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Dragon Age Dragon Age: The Veilguard - coming October 31st

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,420
Location
Frostfell
Does it have enough pew pew

Very flashy but at the same time innefective magic is the worst type of magic IMO. Besides, mages in Dragon Age sucks since DA2. Their spells scale with their weapons despite it making zero sense with the game story.
 

quixotic

Learned
Joined
Sep 13, 2021
Messages
299
Making all orcs into noble warriors makes half-orcs much less interesting too, and I really hate that. Half-orcs are cool.
Dragon Age thread by the way.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,489
By who? Twitter? He's fine in the base game and even has a nice character arc if you decide to help him. Awakening is where he was flanderized.

Also I find it funny that the same people who complain that Oghren is a disgusting pervert have zero issue towards Zevran who from what I remember acts far more perverted than Oghren towards the female companions.
1280px-Winston_Rowntree_-_Sitcom_Flanderization_%28AI_upscaled%29.png

DA:O - DA2 - DA:I - DA:V.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,032
Location
bulgaristan
Codex Year of the Donut
By who? Twitter? He's fine in the base game and even has a nice character arc if you decide to help him. Awakening is where he was flanderized.

Also I find it funny that the same people who complain that Oghren is a disgusting pervert have zero issue towards Zevran who from what I remember acts far more perverted than Oghren towards the female companions.
1280px-Winston_Rowntree_-_Sitcom_Flanderization_%28AI_upscaled%29.png

DA:O - DA2 - DA:I - DA:V.
First references reality. Second references first. Third references second. Fourth references third. Frog boiled successfully.
And then the live action movie based on the cartoon is made, and people complain it looks nothing like it, even though the original design was referencing real life visuals.
Also see modern pixel art games.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,817
It's 100% going to be Skald, unless I forget something else that was released this year.

Kingsvein, which won't win, is about all I can think of. Heads Will Roll DLC and the standalone King Arthur: Legion IX. Unless the last quarter of this year has a fair amount of releases it's been a slow year.
 
Joined
Nov 23, 2017
Messages
4,541
I just hate that elves are now just humans that have pointy ears.

It is funny that BioWare is using the Frostbite engine to render their fantasy races to just look like normal people in cheap FX make-up. The Qunaris and Elves in this game look like they’re from some low budget hipster movie where they just grabbed some regular looking people and put some fake ears or a pair of horns on them.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,152
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.ea.com/games/dragon-age/dragon-age-the-veilguard/news/pc-features

PC FEATURES FOR DRAGON AGE: THE VEILGUARD​

A look into the PC Experience in Dragon Age: The Veilguard​



Hello everyone,
Today, we want to specifically touch on the PC experience for Dragon Age: The Veilguard. The Dragon Age franchise started out on PC, and we wanted to make sure PC is a great place to play our game. Many of us at BioWare are PC players ourselves, and when testing, PCs made up 40% of our platform testing effort, with over 200,000 hours of performance and compatibility testing. Getting the PC experience just right was crucial to us and we created a dedicated team to focus on PC. We can’t wait for you to experience it for yourselves!
da-veilguard-pc-features-blog-arl-nvidiaon.png.adapt.320w.png

Let’s talk about inputs first. We wanted to ensure the controls and UI are a good experience for both KBM and controllers; so we did close to 10,000 hours of user research testing to make sure of it. Dragon Age: The Veilguard will feature native support for PS5 DualSense controllers with haptics support in addition to the standard of Xbox controllers & keyboard + mouse. Additionally, you can seamlessly transition between controllers or keyboard + mouse while playing or in menus. There are many different ways to play our game; so, in order to allow you to find the most comfortable set-up, we’ve added the ability to customize class-specific keybinds that you can easily switch between. This means that your Rogue Rook can use a different set of keybinds than your Warrior Rook, if you’d like!
da-veilguard-pc-features-blog-uw-21-9-cinasp-disabled.png.adapt.320w.png

