Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin - Enhanced Edition

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
DayZ apparently sold 1 million in its first 4 weeks after release, being the #1 seller for most of that time. Now, D:OS is no zombie game but it has co-op and has been the top seller for a week already; I really hope that means at least 150 or maybe even 200,000 sales (not counting the Early Access).
They got 160K 5 days ago counting the EA- i don't know how much was sold on the EA, but i expect something like 40K at most. Of course, this is skewed by the steam sale, but i am hoping that another 5 days at #1 got them maybe another 1-200K since then.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
http://www.anythinggeekyreviewed.co.uk/divinity-original-sin-review/
"Overall, Divinity: Original Sin is a massive RPG in scope which takes on our usual tendencies for RPG's and smashes them high and wide. The combat is a massive breath of fresh air, the story is enjoyable and expansive, the music is fantastic while the length of play is large. If you enjoy RPG's of any kind, you'll love Divinity: Original Sin."

THE GOOD
  • Engaging And Interactive Story
  • Best Combat In Any RPG, EVER!
  • Fantastic Musical Scores & Voice Acting
THE BAD
  • Would Love To See This On Consoles
OVERALL SCORE: 9.3

The bad? :roll:


Edit:

Also,
Mini-AGR-+-Banner-Refresh.jpg


The fuck is that header?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,403
Right now if developer had to choose between getting 95 on metacritic and blowing off PewDiePie for 15 minutes of him playing game......
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
eternal_beings.jpg

Heh, I like how casually the game handles it. Hey there, eternal beings! Yeah, right, I'm talking to you... Oh, I'm so sorry *snicker* *rolleyes* Please do carry on.

'Sup there, rulers of all
 

bonescraper

Guest

Heh, I like how casually the game handles it. Hey there, eternal beings! Yeah, right, I'm talking to you... Oh, I'm so sorry *snicker* *rolleyes* Please do carry on.

'Sup there, rulers of all
Oh yeah, that was bad. Really fucking awful writing, and i had to suffer it for 4 or 5 (continues) till she kinda-sorta got to her point. Too bad she's an *essential* character, otherwise i'd kill her on the spot.
 

bonescraper

Guest
That part actually reminded me of Fallout 3 and that cave filled with unkillable children who taunt you and treat you like a moron with no means to respond to their shit. Quite a comparison.

The writing in gereral is okayish for this kind of "lulz" filled setting. But that was annoying. I recently tried a 7.62 mod filled with walls of pointless text you want to skip through as quickly as possible. The author felt like writing a fanfic or something, and i don't think i fully recovered from that.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Do I need to hold on to the Blood Stones, by the way? I haven't had to use any of them to heal so far, but I just wonder if they have any other uses at a later point?
 

DDZ

Red blood, white skin, blue collar
Patron
Joined
Dec 17, 2012
Messages
1,829
Location
Under the Gods
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
OZxALe1.jpg

Bug? Can't do anything. Gave Frederick a bloodstone when I found him, didnt find this dude untill an hour/few quests later. Made the potion etc etc.
 

His Majesty

Augur
Patron
Joined
Aug 31, 2013
Messages
199
Shadorwun: Hong Kong Divinity: Original Sin 2
Just bought the game. Can't get myself to exit the character creation screen because of the music. Kirill marry me pls.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,479
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
How do bows work? They will just shoot normal arrows (and have an infinite supply of them)? Because I have not seen any normal arrows at all. Even the Fletcher vendor does not sell any normal arrows, just magical arrows.

Really wish there were slings, for that olde classic Gold Box feel..... :M
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,904
Location
Lulea, Sweden
Right now if developer had to choose between getting 95 on metacritic and blowing off PewDiePie for 15 minutes of him playing game......

But who the fuck is that guy really? Why does he get many views and why do youtube promote him?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Yeah, the marksman skill for firing multiple arrows says, 'good thing arrows are unlimited!'
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
http://steamcommunity.com/app/230230/discussions/0/45350245725216566/#c45350245754788089

The thing is it's not that good to make a non-linear game if there are only 1.5 places you can survive being at any given time. It's just freedom to die 3.5 ways or progress 1.5 ways. If level-ups happened less often, then more quests could be closer together in level. Or just allowing there to be grinding with diminishing returns on XP could allow players to take later areas "sooner" plotwise. Though I'd probably want to have grinding somehow separated from exploration, such as in a dungeon, so players won't accidentally grind just because they backtracked. It's not "freedom" if you have to collect side quests like Pokemon if you want to be a high enough level to take on the main quests. You still do all of the same quests if you play through again. If it were up to me, there might be more side quests, but there would be a system for accepting only so many at a time, and disabling the quests that you didn't pick as you go along completing your quests of choice.

The town is also oppressively large and takes too long to walk through, with not enough waypoints. Going from the North Gate to Aureus alone is too much too often. There should really be a sub-menu of waypoints in town, but not in the wilderness where you are much less likely to have to visit the same place multiple times. I'm still loving it, but the pedestrian backtracking isn't adding anything to gameplay for me. Running errands in town feels too much like a real-life commute to work. A merchant-bot at the end of time who deals with all the Cyseal merchants and has them in a menu would help a lot too.

Too much content :hearnoevil:
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
The guys over at Larian are real bros. The latest patch makes my game run extra crispy.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom