Whisky
The Solution
I'm still holding out for a full party creation mod. That would ruin the last bit of multiplayer-ishness, besides that Dragon thing.
I just want to be able to make my Primary Pawn a Hybrid Class...
I'm still holding out for a full party creation mod. That would ruin the last bit of multiplayer-ishness, besides that Dragon thing.
Anyone who's beaten the game knows the real reason those monsters can do that:I'm pretty sure that's why Capcom added in monsters that can just "Roar" and kill pawns - because well made Pawns are amazing.
It would be great if someone could rework the inventory UI too and the shop buy/sell interface.
I guess but I would love to at least be able to see more than 10 items at a time, maybe the ability to mouse scroll through the inventory instead if having to use keyboard etc. It's not like you have to use a mod if it comes out.
it works on my toaster if I play it play it windowed with all settings low on 800x600 and capped at 30fps
It still plays smoother than the console version
By the way, I wanted to comment that after playing Witchery stuff, Risen, etc. I'm really glad to hear there's no roll button in DD.Here's a tip. There are indeed many mobility abilities, but simply walking in a tiny circle can avoid lots of monster attack. Pretend its a soccer match and you are dribbling someone.- the combat is a bit strange, I like it but the lack of a dodge or roll button is really grating, I suspect there are abilities later on to help with that but at the start it's really frustrating watching attacks go through a slow wind up and being completely unable to move out of the way, the whole thing is much more about insider monster knowledge and positioning over reflexes (at least in the early stages)
By the way, I wanted to comment that after playing Witchery stuff, Risen, etc. I'm really glad to hear there's no roll button in DD.
Speaking as the world’s worst Dark Souls player, the mere idea of playing Dragon’s Dogma gave me a deep case of The Fear. Especially for a review. “Well, the first boss is quite impressive,” I could imagine myself typing in shame. “I’m sure whatever he’s guarding is probably pretty neat too. Um. Metacritic says people liked it!”
The larger enemies also tend to take forever due to needing the HP to endure four characters beating on them simultaneously, with all the weapon effects and movement making the battles irritating rather than epic. A fight with a golem really wore me down, not for being difficult, but for his last voonerable spot (a subtle giant pink crystal) being in his clenched fist and so almost impossible to actually land a hit on.
Dragon’s Dogma’s big flaw is that in trying to draw from so many different inspirations, it can’t help but fall short of them. Even if we ignore The Witcher 3 out of deference to its release date, it’s far more a Risen than a Skyrim, it doesn’t commit enough to really be Shadow of the Colossus in anything more than a ‘the climbing mechanic is a bit Shadow of the Colossus’, its monster hunting is no Monster Hunter, it doesn’t have the raw focus and deep sublety of Dark Souls, and what little plot it offers after the intro comes so late as for the set-up to be forgotten. It involved a dragon and… a dog’s mother? Something like that. Oh, hey, killed enough ogres to unlock a reward!
Shoulda stopped reading right there.Speaking as the world’s worst Dark Souls player
The issue isn't about gameyness, I mean in DD you wield swords the 2 times the size of your body, launch people 10 feet into the air with your attacks and teleport/slide around in combat. I can understand not enjoying rolling but don't pretend its about 'realism'.Yeah speaking of gamey systems having Geralt running around in full armor and two bigass swords while dodging like a squirel is the defintion of gamey to me. The could have learned sonething from this game with way you can have a blocking system that has fun believable tactics for breaking an opponets guard or countering his attacks