It will be present, Itsuno mentioned it in some interview. Only thing that won't be in is smaller characters being able to access areas that bigger characters can't, but I think that only happened in just one location in the first game anyway.I could be wrong though and even if it's true I don't know if that mechanic will be present in DD2 either.As far as we know, not really. Tall characters are ideal for warriors both for the reach and the ability of carrying more weight, as Warriors' weapons were the heaviest in DD1 and probably still are in DD2. Shorter character I think work better for vocations that wants to avoid damage, doesn't really care too much about range in the first place and prefer to recover stamina fast instead of having a lot, none which applies to warrior except maybe the last one, which we cannot know till the game releases and we see how Warrior's actions consume stamina.So is there any reason not to raise your dude to the maximum height if he's going to be a two-handed warrior, other than for superluous cosmetic purposes? Ideally you'd want him to be as tall and swol as humanly possible correct?
The only practical reason for not picking the maximum height I could see is that you want to have a smaller hitbox to so you get hit less, but seeing Warriors' kit that probably won't matter much.
That Lovejoy is a pretty cool fella.
Monster Hunter Rise is on the RE engine and that game runs like butter. It's obviously way less demanding but I was hitting 100+ FPS on my midrange rig.Exoprimal, the only other RE Engine title I can think of that somewhat matches the open world nature of Dragon's Dogma was... passable in terms of performance, I guess?
Monster Hunter Rise is on the RE engine and that game runs like butter.
The cat race is responsible for 99% of the cursed custom characters.Hey guys!
It's Minsc and Boo!
Also people's attempts to re-create BG3 characters in DD2 end up looking better than BG3 characters themselves.
Hey guys!
It's Minsc and Boo!
Yeah very true. Most stuff chugs on my rig in 2560x1440 though and it did just fine.Monster Hunter Rise is on the RE engine and that game runs like butter.
Well, it was a Switch game originally, no? It also looks nothing like DD2 from what we've seen.
This game seems like it will be more demanding than it has any right to be, but your brother's GPU was probably simply on its way out.And the character creator just killed my brother's GPU (RX480 8GB. He was waiting to replace it, has a CPU with an integral graphics, and I have my old identical card in a box he can borrow while he waits so this is more annoying than pissed off).
I stand by my comments that this is going to be a Cyberpunk 2077 level trashfire.
Thanks for letting us know!I'm giving this a pass. Waiting for this game's Dark Arisen seems like the most sensible move to me. I'm also swamped with 2024 releases.
Shit, me too I'm starting to feel uneasy. The vocations themselves are looking better each trailer with more actions and in this one they even shown how some of them combo. But is the lack of enemy variety what is starting to worry me. Most of the ones shown so far are returnees and even though some have been clearly improved like the goblins with new behaviors, base DD1 had also the issue of a small bestiary, and now the world is even bigger, so it could make the problem more noticeable. Of course things like bandits will be in, even if they are not shown and some monsters we know are in haven't me mentioned (Sphinx and Liches for example), so at least the trailer isn't supposed to show all monsters the game has.Gonna be honest, the only thing this marketing campaign has manged to convince me of is that all the game has to offer has already been shown
Why the butthurt?Thanks for letting us know!I'm giving this a pass. Waiting for this game's Dark Arisen seems like the most sensible move to me. I'm also swamped with 2024 releases.
No butthurt. Just thanking you for keeping us abreast of your game purchasing choices! Good luck on getting through your 2024 releases.Why the butthurt?
Same here, I'm more concerned than excited. First, the performance will probably be terrible. Then there's the gameplay, which doesn't seem much different from DD1, with reports of lots of fighting while traveling and it getting repetitive quickly. Additionally, the character creator hints at a "modern" narrative that disallows oversexualization of women, so none of them are portrayed as attractive, and there are no short characters due to potential controversies. Japanese fantasy used to be more akin to Berserk, with horrifying content intentionally included to slowly build unease like a good horror book, true dark fantasy. Dragon's Dogma drew inspiration from that manga, while I didn't expect the same level of content, I fear we'll get something completely neutered, much like Starfield.Shit, me too I'm starting to feel uneasy. The vocations themselves are looking better each trailer with more actions and in this one they even shown how some of them combo. But is the lack of enemy variety what is starting to worry me. Most of the ones shown so far are returnees and even though some have been clearly improved like the goblins with new behaviors, base DD1 had also the issue of a small bestiary, and now the world is even bigger, so it could make the problem more noticeable. Of course things like bandits will be in, even if they are not shown and some monsters we know are in haven't me mentioned (Sphinx and Liches for example), so at least the trailer isn't supposed to show all monsters the game has.Gonna be honest, the only thing this marketing campaign has manged to convince me of is that all the game has to offer has already been shown
The only reassurance we have is what Itsuno said about wanting to surprise the players and keep as much as possible secret before release in some interviews.