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Dragon's Dogma II - "They’re masterworks, all – you can’t go wrong"

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,571
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
A great deal of the charm of DD1 was going in blind and having to figure things out, possibly with tips from your pawns
Maybe it was just me but a lot of the quest chains felt obtuse.
It wasn't just you, but I beat the game a few times before I ever looked any of that up. The things you're (probably) talking about are all optional, so it's not like you hit a progress block.

Imo, the best part of DD1 wasn't about quest lines or story, which is why I didn't even consider that. It was about moving through the world and learning what the different monsters were like, figuring out how to fight them, etc. For example, fighting saurians is a bitch at low levels if you don't know their weaknesses.
 

Spike

Educated
Joined
Apr 6, 2023
Messages
962
A great deal of the charm of DD1 was going in blind and having to figure things out, possibly with tips from your pawns
Maybe it was just me but a lot of the quest chains felt obtuse.
It wasn't just you, but I beat the game a few times before I ever looked any of that up. The things you're (probably) talking about are all optional, so it's not like you hit a progress block.

Imo, the best part of DD1 wasn't about quest lines or story, which is why I didn't even consider that. It was about moving through the world and learning what the different monsters were like, figuring out how to fight them, etc. For example, fighting saurians is a bitch at low levels if you don't know their weaknesses.
Goblins ill like fire!
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,129
A great deal of the charm of DD1 was going in blind and having to figure things out, possibly with tips from your pawns
Maybe it was just me but a lot of the quest chains felt obtuse.
It wasn't just you, but I beat the game a few times before I ever looked any of that up. The things you're (probably) talking about are all optional, so it's not like you hit a progress block.

Imo, the best part of DD1 wasn't about quest lines or story, which is why I didn't even consider that. It was about moving through the world and learning what the different monsters were like, figuring out how to fight them, etc. For example, fighting saurians is a bitch at low levels if you don't know their weaknesses.
Goblins ill like fire!
ACTUALLY, goblins are as "weak" to fire as they are to any other damage type, save dark.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,571
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
A great deal of the charm of DD1 was going in blind and having to figure things out, possibly with tips from your pawns
Maybe it was just me but a lot of the quest chains felt obtuse.
It wasn't just you, but I beat the game a few times before I ever looked any of that up. The things you're (probably) talking about are all optional, so it's not like you hit a progress block.

Imo, the best part of DD1 wasn't about quest lines or story, which is why I didn't even consider that. It was about moving through the world and learning what the different monsters were like, figuring out how to fight them, etc. For example, fighting saurians is a bitch at low levels if you don't know their weaknesses.
Goblins ill like fire!
ACTUALLY, goblins are as "weak" to fire as they are to any other damage type, save dark.
ACKSHYUALLY the pawns never say goblins are "weak" to fire, they say that goblins "ill like" fire. This is to say that goblins like being set on fire about as much as you would. In my experience this has been true.
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
486
It would be funny if pawns could deceive you once in a while by giving bullshit advice then laughing at your failure. Or better yet, if your pawn could deceive other players then tell you about his evil deeds once he is back from "helping" others.
"T'was a masterwork of treachery, master. The fool tried to freeze the troll, except the troll was yours truly all along."
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,663
Location
Canada
Dragon's dogma was pretty cool, but the best part about it was using someone's sidekick for several hours and then rating it one star with a rotten gift and then reading online posts where people have a nervous breakdown about people doing that to them, ruining their perfect scores. Then I sit there and imagine it was my actions that caused their post. Ahhhh, one of the finest pleasures of life.
 

Turn_BASED

Educated
Joined
Jul 2, 2022
Messages
258
This new warrior gameplay brings a real “unrealistic” vibe that the Gay Nerd portion of the fanbase doesn’t like.

To wit:

“I sincerely wish it isnt that slow. In IRL, greatswords are never that heaby, they only weigh 7 kilos at the heaviest. You can wield greatswords the same way you can use longswords; DD1 was somewhat the closest it can get, but now they are getting for away from it.

I'm not exactly rooting for realism, but every game gets greatswords a bad rep. MH and Darksouls greatswords are slow, and now DD too?”

-KazeArqaz, Redditor, cuckold, europoor (kilos? Really?? Lmaoo)
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
486
I want a 200 lbs gigasword to cleave enemies in half by the dozen, à la Guts.
I guess it would be too much gore, but it would be cool to have enemies really be cut to pieces. It is always so satisfying in Monster Hunter when you finally cut off a body part of a monster. Or in the Infinity Engine games when you overkill an enemy and you hear a big "chomp", with pieces of meat flying everywhere.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
Gameplay dump

Sorcerer


Warrior


Unarmed


Skills





Sorcerer: seems like you can change the element of spell (like Frigor or Miasma) to be a different element.
 
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