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Dragon Age Dragon Age: The Veilguard Thread

Hedasd

Novice
Joined
Aug 31, 2024
Messages
86
From what I managed to gather so far, the overall story of the dragon age world is as follows:

It's not clear where the humans and qunari came from, but I havent seen everything. Probay more about Titans and dwarves. There's nothing definite about the Maker and Chantry scripture in the game

Post credits imply that Executors, some power from across the ocean, orchestrated the events from Origins onward for at least a thousand+ years . They were mentioned briefly in Da2 and Dai, now they return or some shit.

Executors are evil conservatives coming to destroy Thedas because it got infested with non-binary folx. Jokes aside, they could be related to other group of elven gods in the lore, but the more likely option would be original humans doing their own things at the northern half of the world. Also they had a chance to tie Maker into this story through Andraste(circumstances of her birth specifically) but they didnt acknowledge Morrigan's son, I guess they want to completely ignore the fantasy Christians of the series.

I would say it sucks that whatever those Executors are will be handled by the current writers, but I highly doubt Vileguard will sell enough to satisfy EA and let series continue in any capacity.
 

Xorazm

Cipher
Joined
Jan 22, 2015
Messages
209
I played Inquisition when it came out, it was and still is one of the shittiest games ever created
Shut the fuck up. We will defeat the chuds with the power of friendship and most importantly singing.


FUCK YOU!! My brain had repressed the memory of that part to protect my sanity


Dear god. This song. This moment. I remember this with such horrific clarity because it was the moment that sunk cost fallacy finally shattered and I gave in to what I'd suspected from the opening - that the game sucked, that it wasn't going to get better, that I'd been conned by all the hype and praise, that I was naive and stupid to trust any of it in the first place and I had nobody but myself to blame. I don't remember if I uninstalled there or limped along for an hour or two longer like a doe with a blister of arrows in its thigh, but that was the moment I knew there was no going back.

Again, I harkon back to the heroic codexer who did a lets play with screenshots and commentary, the one who pointed out how stupid the line is "one day soon, the dawn will come."

That's the definition of a fucking day, find me a day without a dawn, find me a single one, if there's a day, there's already been a dawn you basket of retards, the fuck are you waiting for.

Bioware put the song on Youtube, and a dev commented they were nervous about it, thinking it might be cheesy. Thread filled up with people saying how hard they cried, that it was the best moment, they'd never seen anything so wonderful and I don't think I ever looked at human being the same way again.

They could be anywhere.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,683
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Bullshit, DA2 already settled their fate.
DA2 and ME3. DA2 was plain bad with the boring, uninspired and dumb plot. ME3 has two good storylines with the botched and nonsensical plot with an added bonus of the faggot romance.
DA2 has a bed rep because it felt cheap with the reused locations, not because of the writing. And ME3 writing was mostly on par with previous BW stuff, except for the retarded ending (and the terrible tex-mex companion). But people don't remember any of this, after 10+ years all that's left is "it's bad".

Inquisition is where this started to break. There were still some great parts (the palace intrigue stood out the most) but most of it was already rotten to the core.
tenor.gif


No. You are wrong.

DA2 had an incredibly frustrating writing that made you feel like you are a janitor in a mental asylum.
The core plot was just events completely beyond your control. All you could do is to deal with the violent psychos - so roughly 95% of the city population.
Make it 99,9% if you count all the hordes of bandits swarming you when you try to cross the street.

ME3 endings are not the only problem. Don't get me fucking started on that...

Both DA2 and ME3 make you feel like you are experiencing a fever dream.
 

set

Arcane
Joined
Oct 21, 2013
Messages
944
I find it a little weird Mortismal rated Veilguard so highly. In his review, he admits there is virtually no way to roleplay even a little bit ("there are no renegade options") yet that doesn't seem to distract his praise of the game very much. His reviews tend to be pretty cognizant, so I think it just goes to show how a lot of graphical polish is all you need to pull the wool over someone's eyes. Or maybe, if you're just someone that reviews enough games for a "living" that you'll grow to accept whatever mediocre product gets shoved in your face.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,732
Location
Hyperborea
From what I managed to gather so far, the overall story of the dragon age world is as follows:

It's not clear where the humans and qunari came from, but I havent seen everything. Probay more about Titans and dwarves. There's nothing definite about the Maker and Chantry scripture in the game

Post credits imply that Executors, some power from across the ocean, orchestrated the events from Origins onward for at least a thousand+ years . They were mentioned briefly in Da2 and Dai, now they return or some shit.

