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Dragon Age Dragon Age: The Veilguard Thread

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,586
Inquisition is where this started to break. There were still some great parts (the palace intrigue stood out the most) but most of it was already rotten to the core.
I hated the gameplay in Inquisition (and the MMO parts the game was riddled with, which was ultimately what made me to stop playing it and never come back) and I still think it's miles better than Veilguard by comparison (at least from what little I saw. I am obviously not buying this shit, ever). The Decline marches ever onward, I guess.
 
Joined
Oct 7, 2024
Messages
113
Humanity being middle of the pack is one of many things Karpyshyn copied from Babylon 5.
It's an obvious concept that anyone can come up with. The mentality of "a concept has showed up in fiction in the past, so it's a ripoff" is moronic. I guarantee you that the same idea existed before Babylon 5, and it wouldn't surprise me if the first instance of it was in some book you've never heard of. Assuming it didn't exist before humanity invented writing at all. I didn't say ME1 invented the idea, only that its use of it was a breath of fresh air because the idea of humanity being the special species is so common.

Instead of constantly trying to find similarities in fiction so that you can claim that [thing you don't like] copied [thing you like], look at how well the concept was handled. With enough reductionism you can claim that anything is just a copy of something else. "Tolkien's elves, hobbits and dwarves were just inspired by the idea of differing human races and cultures, what a hack!"
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,822
Veilguard is shit RPG-experience because there are no end-slides. Even Dungeon Siege 3 had it.
Well it identifies as an RPG otherwise it wouldn't be in this forum.
RPG may it be,
But it tastes like a pee
'cos there are no end-slides.
It was made by parasites
You can't even say no to your companions. You expect the game to give you a lot of choices over the big things?
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,278
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
What are these estimates of 6-9 year of development with 300 people working on it all the time. This game had max 2 years of full production.
And what pray tell me did Bioware release in those other 4-7 years where according to your calculations they weren't working on Faiguard? A half-assed (literally) remaster of Mass Effect and some early prototyping of ME5? They even offloaded SW:TOR to some third party. Failguard is literally their only real project post-Anthem (it doesn't take a lot of manhours to fuck up the shaders and remove butt shots from Mass Effect for a remaster).

Bioware has about 1000 employees. Do you think they put them on ice during the times when they're not doing full production? And that way, while they're cryogenically preserved, they don't have to pay them or incur any other administrative expenses.

We know when Failguard (back then Dreadwoke) started. We know when it released. And we know roughly the size of the studio. Whatever it is they were doing all this time, Failguard was supposed to pay for it. It clearly won't, instead creating another hole for EA into which to shovel some of their infinite sports games money. And a corpo like that can only tolerate such string of losses for so long.

What are these estimates of 6-9 year of development with 300 people working on it all the time. This game had max 2 years of full production.
https://www.bloomberg.com/news/news...-turbulent-development-high-stakes-at-bioware

When McKay took over as Bioware CEO from Casey Hudson in 2020, the game has already been in development "for years".

So you're just pulling shit from your ass.

Are you guys retarded or really gullible? Bioware was all hands on deck with Anthem in 2020 and was going to try to save that game as late as February 2021 when they canned it for good. "Been in development for years" in 2020 means absolutely nothing, there could be as few as 5 people working on the project and it will be technically "in development". First official trailer for Dreawolf was December 2022 so we can assume that the game was approved from all higher ups and started full production around that time. The 2018 teaser for example, as people even here have actual zoomer brains and can't remember 5 years back, was after tons of pressure of "fans" and media asking about Dragon Age and Bioware were "we still care guys, don't be mad, here is 5 seconds animation of an Inquisition art we had laying around ".
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,448
Location
Space Hell
WE have to decide
GbX1GFEWoAAUUnL
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
2,939
It's an obvious concept that anyone can come up with. The mentality of "a concept has showed up in fiction in the past, so it's a ripoff" is moronic. I guarantee you that the same idea existed before Babylon 5, and it wouldn't surprise me if the first instance of it was in some book you've never heard of. Assuming it didn't exist before humanity invented writing at all. I didn't say ME1 invented the idea, only that its use of it was a breath of fresh air because the idea of humanity being the special species is so common.

Instead of constantly trying to find similarities in fiction so that you can claim that [thing you don't like] copied [thing you like], look at how well the concept was handled. With enough reductionism you can claim that anything is just a copy of something else. "Tolkien's elves, hobbits and dwarves were just inspired by the idea of differing human races and cultures, what a hack!"
Let's agree to disagree with humanity's place among galaсtic civilizations and the Citadel/Babylon 5. Just check the "Revelation Space" books to see Karpyshyn's plagiarism in ME.
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,123
Me, watching a whole ecosystem of 30+ gamers desperately try to play this despite even reddit agreeing that the writing is "YA fiction at best."

Like the cowards they are, the industry and its parasites will hold this game up to be the best Product to Virtue Signal, until the tide turns overwhelmingly against it (or until they made enough money) and then they'll be like "yeah it kinda sucks." But only if everyone else agrees.

I'd rather be a chud than some unpaid cuck shill for a company like EA. Wtf lol. It's disappointing if they weren't all bots.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,778
Location
Asp Hole
4. Warriors get anime moves like summoning swords from the sky

Man, it looks like warriors really get the short end of the stick here. They removed greatswords, weapon selection is pathetic, and weapon attacks have no weight -- they replaced it all with stupid anime moves, shield throws, magical effects, dancing, prancing, and other retarded gimmicks. Seems to me that you can't even play a proper fighter -- you're basically some kind of faggy twinkle-toes mage by default.

