Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,594
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Well, I'm still messing around with attempts at video capture. Thanks everyone who offered suggestions. NVidia overlay capture seems to work pretty well, other than the contrast and colour settings are out of whack I think. I'll have to keep mucking with it, maybe try turning HDR back on and see if it transfers over or something.

Anyway, here are the fruits of my incompetence. I haven't tried watching them on YT yet and I've never uploaded anything before, but I assume it worked. If it didn't, feel free to bite me.

EDIT: Oh yeah, the first video is what I was trying to record last night using the XBox thing and the second of the dragon was using the Nvidia program.





EDIT 2: Apparently the contrast thing is HDR interference even though I turned it off in the game, I have to disable it entirely in Windows. Which means that now all my settings have to be readjusted to display properly. Anyway, if anyone else is having this issue, try disabling HDR and go from there.
 
Last edited:

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,945
Location
Wandering the world randomly in search of maps
Bwahahaha. Suck my dick and balls tree.

vewNlnS.jpg

ax12vjA.jpg
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,945
Location
Wandering the world randomly in search of maps
Given that every souls game the thing that makes you stronk is also responsible for all the bad things in the world, I figured the end boss would either be Marika or the tree itself.

Didn't expect both though.

Game kinda reminded me of SMT Nocturne; several lame "ideology" endings that are basically the same, one good(-ish) ending and one fuck it all ending.

Overall very fun but by far the easiest souls game. Stormveil was the hardest dungeon and Godrick the hardest mandatory boss. I recall being worried about DS3 rollspam bosses but that ended up being very far from the truth. I beat every story boss in 1-2 tries, even the last one.
 
Joined
Dec 17, 2013
Messages
5,392
Alright boys, I know you've been clamoring for watching Porky in action, here is me taking out Morgott the Omen King, using only a strength build with a greatshield and a physical damage weapon. No summons, no extra damage types on the weapon, no rolling or jumping or other silly shit, just medieval style combat, behold the glory:




Actually this guy was pretty tough, took me about an hour worth of runs to finally get him. First phase is not too bad, but second phase he goes fucking berserk. I had trouble timing his blood sword skewer, since it goes through blocks, and when his health gets down, he just goes retardedly berserk, 20 attacks in a row, and mixed damage, so I can't even fully block it. Finally got him with 3 straight poise breakages using guard counter exclusively. The timing on those is hard, since if you use guard counter in the middle of his combos, you will die easily.
 

SumDrunkGuy

Guest
Which brings me to how few armor sets there are in the game that is based entirely upon armor sets.
What? there are ton of armors in this game, the main problem is that most are ugly aff and overdesigned.

Armor | Elden Ring Wiki (fextralife.com)

In fact I'm not sure there's any RPG out there with more unique sets (ie not counting games with diablo like loot where you incrementally get the same armor over and over with +1 stat) than Elden Ring.
Still, it's a ton of armor sets.. and just 3 or 4 that aren't eyesores.

Most of which are just the same armor recolored/tweaked. I'm sure it has more sets than Dark Souls 2 but in a game entirely based on builds I want more customization for the sets we do have. It's boring. I see everyone using the same shit. I had to strip naked and wear mushrooms to feel different and then people still did that.

Reminder that Dark Souls 2 was the last game to let you upgrade your armor. Thank Hackazaki for that. He is the cancer of From Software.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Alright boys, I know you've been clamoring for watching Porky in action, here is me taking out Morgott the Omen King, using only a strength build with a greatshield and a physical damage weapon. No summons, no extra damage types on the weapon, no rolling or jumping or other silly shit, just medieval style combat, behold the glory:
Based Porky never hitting circle, not even by mistake. A true gentleman and connoisseur. :obviously:

The gameplay clearly is the pinnacle of skill and masculinity, so I can only give technical advice: try to disable Steam overlay, most of the times it greatly helps with performances.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Alright boys, I know you've been clamoring for watching Porky in action, here is me taking out Morgott the Omen King, using only a strength build with a greatshield and a physical damage weapon. No summons, no extra damage types on the weapon, no rolling or jumping or other silly shit, just medieval style combat, behold the glory:




Actually this guy was pretty tough, took me about an hour worth of runs to finally get him. First phase is not too bad, but second phase he goes fucking berserk. I had trouble timing his blood sword skewer, since it goes through blocks, and when his health gets down, he just goes retardedly berserk, 20 attacks in a row, and mixed damage, so I can't even fully block it. Finally got him with 3 straight poise breakages using guard counter exclusively. The timing on those is hard, since if you use guard counter in the middle of his combos, you will die easily.

