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Dragon Age Dragon Age: The Veilguard Thread

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
137
Just think underrail peak players is about 2K, goes to show you how piss gamers are at supporting and playing quality games.
 

set

Arcane
Joined
Oct 21, 2013
Messages
943
It's only Thursday. I would give it until Sunday evening to evaluate how it performed on Steam. The reviews on youtube irrefutably showed its gameplay is weak and its story is almost confusingly childish in tone, but that really won't stop people from buying it - it's got BioWare in the title. That still is enough for people to just buy some high-production-value thing. You're not going to get a Concord-level fail with a game that has BioWare's name recognition and people ARE hungry for more Dragon Age, in whatever form they will get it in, no matter how bad it is. But I do think it will suffer, Metaphor just came out and it's a long game. It honestly ticks a lot of the same boxes a Dragon Age game would, though obviously is marketed to a different crowd so it's not a total overlap.

If I hadn't bought Metaphor this month, I might've even justified buying Veilguard just to experience its badness for itself. I did actually "enjoy" playing Dragon Age 2 when it came out - it was fun in a kind of way you watch a B-movie.

But I think I will actually pass on Veilguard until it's maybe a $10 buy, assuming I can't vicariously enjoy it enough through reviewers picking apart its flaws in detail this week.

...it really does not help I absolutely hate the art direction though...so I may not even bother by then. It really looks awful.
 

Softgels

Scholar
Joined
Jan 5, 2017
Messages
140
3QXVbWI.png

I'm not imagining people are going to thinking about Veilguard much this weekend :-D
 

Cohesion

Augur
Patron
Joined
May 14, 2015
Messages
1,260
Location
Moscow, Russia
Codex+ Now Streaming!
Numbers so far:

>89
+73
>162
+1,667
>1,829
+2,674
>4,503
+3,219
>7,722
+3,343
>11,065
+3,128
>14,193
+2,850
>17,043
+2,753
>19,796
+2,851
>22,647
+2,436
>25,083
+2,484
>27,567
+2,285
>29,852
+2,046
>31,898
+1,890
>33,788
+1,765
>35,553
+1,599
>37,152
+1,460
>38,612
+1,346
>39,958
+1,429
>41,387
+1,194
>42,581
+1,184
>43,765
+1,057
>44,822
+1,166
>45,988
+1,288
>47,276
+1,477
>48,753
+1,676
>50,429
+1,455
>51,884
+1,156
>53,040
+1,114
>54,154
+1,268
>55,422
+914
>56,336
+899
>57,235
+892
>58,127
+831
>58,958
+693
>59,651
+872
>60,523
+662
>61,185
+748
>61,933
+750
>62,683
+544
>63,227
+658
>63,885
+655
>64,540
+466
>65,006


Differences:

l9Bipif.png
As a fellow autist bro - you forgot the timestamps for each entry.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,184
womp womp womp.
70k for such huge franchise with hordes of retards is absolutely abysmal.
You are looking at closing studio sales.

10 years of fucking failures and now you get another one.
100% EA will close bioware now. They will probably transfer engine engineers to other outfit and all other wackos will get the rope.
And no it won't beat 100k in the weekend. That would require first good word of mouth but after people reviews people will be staying away from it.

SkZdGTq.jpeg
 
Joined
Nov 23, 2017
Messages
4,577
About people who believed that it would flop like Concord or Forspoken, Brand name alone sell shit games, see Diablo 3 and The Last of Us 2. After some days, I expect it to fall and people to start requesting refunds. That said, 70k current players at launch is not good. I mean, for a indie or AA game can be good but remember. This is a AAA game made in Canada for over a decade. Starfailed got 330k players at launch day.

Is not like OwlCat that get licenses for brand recognition(pf/wr), get a very low tax, very business friendly environment in Cyprus, cheap but highly productive RU workforce and a audience that is starving for anything resembling what they like. For OwlCat, getting 70k players at launch date, would be amazing. For Bioware, not so much.

These things are not comparable. Blizzard, Diablo, Naughty Dog, and The Last of Us are massively bigger than BioWare and anything BioWare has ever done. Those brands you named off are much larger. They also basically do the thing the audience for those brands wants. People don’t play Naughty Dog games for their gameplay mechanics, they play them because of the presentation of the overall package; Naughty Dog makes very slick looking mediocre third person shooters...and that’s what their audience wants. Their audience might think the gameplay is great, but they’re stupid, it only looks good. But this game, Veilguard? It’s not even going to be giving BioWare’s much smaller audience than those other things, the things they want.

