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Dying Light 2 Stay Human - zombie survival with choice & consequence

Roguey

Codex Staff
Staff Member
Sawyerite
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I’ve played a bit of Dying Light 2 and it has *way* more of an RPG feel than the first game did. It has an Obsidian-Bethesda vibe to it in the way quests and characters are presented, which I really didn’t expect. I would guess that ‘style’ lead to the longer play time.

Isn't Chris Avelone behind this as lead writer or something? it dont surprise me it has an RPG feeling, dudes behind some of the best RPG's to date.

Yes, when playing it I was like ‘wow this is so clearly Chris Avellone’. He’s no longer associated with the project, though.

:hmmm:
 

fantadomat

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Edgy Vatnik Wumao
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That sounds like some serious open world bloat.
Go collect 500 buttplugs from trans zombies yo.

I know that number is bs but years ago they said that DL2 will be shorter but offer more replayability than most games. Was this concept scrapped?

It is pretty bad concept,normal people don't like replaying 50 hours of drab only to see 1 hour of new shit. The best option is to have a most of your content open in the game. PB games are pretty good of making a decent gated content that feels right to be gated.
 
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Quillon

Arcane
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Dec 15, 2016
Messages
5,229
The footage from this game(of there is a lot) looks very bland & doesn't look exciting at all & they are trying to market the shit out it copying from CP77 but I don't the reception to that not nearly as good as it was for CP. But I enjoyed the first game a lot apart from its story so unless this is an unfinished mess only the gameplay would be enough for this not to be flop.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It's 500 hours because of the added realism of spraining your foot while doing free running stuff. So instead of jumping from roof to roof, you have to hobble around and walk the stairs.

(That is what happened to me when I tried. Almost broke my arm and wrecked my foot :) )
 

vota DC

Augur
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Aug 23, 2016
Messages
2,267
500 hours because every quest have a solution based on the faction. Means little more than 150 hours.
 

vibehunter

Learned
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I am far from a completionist so the 500 hours claim doesn’t really bother me. 60 hours of side quests could still be pretty damn awful though.
 

Roguey

Codex Staff
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I’ve played a bit of Dying Light 2 and it has *way* more of an RPG feel than the first game did. It has an Obsidian-Bethesda vibe to it in the way quests and characters are presented, which I really didn’t expect. I would guess that ‘style’ lead to the longer play time.

Isn't Chris Avelone behind this as lead writer or something? it dont surprise me it has an RPG feeling, dudes behind some of the best RPG's to date.

Yes, when playing it I was like ‘wow this is so clearly Chris Avellone’. He’s no longer associated with the project, though.

:hmmm:
Someone's mad.

Chris Avellone said:
Can you give the actual writers credit instead? There's nothing of mine in Dying Light 2, and I'd hate for the actual writers and designers who did the work to be diminished by implying it was me (I can guarantee it isn't).

There's also another issue with this, but I sent it to you via email and emailed the Techland CEO so you could process it and be aware of it - but giving credit where credit is due is the best start, especially when the team worked so hard. ;)

Wonder what kind of issue he's referring to? Anyway apparently the CEO didn't take it well.
https://twitter.com/ChrisAvellone/status/1480997764557197313

That moment where you have to remind a CEO what a contract is and what's in it Oh games industry, you so crazy!
 

BruceVC

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South Africa, Cape Town
30h for the main quest line and 470h shitty quests that all the same. Fixed

Yeah, not that far off.


Im a big fan of DY1, I have played most Zombie killing games like Dead State and Dead Island and they all good but DY1 is my favorite and Im very excited about DY2

And Im glad they clarified this " narrative length " debate because now we know what they meant :salute:
 

Cyberarmy

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Divinity: Original Sin 2
Even Pathfinder Kingmaker brought me to my knees after only 100-110 hours. I'm truly fearful of what 500 hours would do to my fragile AADD psyche here.

Assassins Creed Valhalla has a long campaing, a huge map with full of shitty collecitables and many secret things. And can be fully completed in 90-100 hours.

Dying Light 2 truly terrifies me
 

Infinitron

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It's happening! The final episode of our Dying 2 Know show is live! Join us for some co-op and console sneak peeks, and see what the game looks like less than a month before the release!

Pre-order Dying Light 2: http://bit.ly/PreorderDL2YT

Chapters:
0:00 Intro
1:53 UGC Contest Update
2:55 Co-op Sneak Peek
4:40 TechlandGG Update
5:33 Reviews
6:05 Console Gameplay Sneak Peek
7:16 Developer Diaries
11:22 Thank you!
12:41 Meet Lawan
13:48 The Reason - Gameplay
17:25 We Are Proud!
18:53 The City
 

Ranselknulf

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
This game looks like it might be fun.

Is there base building or anything like that in this game, ie fortifying a building you find or such, or is the game simply action adventure. Ie.. run arond kill zombies and search for stuff along the way.

Once you "clear" an area do zombies come back?

I read a review that the game is a "sandbox," but that has many different definitions.

I'm interested in playing this game co-op with 2 or 3 people, so this seems to be something I'd enjoy, but I wanted to get some feedback before I throw shekels at it.

edit.. to be clear, I give fuck all about story or worldbuilding, although its a nice bonus if it has it.

Fighting games like this need a story about as much as a porn flick needs a story.

I just want to kill zombies and fight monsters with bros.
 

Justicar

Dead game
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Afghanistan
This game looks like it might be fun.

Is there base building or anything like that in this game, ie fortifying a building you find or such, or is the game simply action adventure. Ie.. run arond kill zombies and search for stuff along the way.

Once you "clear" an area do zombies come back?

I read a review that the game is a "sandbox," but that has many different definitions.

1. In the first games you cleared structures to establish save zone where you could save the game and wait out the night (very dangerous zombies come out at night) in the second one they imrpoved on this you can establish safe zones and assign some structures to defferent groups for special bonuses and faction rep.

2. They return only safe zones are truly safe.

3. Dunno

4. I only played dying light with one friend but the singleplayer mode is fun and its even more fun with a friend
 

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