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Divinity Divinity: Original Sin - Enhanced Edition

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,400
Crafting is annoyingly obtuse and tedious with all of those fucking materials. And, as I said, since upgrades come every 30 or so minutes why bother improving shit?

It gives you ton of special arrows
It gives you potions
It gives you better eq
It gives you special stuff (like charms)
It gives you scrolls and skillbooks
It gives you ton of money
It gives you flexibility if you for example don't have currently weapon with water dmg
It gives you fun shit
It is neat.

Frankly i play currently no magic chars and i need crafting to live. since i don't have heal spell nor use warrior heal spell i need food stuff and potions that i craft myself.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Exactly, I find it hard to believe people would give up the main differential of codex reviews for some esoteric metacritic score influence on sales
 

PowerTorment

Io-Interactive
Patron
Developer
Joined
May 1, 2013
Messages
680
Location
The Ninth World
It gives you ton of special arrows
It gives you potions
It gives you better eq
It gives you special stuff (like charms)
It gives you scrolls and skillbooks
It gives you ton of money
It gives you flexibility if you for example don't have currently weapon with water dmg
It gives you fun shit
It is neat.

Frankly i play currently no magic chars and i need crafting to live. since i don't have heal spell nor use warrior heal spell i need food stuff and potions that i craft myself.

True. But I just don't have patience for this. it is too much fiddling around with ingredients and it feels like cheating to look at recipe lists online.

But maybe it is ok that I don't want to use crafting. The game isn't that hard without it (at least for my two warriors + two mages) so I suppose it is voluntary. In many ways I think this just allows people to play the game the way they prefer. That is freedom! If you like crafting; then go ahead and you can improve your stuff; if you like exploration then do it, but you don't have to. If certain puzzles or quests annoy you them skip them. In general lots of stuff is voluntary depending on your play style and party.

However, I would really have liked it if they had a difficulty slider that could makes harder or easier depending on how you play the game. And maybe with a XP bones as an added incentive.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
Exactly, I find it hard to believe people would give up the main differential of codex reviews for some esoteric metacritic score influence on sales

This is because it's the influence on sales which ensures that more games of this type are made. I don't care if other people like D:OS or not, or if they are playing it for "the right reasons". What interests me is that they should buy the game so that Larian could earn more money and make more games like it. And since the average metacritic influence the sales (even if that's stupid)... I would wish that the average was as high as possible.
 

Eddas

Learned
Joined
Jul 3, 2014
Messages
105
Location
A Morada do Sol
I was a little sad with the metashit too, but then I sotopped being sad and- then I realised that the game is doing well on sales. My main reason for being sad was that an awesome score would bring more people to play the game, but this type of game really isn't for everyone, so more people would eventually lead to more complaints. The game sold a really good amount and people are enjoying it so far.

So yeah, fuck that indeed.
 

nikolokolus

Arcane
Joined
May 8, 2013
Messages
4,090
8.5 (so far), for an unabashedly old-school style, PC only, no quest marker-ing, no full voice over-ing, turn-based, no publisher, RPG from Belgium?

Pretty damn good score I'd say.
 

PowerTorment

Io-Interactive
Patron
Developer
Joined
May 1, 2013
Messages
680
Location
The Ninth World
A small personal message I got from Swen on linkedin:

1ScSbUPUAFMt


:)
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,400
You don't really need to look for recipes online. Sure there are some stinkers but most of them are logical and once you will get one or two recipes from same type of recipes is easy to find other recipes even without books.

For example potions. You try common health potion recipe then you get other recipe from book for poison which is also based on mushroom. So what if i try those other mushrooms ? And voila you have other recipes.
You get recipe for poison arrow and then you try with other potions and voila other special arrows.

As for clutter. Just get 3 boxes and a backpack. 1st box for food and stuff, 2nd for ingredients coming from animals (leather, tusk, wool), 3rd for other stuff like iron and shit. Backpack for tools and you are set.

