Jaesun
Fabulous Ex-Moderator
Yeah. More on skills will be in future updates. A lot of people have been asking about that too.
Not sure, what the "new" video is supposed to show.
I mean the game looks very good and i am aiming at 40$ - but they should fucking get their shit together and show an example quest or something. Equiping shovels and brooms is not what i like in an RPG.
I knew at least the 1. video and fail to see any stat/skill based non-combat interaction. So i am waiting for the update on skill usage.They have actually shown quite a lot. The only perplexing thing
How can Torment/PE swim in a pool of cash with one fucking picture and this barely gets founded with gameplay videos and shit ? where is justice ?
a) People aren't interested in the concept, especially since it's so clearly defined so they know exactly what they're getting/not getting rather than filling in the blanks in their heads
b) People aren't interested in some non-gaming-celebrity-personality Belgium nobodies
GET OUT!Verdict: Probably won't buy despite the combat mechanics which seem OK.
What differences? I'd say that the Divinity games are similar to Torment/MotB despite the action gameplay. Div2 had a good variety of C&C in its sidequests along with skillchecks. Hidden areas/quests, riddles. And again despite the difference in gameplay style, all the Divinities and Torment all have really bland and boring combat, lol.This is one difference between DOS and Torment/PE, and it's a big one.
Not "literature"-"quality" of writing and plot, because we aren't try-hard 'highbrow' storyfags here, right?
Dear Sir, please remove yourself from the premises right into the Outer Space!Game looks visually very good. Except for the paths, buildings, etc appearing so spacious and wide. A result of the game needing a rotatable 3D camera I guess. Drop-in-drop-out multiplayer is intriguing. I wonder how that will end up. Third-grade "Larian trademark humor" and other eurodouchebaggery are not what I consider funny. This is one difference between DOS and Torment/PE, and it's a big one.
Verdict: Probably won't buy because of the general tone of the videos and dorky devs, and despite the combat mechanics seeming OK.
[edit]
I may reconsider if there are some good third-party modules made for it.
Then please, the door, and not kindly.Not "literature"-"quality" of writing and plot, because we aren't try-hard 'highbrow' storyfags here, right?
No he was talking about quality writing and plot, and we ARE storyfags
I'm not sure if they are considering it. But they did explicitly say that ToEE is an inspiration, so the gridless combat may be intentional.Have they talked about adding a grid to combat? After seeing how good a grid looks in recent turned based games like Chaos Chronicles and Conquistador, i would love to see Larian doing the same, tho my favorite turned based fantasy combat game doesn't have one (ToEE).
No, it's not heresy, it's dumb. Those linear games would be better served as novels, comics, or movies. You're only engrossed because you can't think outside of the box of IT MUST BE A VIDEO GAME, or you don't have the attention span to read a book. /shrugI wouldn't go quite that far, I think you can have good games that are highly linear and whose quality arises from how engrossing that linear storyline and gameplay is, and you can also have really good games whose merits are a more sand-box style of choices and reactivity. They're enjoyable in different ways. HERESY, I know.
Who's this "we" you talk about?we ARE storyfags