Yet another (really big) reason not to play this joke of a game.

Unforgivable. In Origins magic was the speciality of mages, and warriors and rogues never relied on abilities that could explicitly be counted as that - with the exception of those templar abilities that are presumably fueled by lyrium and some faith. Yes, it doesn't make much sense that the warden can be taught those abilities that only seasoned, addled templars could master, but that can't be helped. I would've preferred it the other way, that Alistair is your unique templar. Likewise for Morrigan's shapeshifting spec, since she's clearly not your average mage. The reavers can heal themselves on the battlefield assuming there are corpses to draw health from, but that may also be explained with other things.

They could've shaked off even those remnants of MMO ethos, but didn't because they wanted all classes to be equally flashy and fabulous in combat. Special snowflakes.

Apparently, the most terrible Blight happens in veilguard, the darkest and most desperate and all. It's the mother of all blights, and some of them lasted for centuries!

The catch? Most of the fun stuff happens in the south, Denerim has fallen, Kirkwall evacuated, Val Royeaux besieged! Ferelden and Orlais are barely holding back the tide

while you attend that critical pronoun lecture

:positive:

Just like in real-life. Bioware drones are safe in their first-world ivory towers while the rest of the world burns. They can smell the smoke occasionally, but they think it's just their toaster pastries getting brown around the edges.

I noticed a lot of the redditor complaints about the game were how much the companions acted as a constant tutorial for the player. Basically walking guide posts tell them what to do.

What they wanted:

View attachment 57051

What they got:

View attachment 57052

Where it ends in their coomer brains:

ZnfPAD9.jpeg


So remember the main city of origins you spent a lot of time in and where the finale took place? Well lulz it got razed OFFSCREEN and your pc from origins did nothing and probably got steamrolled and is a cuck in general, that'll teach you to be a fan of the series!

It's been about 20 years since Origins so your warden might've already gotten "the call".

This game feels like it was written as someone weird vanity project, like some indie movie made by someone that isn’t really a director, actor, or writer but happens to have enough money to get a movie made; it doesn’t feel like a professional production.

I'd be curious to know just how much control "the gendermancer" had on this project.

This game can actually impress at times, visually:

6.jpg

7.jpg

8.jpg

Everything is a bit too 'shiny', though, and at times the colour palette looks like someone vomited a rainbow on your screen.

Unbelievably generic and inoffensive. Next time, post something edgier... if you can find any of that.

Ok here's one, there was another one but I don't have a savegame to access that NPC

1.jpg

She's as flat as a pancake obviously because women aren't allowed to have tits in this universe (like no joke haven't seen a single woman with actual tits) but honestly I don't think this NPC looks that bad.

I agree that the face looks good but this showcases one of the issues with the female NPC bodies quite well; the vertical line in the middle of the chest and the positioning of the breasts makes it look like they just edited the model for the male bodies (and not very well) with very little thought given to the fact that female bodies are structurally different rather than just smaller, slimmer men with breasts (and Neve's chest is similarly odd looking so it's not just Bioware's weird elves striking again).
FWIW this sort of thing isn't something I normally care about, I'd be happy for games to have non-detailed models and have the camera stay in isometric view, but the cinematic dialogue really highlights any unrealistic aspects of the character models that would otherwise be easy to ignore.

That character looks like a femboy, but on the subject of chests - I've noticed the same. There's a distinct lack of cleavage, as in the tits never seem to be pressed together in a way that lets you see they're actual real tits. The all just hang loose and flat, leaving you guessing whether you're just seeing hidden padding under their shirts. No doubt even small tits being lifted up is seen as unnecessary objectification.

Just one clear signal that lets you know you're dealing with infantile radical leftists here. You don't get the same feeling from BG3 where even noblewomen show copious amounts of skin like common hookers. These Bioware types act like they've never had sex. They fear it for some reason, either that, or they hate what REAL women have. Maybe both.

From what I can see, DA:V is basically a little kid's fantasy. You know, that little bullied kid who dreams of showing his "bullies" his POWAH!!!, but end up being a shut-in, maladjusted creep in his mother's basement? That's the writers of this game, except instead of being bullied, they are trannies with fake oppressed CVs. This is them showing their POWAH!!! by forcing you to acknowledge their pain, which they claim is brought about by being oppressed by everyone else. The fact that they are schizophrenic paranoiacs never entered their minds.
It's easy to spot the self-inserts. One character is very, very much written in the "omg I'm so awkward and random but also endearing right omg aren't I please say yes holds up spork" vein that made me want to immediately delete Undertale from my hard drive, memory and preferably reality altogether.

https://youtu.be/yduZBPiFWn8?t=21

That's not a bad edit, that's her response to random nice thing you say, in a game where you are forced to say nice things to everybody (I swear to god this game is so exhaustingly positive it would have me fucking the furniture if the tech was there); she just starts spewing words about her relationships. Agonizingly pried from right out of the wish-fulfillment fantasy of an awkward teen, or one still mentally in that space, and who probably thinks Undertale is a masterpiece.

Just another Whedon trope. She's that mechanic from Firefly and Willow combined.
 
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Sweeper

Arcane
Joined
Jul 28, 2018
Messages
4,083
You know, I played Dragon Age 2, shortly after release. You guys are discussing the rotting corpse of a thing that had a bullet put in its head 13 years ago.
It is impressive I suppose, that something that's been dead for 13 years still manages to churn out shit and not go under.
I guess Blackrock money is akin to necromancy.
 

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