The whole DLC can be summed up as a premature ejaculation. Where TAG1 was Plutonia, TAG2 is Doom 2. All the new enemy additions are pretty gud, it's just that they barely get to shine. You can't really up the ante while introducing new enemies that you still have to learn to deal with (the Spirit in TAG1 being an exception since all it mostly did was modify existing enemies), and when you're introducing this many new enemies in such quick succession within a short three-mission chapter, you don't have the time or space to start properly experimenting with enemy compositions. Which is *doubly* disappointing given how this is supposed to be the big finale of the campaign, yet feels like a bigger cakewalk compared to what we've faced in TAG1. The new Hellbreaker is a way more interesting tool than the Crucible and a great addition, but the arenas in TAG2 don't scale in intensity to make up for the extra power and survivability given to you by the Hellbreaker.
Honestly, TAG2 should be a lesson about why you shouldn't be introducing new shit right near the finale of a game. I would rather that TAG2 introduced less new enemies and instead focused on using what was introduced earlier in more interesting and escalating ways á la TAG1.
The final boss is a Super Marauder and a massive crock of shit.
I will post more in greater detail after I get some sleep.
Honestly, TAG2 should be a lesson about why you shouldn't be introducing new shit right near the finale of a game. I would rather that TAG2 introduced less new enemies and instead focused on using what was introduced earlier in more interesting and escalating ways á la TAG1.
The final boss is a Super Marauder and a massive crock of shit.
I will post more in greater detail after I get some sleep.