I'm sorry, I know I'm already biased to nitpicking, but I legitimately had to pause and laugh for a good solid minute at this line, somehow still with my rock-bottom expectation it manages to catch me off guard:
https://youtu.be/Tr8h2BzedNI?t=3826
"Oh no! Demons! And right where we need to go!"
Like no fucking shit girl, baddies are gonna show up to stop you, that's already been overexplained twelve times like everything else in the game. But then all I could think about were baddies spawning in around some random location, and just waiting around, looking at their watches, rattling to each other "Are you sure the heroes are coming this way?" "I mean the map said ...." "C'mon, look at the floor there's only one direction to go!" "I know but it's been hours...." "Maybe they're still in character creation?"
"Oh no! Bad guys! And, to make things worse, right in the direct path that we, the heroes, would like to take!" I'm serious I'm genuinely struggling to think of a line in any game, ever, that is this stupid.
And it goes on like this.
For some reason they included a turret section, which people were already clowning in Duke Nukem Forever for being a boring cliche mechanic. I honestly stood there a second thinking "no way they're really doing this." And even still they manage to make it stupider:
https://youtu.be/Tr8h2BzedNI?t=4544
"More Darkspawn! Right where you broke the wall!"
Wtf bitch, where else are they gonna come from? Is this game genuinely worried that their players are going to lose focus in the microsecond between firing the shot and the very clear hordes of enemies that emerge behind it?
Why are you playing this? And don't say it's for the lulz, that wont save you.
Good question. Yes, partly for the lulz - duh, that much was obvious from what I chopped out.
Partly because I'm genuinely curious to as to how reviews ended up so far all over the place, and I wanted to see for myself. Who knows, maybe there are redeeming qualities that weren't articulated very well. I'd like to know for myself why the combat was such a letdown to Skillup while everybody else brushed it off. It makes a pretty good first impression, I think most people would grant that, despite the flaccid damage animations. There's a Mighty Foot ability which is pretty funny. But the primer-detonator problem ... yeah I can already see glimpses of that.
Partly for the same reason you click on a gore site. Morbid curiosity. Don't act like you haven't done it.
Probably moreso because when the game comes up in conversation down the line - which it will, for ages to come - I'd like point to specific examples of what went wrong that came from having hands-on time with it, without obviously sourcing it from reviews slating it. If the time spent keeps a single normie from giving Bioware 60 sheckles, yeah I'll take that. So if I want to make a point that the writing is juvenile, full of cliches and painful over-exposition, I can point to this -
https://youtu.be/Tr8h2BzedNI?t=5879
Now this
could have been a good scene. The fog already sells it. The quiet sells it. Spooky. Moody. You could have just shown some rats scurrying around and let the scene speak for itself. But then of course because this is Veilguard you
have to have a character say "This isn't right."
And then explain why it isn't right.
But nope, even
that isn't enough.
You
also have to have a character drive a maul into the face of the point by adding "Something happened here." Like no fucking shit lady, you think most harbors look like this?
But oh no, even that's not enough. The point is well and thoroughly brutalized beyond death but it can still be raped. Because literally the next lines that drop is "It's too quiet." Which a character simply can't just let sit without adding their own line. Guess what another character says next! The answer will shock you.
Remember - this is Bioware's best game yet!
I dunno, the novelty value might only carry me so far. Seems like the kind of thing that after a certain number of hours it's shown its entire hand, and it's just bad in the same way, over and over again, instead of inventing new ways to be bad. By then I'll probably peter out.
And no, of course I didn't pay a dime for it. Duh.