da-veilguard-pc-features-blog-uw-16-9-cinasp-default.png.adapt.320w.png

Along with the standard resolution options, we also have full support for 21:9 Ultrawide monitors. Don’t worry; we didn’t forget the cinematics, either - just disable the option titled “Cinematic Aspect Ratio.” This will remove the enforced black bars; so you can watch the cinematics in full ultra widescreen glory. No matter what size monitor you’re rocking, you can adjust your FOV with an FOV slider in the Settings. There will be an option for uncapped framerate, as well. We’re also launching with full HDR support.
Most changes to Graphics and Display Settings are reflected in real time, and you can see the impacts of those changes through the cutout in the UI. This will help you make informed decisions as you tweak your game to look exactly how you want. For a full list of Settings, check the rest of the blog below!
We know a lot of you play on Steam, and we wanted to meet you where you are. We’re happy to be completely Steam Native for Dragon Age: The Veilguard! We’re already Steam Deck Verified; and with Cloud Save on Steam supported, you can seamlessly switch back and forth between your PC and your Steam Deck as much as you want, with no interruption to your progress. We also have Remote Play enabled if you’d rather play on your TV! If you’d like to utilize it, there will be a completely optional linking process to your EA Account.

This video is age-restricted and only available on Youtube.
Learn More
Watch on Youtube
poster.jpg.adapt.crop16x9.320w.jpg

If you want to hear about a few advanced settings and options for the PC community, let’s go over that now. We support a suite of Ray Tracing features, as well as an “Ultra RT” mode for extremely high end rigs. We have several types of upscaling available: NVIDIA DLSS 3, FSR 2.2 which has been heavily modified, specifically for the game, and XeSS. We also support DLSS 3 with frame generation and NVIDIA Reflex. As we have more PC features to share, we’ll circle back on those before launch.
We’re inching closer to our release date of October 31, 2024! We still have more information coming on Combat, the Companions, Exploration, and more; so keep your eyes peeled on our socials. We are eager to see your battle stations running Dragon Age: The Veilguard and the resulting screenshots. Chat soon!
— The Dragon Age Community Team


To summarize the above, check out an overview of the PC specs and features we’re ready to unveil now:

Display Features​

  • Full Support for 21:9 Ultra Wide Resolutions
  • Ability to Uncap Frame Rate
  • VSync, including fractional rate VSync
  • HDR Support
  • Optional Upscaling (DLSS 3, FSR 2.2, XeSS)
  • NVIDIA Reflex
  • DLSS 3 Frame Generation
  • Optional Dynamic Resolution Scaling
  • Cinematic Aspect Ratio (Disable this option for cinematic 21:9 ratio)

Graphics Settings​

  • Presets Available (Low, Medium, High, Ultra)
  • Texture Settings
    • Texture Quality
    • Texture Filtering
  • Light & Shadow Settings
    • Lighting Quality
    • Contact Shadow
    • Ambient Occlusion
    • Screen Space Reflections
    • Volumetric Lighting
    • Sky Quality
  • Ray Tracing Settings*
    • Ray-Traced Reflections
    • Ray-Traced Ambient Occlusion
    • Ultra Ray Tracing
  • Geometry Settings
    • Level Of Detail
    • Strand Hair
    • Terrain Quality
    • Terrain Decoration Quality
    • Visual Effects Quality
  • Camera Effects
    • Depth of Field
    • Vignette
    • Motion Blur
    • Post Processing Quality
    • Field of View

Controls​

  • Class-specific Keybinds
  • Keyboard + Controller Bindings

* Ray Tracing can be “ON” or turned to “Selective”. Selective Mode enables Ray Tracing features in specific areas that can best take advantage of the feature.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,946
Location
Romania
https://www.ea.com/games/dragon-age/dragon-age-the-veilguard/news/pc-features

PC FEATURES FOR DRAGON AGE: THE VEILGUARD​

A look into the PC Experience in Dragon Age: The Veilguard​



Hello everyone,
Today, we want to specifically touch on the PC experience for Dragon Age: The Veilguard. The Dragon Age franchise started out on PC, and we wanted to make sure PC is a great place to play our game. Many of us at BioWare are PC players ourselves, and when testing, PCs made up 40% of our platform testing effort, with over 200,000 hours of performance and compatibility testing. Getting the PC experience just right was crucial to us and we created a dedicated team to focus on PC. We can’t wait for you to experience it for yourselves!
da-veilguard-pc-features-blog-arl-nvidiaon.png.adapt.320w.png

Let’s talk about inputs first. We wanted to ensure the controls and UI are a good experience for both KBM and controllers; so we did close to 10,000 hours of user research testing to make sure of it. Dragon Age: The Veilguard will feature native support for PS5 DualSense controllers with haptics support in addition to the standard of Xbox controllers & keyboard + mouse. Additionally, you can seamlessly transition between controllers or keyboard + mouse while playing or in menus. There are many different ways to play our game; so, in order to allow you to find the most comfortable set-up, we’ve added the ability to customize class-specific keybinds that you can easily switch between. This means that your Rogue Rook can use a different set of keybinds than your Warrior Rook, if you’d like!
da-veilguard-pc-features-blog-uw-21-9-cinasp-disabled.png.adapt.320w.png

da-veilguard-pc-features-blog-uw-16-9-cinasp-default.png.adapt.320w.png

Along with the standard resolution options, we also have full support for 21:9 Ultrawide monitors. Don’t worry; we didn’t forget the cinematics, either - just disable the option titled “Cinematic Aspect Ratio.” This will remove the enforced black bars; so you can watch the cinematics in full ultra widescreen glory. No matter what size monitor you’re rocking, you can adjust your FOV with an FOV slider in the Settings. There will be an option for uncapped framerate, as well. We’re also launching with full HDR support.
Most changes to Graphics and Display Settings are reflected in real time, and you can see the impacts of those changes through the cutout in the UI. This will help you make informed decisions as you tweak your game to look exactly how you want. For a full list of Settings, check the rest of the blog below!
We know a lot of you play on Steam, and we wanted to meet you where you are. We’re happy to be completely Steam Native for Dragon Age: The Veilguard! We’re already Steam Deck Verified; and with Cloud Save on Steam supported, you can seamlessly switch back and forth between your PC and your Steam Deck as much as you want, with no interruption to your progress. We also have Remote Play enabled if you’d rather play on your TV! If you’d like to utilize it, there will be a completely optional linking process to your EA Account.

This video is age-restricted and only available on Youtube.
Learn More
Watch on Youtube
poster.jpg.adapt.crop16x9.320w.jpg

If you want to hear about a few advanced settings and options for the PC community, let’s go over that now. We support a suite of Ray Tracing features, as well as an “Ultra RT” mode for extremely high end rigs. We have several types of upscaling available: NVIDIA DLSS 3, FSR 2.2 which has been heavily modified, specifically for the game, and XeSS. We also support DLSS 3 with frame generation and NVIDIA Reflex. As we have more PC features to share, we’ll circle back on those before launch.
We’re inching closer to our release date of October 31, 2024! We still have more information coming on Combat, the Companions, Exploration, and more; so keep your eyes peeled on our socials. We are eager to see your battle stations running Dragon Age: The Veilguard and the resulting screenshots. Chat soon!
— The Dragon Age Community Team


To summarize the above, check out an overview of the PC specs and features we’re ready to unveil now:

Display Features​

  • Full Support for 21:9 Ultra Wide Resolutions
  • Ability to Uncap Frame Rate
  • VSync, including fractional rate VSync
  • HDR Support
  • Optional Upscaling (DLSS 3, FSR 2.2, XeSS)
  • NVIDIA Reflex
  • DLSS 3 Frame Generation
  • Optional Dynamic Resolution Scaling
  • Cinematic Aspect Ratio (Disable this option for cinematic 21:9 ratio)

Graphics Settings​

  • Presets Available (Low, Medium, High, Ultra)
  • Texture Settings
    • Texture Quality
    • Texture Filtering
  • Light & Shadow Settings
    • Lighting Quality
    • Contact Shadow
    • Ambient Occlusion
    • Screen Space Reflections
    • Volumetric Lighting
    • Sky Quality
  • Ray Tracing Settings*
    • Ray-Traced Reflections
    • Ray-Traced Ambient Occlusion
    • Ultra Ray Tracing
  • Geometry Settings
    • Level Of Detail
    • Strand Hair
    • Terrain Quality
    • Terrain Decoration Quality
    • Visual Effects Quality
  • Camera Effects
    • Depth of Field
    • Vignette
    • Motion Blur
    • Post Processing Quality
    • Field of View

Controls​

  • Class-specific Keybinds
  • Keyboard + Controller Bindings

* Ray Tracing can be “ON” or turned to “Selective”. Selective Mode enables Ray Tracing features in specific areas that can best take advantage of the feature.
All of that and you still only allow 3 or 4 abilities per character. Wasn't DAI marketed with "by PC gamers for PC gamers"? History repeats itself. Or it rhymes. Either way: go bankrupt already!
 

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