What a shamefur disprey. Where's your upgraded Fingerprint shield? And the talisman that gives you extra guarding boost so that blocking takes no stamina? And your bleed weapon of choice? And your Swarm of flies? And magic glintblade? And mimic tear or tiche? You shame your ancestors. For such a fat porky, you failed to attain proper cheese mastery.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Lmao, what's with Altus Plateu. It's WAAAAAAY easier than Caelid, and this is supposed to be after that?

It's even easier than Luria for that matter. In fact i just found a boss up north that's basically a repeat of a mook you meet in Luria where Varre is. He died in a nano second (the aformentioned mook in Luria lasted longer). The blood dogs around the area were WAY scarier and i was expecting a tough boss battle but nope.

They seriously need to rebalance this area considering all the fuss they made about getting here. It's like i'm back in Limegrave.
 
Last edited:

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,452
Location
Dutchland
Lmao, what's with Altus Plateu. It's WAAAAAAY easier than Caelid, and this is supposed to be after that?
Yeah, it seems so. There's a cave system in Caelid that opens with an enemy that is one of the tankiest motherfuckers I've faced so far, and compared to him the boss of that area was peanuts. Even the first few bosses I fought in Altus (one story, the rest are dungeon or field bosses) weren't as tough as that thing.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
BTW, i'm up in the north and i found a mesage next to a wind mill that said "ah, madness ahead, therefore visions of giant"

I definitely chuckled at that.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,515
Location
The Eye of Terror
Alright boys, I know you've been clamoring for watching Porky in action, here is me taking out Morgott the Omen King, using only a strength build with a greatshield and a physical damage weapon. No summons, no extra damage types on the weapon, no rolling or jumping or other silly shit, just medieval style combat, behold the glory:




Actually this guy was pretty tough, took me about an hour worth of runs to finally get him. First phase is not too bad, but second phase he goes fucking berserk. I had trouble timing his blood sword skewer, since it goes through blocks, and when his health gets down, he just goes retardedly berserk, 20 attacks in a row, and mixed damage, so I can't even fully block it. Finally got him with 3 straight poise breakages using guard counter exclusively. The timing on those is hard, since if you use guard counter in the middle of his combos, you will die easily.

You might have died to Pinwheel in ages past, but that was some sexy shit. T'was nobly fought and please post more boss kills, it's rare to see a straight sword and board enjoyer out there. :salute:

Actually makes me want to try a greatshield shield build too.
 
Last edited:

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
Alright boys, I know you've been clamoring for watching Porky in action, here is me taking out Morgott the Omen King, using only a strength build with a greatshield and a physical damage weapon. No summons, no extra damage types on the weapon, no rolling or jumping or other silly shit, just medieval style combat, behold the glory:




Actually this guy was pretty tough, took me about an hour worth of runs to finally get him. First phase is not too bad, but second phase he goes fucking berserk. I had trouble timing his blood sword skewer, since it goes through blocks, and when his health gets down, he just goes retardedly berserk, 20 attacks in a row, and mixed damage, so I can't even fully block it. Finally got him with 3 straight poise breakages using guard counter exclusively. The timing on those is hard, since if you use guard counter in the middle of his combos, you will die easily.

Why are you using such a shit sword?
 
Joined
Dec 17, 2013
Messages
5,392
What a shamefur disprey. Where's your upgraded Fingerprint shield? And the talisman that gives you extra guarding boost so that blocking takes no stamina?

I am actually using the Greatshield Talisman, and I might have to resort to Fingerprint shield in late game, if the last bosses are really bad, but ideally I want to avoid it. I think the last patch might have done away with 100 Guard boost anyway, which is good, I think it's a bad idea from gameplay perspective. Raising the guard boost to where you can withstand full boss attack spams is good, but stopping stamina loss altogether is kinda bad, because then you can just hold the shield up forever, which is not fun.

With stamina loss (as long as its reasonable), you actually have to time your block somewhat, and lower the shield regularly to gain stamina back, as you can see in my video above, which is a more realistic and fun approach.

It's in 1.03 :negative:
I'm not aware of such things as I'm on 1.02. What? Did they nerf it? The shield or the talisman?

The talisman. It raises guard boost by multiplying it by 1.1, but the value is lowered for armaments with higher guard boost ratings, so shouldn't be 100 for fingerprint anymore as far as I understand.

Yeah, it seems so. There's a cave system in Caelid that opens with an enemy that is one of the tankiest motherfuckers I've faced so far, and compared to him the boss of that area was peanuts.

FUCK that cave bear! :rage:


You might have died to Pinwheel in ages past, but that was some sexy shit. T'was nobly fought and please post more boss kills, it's rare to see a straight sword and board enjoyer out there. :salute:

Actually makes me want to try a greatshield shield build too.

