^
That is some serious bullshit, and I guess the progression of From turning Dark Souls into Dodge Souls and building the meta around it.
Good thing I despise rolling as a mechanic in these games and go full block bro.
Bad news that From is clearly doubling down on roll/dodge for every game now.
You could argue that playing around dodge rolls and player expectations was the natural evolution of Souls combat if their goal was to make it increasingly difficult, but that just begs the question if this was necessary in the first place. Time has proven that people are willing to buy the next From game regardless of whether or not it's more difficult than the previous instalment.
Personally I want to say that I can tolerate
some of the delayed attacks various bosses and enemies have, but when it becomes too abundant it just starts to feel like the developers are metagaming too much. For fuck sake, even regular crab enemies have a delayed swipe attack.
Memorising attack patterns and responding appropriately has always been a core part of the games' combat, but I dislike moving even further away from reaction and intuition based gameplay in favour of raw memorisation.