock paper scissors) won't let me.
I think I've done what there is to be found in Cyseal and I need to go off to continue the quests, but can't. There's nowhere to grind up exp to get to the next level either. Right now I'm at level 3.
Iirc there are some groups of undead near some abandoned houses if you exit through the NW gate. You should be able to take them on. Then proceed in the direction of the lighthouse.
It's not even a legit hiking simulator like some other much more popular RPGs of recent times. And you get a teleport cube from a goblin so you can warp around all over the place so what the hell is he complaining about? Unlinearity and backtracking are pretty much symbiotic in a game like this.The town is also oppressively large and takes too long to walk through, with not enough waypoints. Going from the North Gate to Aureus alone is too much too often. There should really be a sub-menu of waypoints in town, but not in the wilderness where you are much less likely to have to visit the same place multiple times. I'm still loving it, but the pedestrian backtracking isn't adding anything to gameplay for me.
Characters also joke about being frozen to the ground until guards arrive.Yeah, normal arrows are unlimited. I think I've even seen some character joke about it at one point.
Ormagöden and I haven't used the pyramid thingies once and the size is just right.It's not even a legit hiking simulator like some other much more popular RPGs of recent times. And you get a teleport cube from a goblin so you can warp around all over the place so what the hell is he complaining about? Unlinearity and backtracking are pretty much symbiotic in a game like this.
Eddas said:
WHERE, nevermind don't tell me.Turns out Man-at-Arms gets its own self-teleport (+ burn everyone around you) ability, called Phoenix Dive. It's a lvl 8 ability, but I've only now found the skillbook.
WHERE, nevermind don't tell me.
I guess random skill book.WHERE, nevermind don't tell me.