Executors are evil conservatives coming to destroy Thedas because it got infested with non-binary folx. Jokes aside, they could be related to other group of elven gods in the lore, but the more likely option would be original humans doing their own things at the northern half of the world. Also they had a chance to tie Maker into this story through Andraste(circumstances of her birth specifically) but they didnt acknowledge Morrigan's son, I guess they want to completely ignore the fantasy Christians of the series.

I would say it sucks that whatever those Executors are will be handled by the current writers, but I highly doubt Vileguard will sell enough to satisfy EA and let series continue in any capacity.
Wait, so their great idea of expanding and continuing the original DA lore, is to just randomly add Reapers from ME to it and call it a day? These people get paid big bucks for it?

Fuck it, maybe I should pick my pronouns, dye my hair pink and become a video game writer.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
891
Location
The belly of the whale
I find it a little weird Mortismal rated Veilguard so highly. In his review, he admits there is virtually no way to roleplay even a little bit ("there are no renegade options") yet that doesn't seem to distract his praise of the game very much. His reviews tend to be pretty cognizant, so I think it just goes to show how a lot of graphical polish is all you need to pull the wool over someone's eyes. Or maybe, if you're just someone that reviews enough games for a "living" that you'll grow to accept whatever mediocre product gets shoved in your face.
It's probably because he's a hack liar who is willing to suck Corporate Satans cock for a few dollars.
 
Joined
Oct 7, 2024
Messages
113
ME1 did a lot of things right that the sequels screwed up. Humanity is one of many species, and the other species justifiably view us as demanding too much for being so young and inexperienced. From their point of view, we showed up, immediately did something wildly dangerous (activating a new mass relay) and got into a war. Despite that, we've become relatively established in a short time, causing friction with more conservative species. Some of the weaker or younger species don't like it because they think we're brash loudmouths demanding too much and crying oppression when we don't get it, which has led to us getting more political etc. power than species that have been waiting longer than us. And that arguably are less reckless than us. Pretty much all of this was discarded in ME2, and we're suddenly the super special species because of our genetic diversity and ability to adapt (ironically in the game where they introduce the vorcha, defined by their ability to adapt much faster) so the ancient machine gods want to farm humans to make a Reaper baby. ME1 was a breath of fresh air because humans weren't inherently the most important.

Another thing was that Shepard was unique in that he had seen the vision from the beacon, and later because he was the only living creature that could understand the prothean language and way of thinking thanks to that ancient plant mind melding business. He had unique knowledge, and that's why he was important, not because he should shoot bad guys the hardest. This was 100% dropped in ME2, not even mentioned, and as far as I'm aware ME3 does nothing with it either. Things that ME1 did right, the sequels squandered and it's a shame that a lot of people don't acknowledge that. There's far, far more to the writing than "ME2's writing was good except that the main story went nowhere" or, even worse, "ME3 was good up to the ending".
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,162
. Pretty much all of this was discarded in ME2, and we're suddenly the super special species because of our genetic diversity and ability to adapt (ironically in the game where they introduce the vorcha, defined by their ability to adapt much faster) so the ancient machine gods want to farm humans to make a Reaper baby. ME1 was a breath of fresh air because humans weren't inherently the most important.
It's baffling to me how anyone can look at the galaxy and say that humans, and not krogans, should be """preserved""". You're telling me reapers couldn't cure the genophage and then make a krogan reaper?
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,832
Location
Canada
From what I managed to gather so far, the overall story of the dragon age world is as follows:

It's not clear where the humans and qunari came from, but I havent seen everything. Probay more about Titans and dwarves. There's nothing definite about the Maker and Chantry scripture in the game

Post credits imply that Executors, some power from across the ocean, orchestrated the events from Origins onward for at least a thousand+ years . They were mentioned briefly in Da2 and Dai, now they return or some shit.

Executors are evil conservatives coming to destroy Thedas because it got infested with non-binary folx. Jokes aside, they could be related to other group of elven gods in the lore, but the more likely option would be original humans doing their own things at the northern half of the world. Also they had a chance to tie Maker into this story through Andraste(circumstances of her birth specifically) but they didnt acknowledge Morrigan's son, I guess they want to completely ignore the fantasy Christians of the series.

I would say it sucks that whatever those Executors are will be handled by the current writers, but I highly doubt Vileguard will sell enough to satisfy EA and let series continue in any capacity.
Wait, so their great idea of expanding and continuing the original DA lore, is to just randomly add Reapers from ME to it and call it a day? These people get paid big bucks for it?

