I find this guide useful.Can someone give me a step by step guide to how forming communions works? Cause i watched hours of YT videos and I still don't think it's working. Dominions constantly makes me feel stoopid
I find this guide useful.Can someone give me a step by step guide to how forming communions works? Cause i watched hours of YT videos and I still don't think it's working. Dominions constantly makes me feel stoopid
No way he can win assuming you have darkness, humans are decimated by that.I was really dumb and only have high research in conjuration (nearly 8) and evocation (5) right now. I now know that enchantment is probably the best school to research next time for ermor. Rigor mortis to put a timer on the battle in my favor seems too good to pass up. My idea behind conjuration was that the game was pretty passive and I wanted to get the extra death gems from well of misery and the immortal wraith lord, but it takes sooo long you are better off going enchantment just to claim territory for more death gems. I'd almost certainly have earned more death gems way faster by just site searching after warmongering. At least my 7 harvesters of sorrow will guarantee I win by killing everyone's population eventually, if I hold them off.Darkness + rigor mortis + wailing winds is very hard to beat if you reach that far and it seems like you did! Congratulations!I'm in a dominant position with ermor in my first ever MP game. I managed to snag a death throne from someone and rushed conj7 (after lictor spam) and now have 5 harvesters of sorrows going capital to capital to ensure a slow death for all. My biggest move in this game was to vulture a post-war weakened Ind's capital to prevent them from killing me late game with their insane priests. Me taking Ind's capital started a panic and now 3 others are coalition warring me. If I hold off these players desperate attack I think it's all but guaranteed I win. My wailing ladies and dracolich shouldnt fail to rout them along side my thousands of skeletons and lictors I hope.
Anyway, the big battle still hasn't happened yet because he ignored the death throne and is beelining toward my capital instead. My army is right underneath his army now in a random castle because I was regrouping and got lucky even though I didnt expect this. He's an Ulm with 9 construction (saw him lose with an artifact in the arena just this turn, lol) so he's got some kitted out guys. 300 of his high quality versus 3500 of mine. I'll have more mages than him. My plan is shadow blasts and banefire darts. Not sure how it'll go but as long as I get a big cool battle I'll be happy.
Also there's a ton of random angels and stacks being blown up all around me, this is the latest I've gone in a game and it's getting crazy.![]()
2 slaves = 1 extra path, 4 = 2, 8 = 3 , more is rare and IMO not worth it. Masters need only S1 not more, you want to boost their other paths not S unless you want to cast master enslave or something like that.Can someone give me a step by step guide to how forming communions works? Cause i watched hours of YT videos and I still don't think it's working. Dominions constantly makes me feel stoopid
To add to what Malakal said, the key to large stable communions is for the slaves to have higher paths than the masters (before communion boosts apply). Slaves that have lower paths (or no paths) than masters take extra fatigue (up to four times as much), while the opposite results in slaves taking half the fatigue.Can someone give me a step by step guide to how forming communions works? Cause i watched hours of YT videos and I still don't think it's working. Dominions constantly makes me feel stoopid
6th is the best, because of all QoL improvements, but there isn't really much difference between them.Guys do you like 4, 5 or 6 the most?
Wow that's pretty strong. I knew some buffs were shared but didnt know about returning. That makes communions a little less risky, thanks.
Another tip is if a master casts "returning" it will grab all the slaves with him and return to the capital. Easy way to escape with massed mages in a besieged fort, for example, at a cheap few gem price - some mages may get lost in the astral plane tho.
Fyi, WW is G/A in 6. It is pretty much elves only now. Not that Darkness/RM can't win you the game. Harvesters are good raiders too. They do fine naked but a cheap shield, like the black steel ones, helps.Darkness + rigor mortis + wailing winds is very hard to beat if you reach that far and it seems like you did! Congratulations!I'm in a dominant position with ermor in my first ever MP game. I managed to snag a death throne from someone and rushed conj7 (after lictor spam) and now have 5 harvesters of sorrows going capital to capital to ensure a slow death for all. My biggest move in this game was to vulture a post-war weakened Ind's capital to prevent them from killing me late game with their insane priests. Me taking Ind's capital started a panic and now 3 others are coalition warring me. If I hold off these players desperate attack I think it's all but guaranteed I win. My wailing ladies and dracolich shouldnt fail to rout them along side my thousands of skeletons and lictors I hope.