Now if BioWare was anywhere close to being as good at cinematic presentation as Naughty Dog or even Blizzard, a mass audience might actually eat this game up, but then if BioWare was good at cinematic presentation they wouldn’t have run into the problems they did when showing the combat system off at first because it would at least have visually looked good.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,591
These things are not comparable. Blizzard, Diablo, Naughty Dog, and The Last of Us are massively bigger than BioWare and anything BioWare has ever done.

Naughty Dog number of employees: 201-500 employees

BioWare number of employees: 500-1000 employees

Numbers sourced from LinkedIn.

That being said I do agree with you. Naughty Dog's games are completely incomparable to modern BioWare. It's like putting a college essay next to some kid's finger paintings. And I think Last of Us 1+2 were utter shit, so DA4 must be some undiscovered hypershit element.
 
Joined
Nov 23, 2017
Messages
4,577
These things are not comparable. Blizzard, Diablo, Naughty Dog, and The Last of Us are massively bigger than BioWare and anything BioWare has ever done.

Naughty Dog number of employees: 201-500 employees

BioWare number of employees: 500-1000 employees

Numbers sourced from LinkedIn.

That being said I do agree with you. Naughty Dog's games are completely incomparable to modern BioWare. It's like putting a college essay next to some kid's finger paintings. And I think Last of Us 1+2 were utter shit, so DA4 must be some undiscovered hypershit element.

When I say bigger there I’m not talking studio size, I mean in terms of popularity. Naughty Dog is a massively more successful and well known studio than BioWare... they’re bigger than BioWare is.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,317
I watched the Skill Up review for this and man, the one thing I kept thinking is "12 year olds are their target market now". Same thing that happened with Skyrim. All the edges sanded off to the point where nothing is left. Seems so weird that they're not bothering to try hanging on to the older, more sophisticated fans who can deal with some darkness and have jobs. I'd be curious to hear whether the leads even had a vision of what they wanted to make, what they would have been proud of besides $$$. But I'm sure there's nothing out there but bland marketing speak.
Stop pretending this is made for anyone but trannies and other degenerates.

12 year old boys like big tits and violence, not having sticks and trannies lecturing them about pronouns and muhsogyny.
 
Joined
May 2, 2012
Messages
506
In all seriousness, Bioware are probably fucked if this can't manage at least DD2 numbers. And even then I think EA would see that as a failure given the relative history of the two franchises.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,472
womp womp womp.
70k for such huge franchise with hordes of retards is absolutely abysmal.
You are looking at closing studio sales.

10 years of fucking failures and now you get another one.
100% EA will close bioware now. They will probably transfer engine engineers to other outfit and all other wackos will get the rope.
And no it won't beat 100k in the weekend. That would require first good word of mouth but after people reviews people will be staying away from it.

SkZdGTq.jpeg
Depends on how much the development budget and marketing for this game was.

Seems like EA pulled all the stops in terms of marketing/advertising this thing. Whether it was worth it or not remains to be seen...
 
Joined
May 2, 2012
Messages
506
womp womp womp.
70k for such huge franchise with hordes of retards is absolutely abysmal.
You are looking at closing studio sales.

10 years of fucking failures and now you get another one.
100% EA will close bioware now. They will probably transfer engine engineers to other outfit and all other wackos will get the rope.
And no it won't beat 100k in the weekend. That would require first good word of mouth but after people reviews people will be staying away from it.

SkZdGTq.jpeg
Depends on how much the development budget and marketing for this game was.

Seems like EA pulled all the stops in terms of marketing/advertising this thing. Whether it was worth it or not remains to be seen...
There are a few indirect indicators that they need the biggest possible audience, e.g. the risk-free combat or easy puzzles. Because of the inevitable culture war controversy about the writing and characters, everything outside of them seems contrived to be as 'safe' as possible in a commercial sense.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,865
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
70k current players at launch is not good. I mean, for a indie or AA game can be good but remember
Kingdom Come, a clunky Kickstarter eurojank game made by a few dozen nerds with money coaxed from a shady coal tycoon, with a marketing budget of zero dollars, had peaked at 96k.

I expect the game peaking higher during the weekend but it's still a hilarious number for a brand new Bioware game, supported by EA marketing budget.
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
259
70k current players at launch is not good. I mean, for a indie or AA game can be good but remember
Kingdom Come, a clunky Kickstarter eurojank game made by a few dozen nerds with money coaxed from a shady coal tycoon, with a marketing budget of zero dollars, had peaked at 96k.

I expect the game peaking higher during the weekend but it's still a hilarious number for a brand new Bioware game, supported by EA marketing budget.
After accurate reviews come out over the next 24 hours? Doubtful.
 

Orud

Scholar
Patron
Joined
May 2, 2021
Messages
1,124
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
BioWare number of employees: 500-1000 employees.
What the fuck? With the shit coming out of the Bioware studios, the hole they're burning in EA's pocket must be visible from space by now.
 

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