Fuck it, maybe I should pick my pronouns, dye my hair pink and become a video game writer.
I could actually do that, I live in Canada and moving to Quebec would only take me one day. A few years ago I started answering all government surveys that get sent to me with random genders that I make up so there is even a precedent for my new identity
 

Xorazm

Cipher
Joined
Jan 22, 2015
Messages
209
I played Inquisition when it came out, it was and still is one of the shittiest games ever created

  • everyone's skin is nauseatingly moist
  • slippery slopes blocking your way constantly
  • Cell phone game-style real time missions
  • mmorpg-style quests
  • Everything is green (instead of purple)
  • Dumbass marvel superhero premise
  • Cringe companions with hours of soap opera dialogue
  • One of your companions is a homo and there's a quest where you're supposed to help him come out to his dad or something and he cries like a bitch.
  • There's a part where everyone starts singing and it's actually more painful than the gay dad quest

If you think of anything else, plz let me know so i can add it to this comprehensive list
I think even this overlooks the real stake through the heart, which how much dumber they made everything. It was the moment they really started to pivot hard away from anything resembling a CRPG towards flaccid action "awesome button" combat in order to cater to the drooling console soap opera audience who just want to have a magical storytime prance around with their imaginary friends. The crowd that chirps "I don't play a game for the game, I play for the story."

Yes, Origins and DA2 were both a step down from Baldur's Gate - but they were still, undeniably, CRPGs. Even in DA2, I'd still have to pause at least sometimes, even if it wasn't terribly often, and think through how I wanted a fight to play out. Inquisition was just a matter of holding down a button and maybe waiting for a few cool downs - no thinking, no tactics, no planning, no consequence. It was the lowest common denominator, an open world with nothing in it, and vestigial remnants of an RPG history it was deeply ashamed of, and has now shorn for good.

Was there a single bit of memorable loot? I genuinely can't remember. A stats page? Can't remember that either.

The only thing I can remember is how much I hated it.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
788
I thought they would lean hard into the romance stuff but judging by the feedback they skimped heavily. In a year or less we will get an article talking about how they salvaged this game from a live service wreckage and basically made it in a year and half of development time.
 

AndyS

Augur
Joined
Sep 11, 2013
Messages
613
ME1 did a lot of things right that the sequels screwed up. Humanity is one of many species, and the other species justifiably view us as demanding too much for being so young and inexperienced. From their point of view, we showed up, immediately did something wildly dangerous (activating a new mass relay) and got into a war. Despite that, we've become relatively established in a short time, causing friction with more conservative species. Some of the weaker or younger species don't like it because they think we're brash loudmouths demanding too much and crying oppression when we don't get it, which has led to us getting more political etc. power than species that have been waiting longer than us. And that arguably are less reckless than us. Pretty much all of this was discarded in ME2, and we're suddenly the super special species because of our genetic diversity and ability to adapt (ironically in the game where they introduce the vorcha, defined by their ability to adapt much faster) so the ancient machine gods want to farm humans to make a Reaper baby. ME1 was a breath of fresh air because humans weren't inherently the most important.

Another thing was that Shepard was unique in that he had seen the vision from the beacon, and later because he was the only living creature that could understand the prothean language and way of thinking thanks to that ancient plant mind melding business. He had unique knowledge, and that's why he was important, not because he should shoot bad guys the hardest. This was 100% dropped in ME2, not even mentioned, and as far as I'm aware ME3 does nothing with it either. Things that ME1 did right, the sequels squandered and it's a shame that a lot of people don't acknowledge that. There's far, far more to the writing than "ME2's writing was good except that the main story went nowhere" or, even worse, "ME3 was good up to the ending".
What I most remember about Mass Effect's early hype was that it was supposed to be a whole work in which stuff that happened in the first game remained relevant in later games, including resurrecting the classic CPRG feature of porting your characters from one game to the next. Then they just ditched almost all of that when it came time to make Mass Effect 2, which is why people were bewildered at the lack of follow-up on stuff like the rachni decision. It was just one game after another, making shit up as they went along.
 

Tarkleigh

Learned
Patron
Joined
Jan 25, 2021
Messages
498
Location
Germany
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Is Origins the only Dragon Age game worth playing?

I didn't even play that one lmao.

I finished KOTOR but that was the end of Bioware for me. I mean NWN wasn't as good as BG2 but at least it mostly operated in a similar manner.

Everything in KOTOR was streamlined to hell.

I can't imagine Dragon Age Origins bieng any better.

BTW, when did the gay shit start? Was it actually KOTOR? David Gaydar should get more flak for getting this ball rolling.
DA:I won a faggot award from GLAAD for in-game fags and troons. The first faggot-only romance was in ME3.
And what a shit romance it was. I did not check the available romances before playing ME3, so I thought the gay option was James Vega who obviously was hot for my male Sheppard. I did not mind too much as he at least was entertaining but I had my sights set on the cute British intelligence officer. I was very disappointed when she turned out to be a Lesbian and before I had recovered from the shock, I learned that the gay option was in fact not Vega but the whiny shuttle pilot bitch which is not only completely redundant - Joker flew the Normandy everywhere in part 1 and 2 but suddenly we need a shuttle pilot? - but one of the least interesting characters ever. That was a big double disappointment and I did not bother with romances afterwards.

