Catacombs
Arcane
- Joined
- Aug 10, 2017
- Messages
- 6,081
That's always the coup de grâceI figured I'd try talking about politics
That's always the coup de grâceI figured I'd try talking about politics
The Steam client needs just a few mods/patches to be better than the classic client; and I've already gotten my principled 1 hour of fun for 1 dollar paid.Imagine paying for dwarf fortress
imgine paying for tranny dwarves
you cant make this shit up lmao
I think the way saves work, you need to generate a new world for these to apply. I haven't bothered to mod them out, but probably will in the future. I don't mind black dwarves though, easier to tell them at a glance if there's color variance.I modded out all the sexual aberrations with the [ORIENTATION] tag Seigneur Locklear posted. My eyes glazed over a few times so hopefully I didn't give worms any ideas.
The above will for example result in 5 to 1 male dwarf ratio.creature_standard.txt
[CASTE:FEMALE]
[FEMALE]
[POP_RATIO:20]
[CASTE: MALE]
[MALE]
[POP_RATIO:100]
entity_default.txt
[TISSUE_STYLE:HAIR]
[TS_MAINTAIN_LENGTH:100:NONE] < this one is added in
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
On the note of modding, if you guys want a more Tolkinesque fortress
Does this increase overall homosexuality of the fortress?The above will for example result in 5 to 1 male dwarf ratio.
Depends on if you have goats.Does this increase overall homosexuality of the fortress?The above will for example result in 5 to 1 male dwarf ratio.
From the point that I stopped playing DF, every update has actively made the "Fortress mode" actively worse.
Instead of improving the fortress experience, the dev went full on his "open-ended "story generator"" and adventure mode. Which is cool, but the majority of players came for the fortress and never even touched the adventure mode. And lo and behold, the Steam version comes Fortress first. Wonder why?
The developer pushes boundaries by implementing things like "short and long term memories" for dorfs, yet the game still bogs down to a slideshow even with modern tech. You can send raiding parties outside of the fort, yet military management is still nightmare material.
What the game (fortress mode) really needs is an editor and "redux" version. No 300 types of leather on the UI, if leather has no special properties, it is leather. If you want cosmetics, dye it - voila, you have black leather. No 600 Z-levels on the map. Cut out the superficial annoyances and focus on the core features: building the fort, sieges and dorf management.
Once the game runs well with large fortress and all the production and military can be comfortably managed, then you can think of adding more things to manage for the end game.
But slim chance of that ever happening. I can't fault Toady-fuck for doing what he likes to do, if that's what keeps his motivation up, good for him. But seeing how misaligned the vision for "Dwarf Fortress" is, I wouldn't give him a dime.
He does check a few of the boxes, and he's severely autistic and surrounded with weirdos. But still, I doubt it.Tarn will be post-op within two years, bet me.
You guys still playin this? How's it goin? Show your fortresses!
That happened in my tests too with my usual Bash script.You guys still playin this? How's it goin? Show your fortresses!
I’m working on it, my de-homosexualization mod is now breaking the sprites of a bunch of animals and I have to either fix it or only apply it to Dwarves/Elves/Humans/Goblins.
(remove elf racism as per kitfox policy, mention new animal products restriction)