I have it created that way and as long as i have 1 of something it will stack with it so it doesn't create clutterd inventory but it goes neatly into boxes.


I am all crafting currently and i don't spend even a second with clutter in inventory.

I do something similar with arrows, scrolls and so on and since i have pack mule trait on my main char i don't look for stuff on other chars keeping their inventory clean


edit:

Also blacksmithing on metal armor is godly. Armor from -0.40 movement goes to +0.10 for me
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Except for arrows and a couple potions (e.g. combine small healing potions into large healing potions) I don't do much crafting either for the same reasons you outlined. However, just using your weapon on the anvil gives more damage, plus using heavy armor on the anvil removes the movement penalties, so this is pretty useful and I'm doing that. You can also use ruby and/or pearl on the armor to get some resistances, but for now I hang on to those gems for later.
I am half-tempted to use a ruby on STR-based (or Dex-based) character's basic sarong, as they probably won't ever be able to use good ones.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,217
What is wrong with these fucking idiots?

http://www.strategyinformer.com/pc/divinityoriginalsin/2378/review.html

An 85? Really?

But these deserve a 95-100?

BioShock Infinite
Grand Theft Auto IV: The Ballad of Gay Tony
The Elder Scrolls V: Skyrim
Diablo III


For fuck sake, are you retarded? I mean, those games deserve 95 and 100 but apparently D:OS deserves an 85?

Really, I have no problem with being critical, but be fucking consistent for fucks sake!



Yeah, stick with consoles and don't bother going back to strategy games, you are too fucking stupid to even handle that objectively. Tardsole reviews are where you skills really are at.

/boggle
Remind me, which big AAA publisher is behind DOS?
 
Joined
Jul 27, 2013
Messages
1,567
It's not just the setting, although it takes the blandest approach to fantasy in the universe, but the design philosophy and the very inspirations of the game and what it will focus on already put me to sleep. it's all so tried and tested, nothing about it stands out to me. It's a game that I don't really need to play for any reason other than to see if Obsidian's got it


Blandness affects all things, from art to setting concepts to systems design. We saw quite a bit of those.
Divinity is much more creative, the way they contrast the orange with the blue in every scene, the played straight classes, quests about undead and magic, bland companions, but hey, at least the orcs have horns and tails! Of course, they're cliche orcs with warhammer voice overs, but still, TAILS!

Art wise, PoE may have some nice art and some new races,
pe-orlan-cipher-100156047-large.jpg
but fuck, I just prefer to play as humans anyway. Especially when they stand all cool like Hawke from Dragon Age meets WoW:
divinity-3-original-sin-couple-love-artwork.jpg
Atypical fantasy set after the middle ages?Psshh, fuck that, I don't want guns in my fantasy, stick to swords and bows pls. Being able to effectively play a buff mage and a classless armor system? Nope, need stat requirements on my equipment and class dedicated stats.


Al'right, I admit, that sarcasm dragged on a bit too long, but this level of stupidity deserves it. D:OS's art is only original if you've never played WoW, Fable, Torchlight, Diablo 3, kingdoms of amalur, etc. The setting, characters, and story aren't very original, the weapons and gear aren't, approaching the genre with humor isn't, co-op relationships aren't, (Fable) stat requirements and scaled loot aren't. By comparison the way Obsidian is approaching balancing, classes, armor, race/ethnicity, are all pretty interesting.

The only reason I'm not fully into PoE is because I don't like RtwP, overall D:OS is generic in all aspect, it looks like an MMO. I love the game for it's character building, even if flawed, it's combat, and gameplay in general, but it isn't a special snowflake, especially compared to PoE.
I understand that a lot of morons are turned off by a game that features realistic proportions and armor sets with no awesome button, but maybe they'll make a mod where the PoE models get popeye forearms and giant feet, that'll interest you right, retard?

tl;dr Excidium version:
Adoring-Fan-Oblivion.jpg
I am very upset about retards on the codex
:argh:
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
The thing about old school quirky settings and why I don't give D:OS points for that is - old school settings weren't just quirky, they were batshit insane and imaginative, mixing science and magic so that they actually became interesting. Fucking rhinos with blunderbusses in SPEHSS and all that. And ancient cosmic beings fighting for worlds with science and wizardry.