Also, just like in all other ME games, the only hot Asari were the ones you can't bang
 

kapisi

Educated
Joined
Nov 28, 2022
Messages
232
Sweet Jesus, the climax of every fucking quest in this game has some variation of "friendship, teamwork, i know you are a good person" lines. Every fucking quest ends with a goddamn therapy session where Rook says how sorry he is for the not good very bad stuff his companion(s) had to go through.

I guarantee we will soon see a compilation of them sitting around the table and Rook saying "I'm so sorry %companion%, this must have been so hard for you". I fucking guarantee that.

The people who wrote this game, hooo boy. Something like a late Amazon order must be among the most nerve-wracking things in their lives, I dunno.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,939
ME1 did a lot of things right that the sequels screwed up. Humanity is one of many species, and the other species justifiably view us as demanding too much for being so young and inexperienced. ME1 was a breath of fresh air because humans weren't inherently the most important.
Humanity being middle of the pack is one of many things Karpyshyn copied from Babylon 5.
Where did 90% of the thread go?
x58po1d.gif
 

Xorazm

Cipher
Joined
Jan 22, 2015
Messages
209
I played Inquisition when it came out, it was and still is one of the shittiest games ever created
Shut the fuck up. We will defeat the chuds with the power of friendship and most importantly singing.



Because I hate it so much, I went back to the Codex thread where people were initially reacting to the game and that song in particular.

https://rpgcodex.net/forums/threads/the-dragon-age-inquisition-thread.99382/page-147

They were noticing the ripoff of the Hobbit stuff back then too.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,053
Location
London, UK
Strap Yourselves In
A mainstream media outlet actually lights this bag of shit on fire and steps on it in public for all to see and smell instead of quietly huffing the shit fumes and saying it smells like roses.

Kudos and props to Forbes for still having enough balls to go against the narrative.

https://www.forbes.com/sites/erikka...political-messaging-does-more-harm-than-good/

Money quote---

The best way to convince someone of your own point-of-view is generally not to bash them over the head with a cudgel, though that seems to be the preferred approach in modern political discourse and, alas, in entertainment. The culture, being what it is, has lost all sense of subtlety. In far too many films, TV shows and video games, we see a heavy-handed, top-down approach to the issues of the day. It’s a real shame that the developers at BioWare decided to go this route in Dragon Age: The Veilguard.
They literally say they’d like it more subtle don’t they
That's conclusion from almost everyone including Critical Drinker and Asmongold and every centrist, libshit, liberal and WOKE adjacent in this thread and everywhere else.

"BIG WOKE Daddy, why are you so mean and rough? Fuck us, please fucks us, but fuck us geeently, like good girls we are teehee"
:codexisfor:
Which returns us to the fact that HOW FUCKING MUCH is writing, entertainment and average thinking product of zeitgeist in which we live, spirit of time and era. And how much they want to create WOKE zeitgeist from top-down and that is precisely reason why the fuck we bring up culture war up so fucking often. DA:Origins could have been made at Bioware ONLY in 2009. Anything remotely similar to its tone is for BIOWARE or any mainstream western AAA slopfactory impossible to produce in 2024. Such a simple and self evident concept

This reminds me of the chat you were having with a returning old-time Dexer a few days ago.

I know the feeling that that guy, Critical Drinker, etc., etc., have. What it is, is that they find it difficult to conceive that things could be quite so bad as the existence of the woke hegemony (and other signs) implies they are, plus also, not being au fait with the JQ, they can't figure out a source for that profound evil. Then on the other hand, they're mostly milquetoast liberals in the sense that they wish we could all just get along - they're still clinging to the hope that that's possible.

Unfortunately it just takes time, continued critical thinking, investigation, etc., etc., until you get it. In theory we could all just get along (basically on a principle similar to the idea at the founding of the US, of States as distinctly-kept experiments), but there's a long row to hoe to get there, and there's a peculiar obstacle in the way.

But really, there's nothing wetter or more useless than the "I don't mind if people say/do x, it's just the writing/gameplay/etc." stance. It's not totally wrong in a sense, but you're not really seeing the picture clearly if you don't understand that the lack of quality you lament is because of the people saying/doing x - or deeper, that they're being financed and encouraged to say/do x by the powers that be, as a form of attempted social engineering. And really that should be the target of your ire, if you want quality.

We live in a system where all the parts and levels are interconnected, so you have to find the central nerve cluster of it (so to speak) to change it.
 

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