Skinwalker
*meows in an empty room*
Is it still shit?
I've died a few times, either due to me venturing into areas I probably shouldn't be or because I'm a cheapass and don't rest nearly as much as I should. I currently have my hp bar reduced by 3 quarters.How are people finding the difficulty? I've seen numerous people say it is way too easy but I've watched a few streamers and I've seen a few dozen deaths already. Some of them being one-shot.
I believe this will work for anyone on a RX5000+/RTX series GPU. HUD flickers but it's probably worth it if it doubles your frame rate.
How are people finding the difficulty? I've seen numerous people say it is way too easy but I've watched a few streamers and I've seen a few dozen deaths already. Some of them being one-shot.
started as archer and sometimes had a hard time when boss monsters focused on me. the minotaur and griffin could reliably one shot me with their charge attacks. however, i since maxed out archer and switched to warrior and the damage values shrunk immensely. if you are a clumsy, retarded alcoholic like me you will find the level design and movement system to be deadlier than any of the enemies.How are people finding the difficulty? I've seen numerous people say it is way too easy but I've watched a few streamers and I've seen a few dozen deaths already. Some of them being one-shot.
How exactly? Everything is so generic and janky.DD still remains the only game to give me any fantastical "wonder" feeling like Morrowind did 20+ years ago.
There's many games that do the whole call to adventure thing well. Dragon's Dogma is one of the few that I've played that feels like a fairytale, gay as that is.How exactly? Everything is so generic and janky.
I think that's part of the reason why it feels like a fairytale. It's give off an uncanny valley vibe, but in a good way.There's nothing I saw in my playtime that made me feel like I was in a living, breathing world, or even a unique one. Even the idea of pawns themselves, a core gameplay mechanic, feels underdeveloped lorewise.
I have ice on my sword, on smaller enemies after about 4-5 hits they'll start to freeze; this led to an unintended self-own earlier when I hit a slime and got frozen inside itHow are status effects this time around? I recall poison doing basically no damage to enemies in the first game, same with burning. OTOH Petrify was a super easy instakill on some enemies and slow was incredibly strong.
So your pawn is now a trans "woman"?You can change your pawns sex and appearance but not the name. Fucking christ. Vavilov can be considered a feminine name right? I mean I'm not familiar with russian names but it sounds like it could possibly be feminine. Anyways she kind of looks a little like Vera Farmiga. I'll take it.
no. in russian most surnames are gendered, so in woman case it should be vavilovA.Vavilov can be considered a feminine name right?
How exactly? Everything is so generic and janky.DD still remains the only game to give me any fantastical "wonder" feeling like Morrowind did 20+ years ago.
There's nothing I saw in my playtime that made me feel like I was in a living, breathing world, or even a unique one. Even the idea of pawns themselves, a core gameplay mechanic, feels underdeveloped lorewise.
"with you and your party of bros venturing into strange wilds and battling giant monsters"Game runs like booty, but it's awesome. DD still remains the only game to give me any fantastical "wonder" feeling like Morrowind did 20+ years ago. It's also the closest thing to a Lord of the Rings-esque experience, with you and your party of bros venturing into strange wilds and battling giant monsters.
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He talks about immersion and you ask about multiplayer, where nobody respects the fantasy, everybody fools around, don't do what they're supposed to because it's all a joke to them, spam dialogue hotkeys..."with you and your party of bros venturing into strange wilds and battling giant monsters"Game runs like booty, but it's awesome. DD still remains the only game to give me any fantastical "wonder" feeling like Morrowind did 20+ years ago. It's also the closest thing to a Lord of the Rings-esque experience, with you and your party of bros venturing into strange wilds and battling giant monsters.
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But why the game doesn't have multiplayer?
Yeah I had a similar problem, it's quite annoying and I'm starting to think I DON'T want pawns with quest knowledge lolFound a minor design oversight with the pawn assistance system.
Pawns have the ability to help you deal with minor environmental obstacles or lead you to chests or stones they've encountered with their player. So that's nice. Except, if a pawn has active quest help enabled, they will almost always take precedence over the pawn trying to boost you to a ledge, because both respond to the "Go!" command.
It kinda goes like this.
Pawn A(ngela White): Master, would you want me to give you a blowjob/help you reach that chest?
Player Character: Go!
Pawn B(itch, who asked?!): Forsooth, ye olde quest location clearly marked on ye map lies over yonder. Follow me!
Do they bitch about it, saying we need more men, or do they cheer?My pawns realize everyone in the party are women
Not really, but apparently if your party is all male they accuse you of being a fag.Do they bitch about it, saying we need more men, or do they cheer?My pawns realize everyone in the party are women
Feel like it doesn't need to be said, but consoles still hold the things we want back as much, because the devs always prioritize graphical fidelity, push the hardware as much as they can for visuals. It's not like the original Dragon's Dogma couldn't have had those simulation things you talked about. (Never played Stalker.) Or growing vegetation, forest fires, seasons and elaborate destruction, to use random examples.but I was hoping we'd get more simulation now that the consoles aren't holding things back as much as they were during the PS3/360 era.
he said "bros", not "random retards jumping and rolling around""with you and your party of bros venturing into strange wilds and battling giant monsters"Game runs like booty, but it's awesome. DD still remains the only game to give me any fantastical "wonder" feeling like Morrowind did 20+ years ago. It's also the closest thing to a Lord of the Rings-esque experience, with you and your party of bros venturing into strange wilds and battling giant monsters.
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But why the game doesn't have multiplayer?
Difficulty would be much more harder if you couldn't heal yourself up again with healing items, even though your HP is 0.How are people finding the difficulty? I've seen numerous people say it is way too easy but I've watched a few streamers and I've seen a few dozen deaths already. Some of them being one-shot.
It also doubles your latency and has minor artefacts. It's not worth it even if implemented properly. Cut the framegen crap.I believe this will work for anyone on a RX5000+/RTX series GPU. HUD flickers but it's probably worth it if it doubles your frame rate.