They weren't just quirky. They were surreal. Just look at latest Wizardry. There we have humans who are religious and almost immortal race who live more than 100 years hoping to become gods, psionic Chewbaccas, space landing stations mixed with temples, talking furries who serve as food to other races, horny race of demons who serve some strange BDSM queen with clear unresolved sexual tension... man, that shit is weird.

And if you want to see a quirky take on fantasy done right, I think Overlord is a good example.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
I'm mildly annoyed with the action bars in regards to bags. I tried putting all my arrows in a backpack and dragging the backpack to my action bar. It opens fine, but you can't use the arrows from within the container in combat. I tried dragging them to action bar #2 from the backpack, but they tend to disappear from the action bar every so often if I do that. :(
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I'm mildly annoyed with the action bars in regards to bags. I tried putting all my arrows in a backpack and dragging the backpack to my action bar. It opens fine, but you can't use the arrows from within the container in combat. I tried dragging them to action bar #2 from the backpack, but they tend to disappear from the action bar every so often if I do that. :(
It's also annoying how things disappear from the action bar if you throw the away, specially in regard to pyramids
 
Joined
Jul 27, 2013
Messages
1,567
Are you diagnosed with autism? I didn't mention DOS anywhere
No sorry, I just thought, because the title, and this being a divinity thread, that D:OS would be your basis for comparison. And because PoE is apparently the most bland take in the universe, I can essentially compare it to anything, but it felt right since you referenced Divinity's unorthodox and different approaches to " some things" . Luckily the parts about PoE can stand without the parts about D:OS.

Besides, comment string was a comparison
:obviously:Still more interested in PoE(than D:OS)
:retarded:But why
:obviously:Setting, story, characters, dialogues.
:retarded:But it's all so bland
 

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,305
Location
Borderline
Divinity is much more creative, the way they contrast the orange with the blue in every scene, the played straight classes, quests about undead and magic, bland companions, but hey, at least the orcs have horns and tails! Of course, they're cliche orcs with warhammer voice overs, but still, TAILS!

Art wise, PoE may have some nice art and some new races,
pe-orlan-cipher-100156047-large.jpg
but fuck, I just prefer to play as humans anyway. Especially when they stand all cool like Hawke from Dragon Age meets WoW:
divinity-3-original-sin-couple-love-artwork.jpg
Atypical fantasy set after the middle ages?Psshh, fuck that, I don't want guns in my fantasy, stick to swords and bows pls. Being able to effectively play a buff mage and a classless armor system? Nope, need stat requirements on my equipment and class dedicated stats.


Al'right, I admit, that sarcasm dragged on a bit too long, but this level of stupidity deserves it. D:OS's art is only original if you've never played WoW, Fable, Torchlight, Diablo 3, kingdoms of amalur, etc. The setting, characters, and story aren't very original, the weapons and gear aren't, approaching the genre with humor isn't, co-op relationships aren't, (Fable) stat requirements and scaled loot aren't. By comparison the way Obsidian is approaching balancing, classes, armor, race/ethnicity, are all pretty interesting.

The only reason I'm not fully into PoE is because I don't like RtwP, overall D:OS is generic in all aspect, it looks like an MMO. I love the game for it's character building, even if flawed, it's combat, and gameplay in general, but it isn't a special snowflake, especially compared to PoE.
I understand that a lot of morons are turned off by a game that features realistic proportions and armor sets with no awesome button, but maybe they'll make a mod where the PoE models get popeye forearms and giant feet, that'll interest you right, retard?

tl;dr Excidium version:
Adoring-Fan-Oblivion.jpg
I am very upset about retards on the codex
:argh:
:butthurt:L:butthurt:O:butthurt:L:butthurt:
 

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