Yeah they're even good at backline harassment in test battles I've done because the 15 fear makes people run away instantly. They're just kind of expensive and risky if a random hit or two lands before fear takes over. 20 gems is pretty costly. I'll see if I have time to make a shield for them, but for now they're strictly being used as farmland killersFyi, WW is G/W in 6. It is pretty much elves only now. Not that Darkness/RM can't win you the game. Harvesters are good raiders too. They do fine naked but a cheap shield, like the black steel ones, helps.Darkness + rigor mortis + wailing winds is very hard to beat if you reach that far and it seems like you did! Congratulations!I'm in a dominant position with ermor in my first ever MP game. I managed to snag a death throne from someone and rushed conj7 (after lictor spam) and now have 5 harvesters of sorrows going capital to capital to ensure a slow death for all. My biggest move in this game was to vulture a post-war weakened Ind's capital to prevent them from killing me late game with their insane priests. Me taking Ind's capital started a panic and now 3 others are coalition warring me. If I hold off these players desperate attack I think it's all but guaranteed I win. My wailing ladies and dracolich shouldnt fail to rout them along side my thousands of skeletons and lictors I hope.
Yeah pretty much, this is a noob game so it's to be expected to make a lot of mistakes. He also didnt expect 4000 skeletons. He'd 100% wipe anything reasonably sized it took like 30 turns of wearing down his defense skill to kill them.What's up with him only having 4 priest smiths? Was he too enamored with thugs to bother with magic?
Why not cast EQ at least though what the fuck.Yeah pretty much, this is a noob game so it's to be expected to make a lot of mistakes. He also didnt expect 4000 skeletons. He'd 100% wipe anything reasonably sized it took like 30 turns of wearing down his defense skill to kill them.What's up with him only having 4 priest smiths? Was he too enamored with thugs to bother with magic?
Well with the new system of hp from items I can see human nations infinite thugging against skeletons but that does indeed require neutral encumbrance. Also a lot of gems and effort better spent equipping some summons...And no reinvig items in that list.
Not sure how you wouldn't expect mass skeletons, they're kinda hard to hide even if you don't know ermor as a nation at all
He said that he TRIED to cast rain of stones, but messed up his scripting somehowWhy not cast EQ at least though what the fuck.Yeah pretty much, this is a noob game so it's to be expected to make a lot of mistakes. He also didnt expect 4000 skeletons. He'd 100% wipe anything reasonably sized it took like 30 turns of wearing down his defense skill to kill them.What's up with him only having 4 priest smiths? Was he too enamored with thugs to bother with magic?
Just, how? Take an air random Master Smith, give him two gems and you're done. Or cast Summon Earthpower and one gem. Or give him Earth Boots, one gem and you can cast it round one (give him a helmet though). HOW?He TRIED to cast rain of stones, but messed up his scripting somehow.
You can just cast ironskin and skip making helmets. Doesn't have to be by the mage himself, another smith in the same square can use the aoe1 version. The RoS caster can also cast Mistform after the RoS to minimize the random chip damage that could get through. Temper Flesh, BE, Twist Fate, etc further buffs can be used too.Just, how? Take an air random Master Smith, give him two gems and you're done. Or cast Summon Earthpower and one gem. Or give him Earth Boots, one gem and you can cast it round one (give him a helmet though). HOW?He TRIED to cast rain of stones, but messed up his scripting somehow.
That being said, Rain of Stones would have been a great idea considering how easy it is for Ulm to craft cheap helmets for his mages, his own troops being immune to it and it being unilkely for you to be able to protect against it.
Yea quality of life improvements... remember having to remember and double check aiming ritual spells/ritual movement? for 20 cloud trapezing/teleporting thugs? Good times heh.I just realized that there is a fucking summary of how much RP you have that turn in the research screen.
I fucking made spreadsheets to track how much RP based on how much mages that I have researching and updating it every turn to optimize timing/preventing i am like a dozen point short of finishing a research level that turn
And there is actually a summary there on the screen
Fuuuuuuuuuuuck