Guard counters bring a lot of fun to sword and board in ER. It's a high risk/reward move within that build context. High risk because it has a longer recovery and higher stamina cost than a regular fast attack, so if you don't pick the right spot, you will get hit hard against tougher enemies, but aside from higher damage, several guard counters in quick succession will bring most enemies to their knees.

Alright boys, I know you've been clamoring for watching Porky in action, here is me taking out Morgott the Omen King, using only a strength build with a greatshield and a physical damage weapon. No summons, no extra damage types on the weapon, no rolling or jumping or other silly shit, just medieval style combat, behold the glory:




Actually this guy was pretty tough, took me about an hour worth of runs to finally get him. First phase is not too bad, but second phase he goes fucking berserk. I had trouble timing his blood sword skewer, since it goes through blocks, and when his health gets down, he just goes retardedly berserk, 20 attacks in a row, and mixed damage, so I can't even fully block it. Finally got him with 3 straight poise breakages using guard counter exclusively. The timing on those is hard, since if you use guard counter in the middle of his combos, you will die easily.

Why are you using such a shit sword?


For the move-set. Unfortunately, From Software has a huge sword fetish, so while there are 50,000 Greatswords and Colossal Swords in the game, there are very few one-handed swords, and most of them suck. Most of my testing was done before the latest patch, but I would test out every sword that dropped, and while they look nice, most of them have absolute shit move-sets, the slowness of attacks being the major issue. In ER, most powerful enemies attack super fast, so you can't afford to have slow attacks as a shield build. You need something that can hit fast, and then you can block again with the shield. The one-handed sword I am using is perfect for that.

Its range kinda sucks, but it's ok with good footwork and positioning. And if you upgrade it enough, the damage is decent enough.
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,515
Location
The Eye of Terror
:fuuyeah:
:kingcomrade:

Show Spoiler
PZPCZcv.png
Solo kill too, my dignity is restored.

Will write some more later, but in the meantime, so long and thanks for the ride, would rage again :hero:

In the end, my dreams of killing a god with the Godslayer's Sword were shattered by the extreme randomness of the endless SPAM of Radagon. There are some openings to be sure, but they are so few and far between and unreliable to boot that it just wasn't worth dodging 15+ attacks before an opening long enough to use the weapon art presented itself. Even then, he would sometimes teleport away, jump into the air or do his super fast stomp that goes through the hyper armor and interrupts me. So back to the Super Mario Jumping Jack loadout, which felt like taking the training weights off due to how fast it is and meant I could take him down with childish ease and took down the subsequent god down on the second try (the first one was cut short by the arena limit stopping me from dodging his Ring attack. Didn't even know until that moment there was an arena limit). Seriously, that build is so strong already I can't imagine the obscenity that must be the same but with a bleed build.


Overall thoughts about the game:


Unlike a lot of other people, I didn't really feel much fatigue from the size of the world, propably a result of me taking over a month to finish the game. Limgrave/Weeping peninsula were the best open areas, Caelid definitely the worst one, but I don't really get the complaining about Mountaintops of Giants, its physical size is fairly big sure, but the content is small enough that I was done with it in a couple of hours. Sure, the content of each area is mostly copy/pasted, but that didn't seem to bother me all that much and there is enough unique content in each to keep things interesting for me. All the side caves/catacombs were repetitive to be sure, but I treated them like the occasional snack inbetween tackling major content and I somehow enjoyed the dumb lottery of what the boss of each of them would turn out to be.

Would the game have been stronger without all that stuff? Certainly, if only because it forced From to spread the interesting loot over a bajilion different areas, dilluting the enjoyment you get from exploring every nook and crany of the real dungeons and taking precious dev time away from working on the unique content. It's probably a contributing factor to the endless enemy recycling which I didn't mind at first but really hit absurds levels in Haligtree. While theoretically a well designed area in terms of layout, architecture and exploration, it's hopelessly marred by the fact that it seemingly features almost every single enemy type present in the game. Take the Misbegotten Warrior: you first encounter him at the end of a fun little dungeon early on and has a great build up to him. But then you meet him again in Caelid, in Leyendell, in a random cave I've forgotten about, in Consecrated snowfield and finally not once but twice in Haligtree (and probably more that I've forgotten about), each appearance diluting his initial impact until it's a joke to see him again and again and again. Yes of course we had the Taurus and Capra demons reappearing in Dark Souls 1, but at least it was a single area and it made sense to have demons in totally-not-Hell.

That being said, the amount of unique content is absolutely staggering. Of note in particular is the undeground half of the game, large enough and unique enough that it could have reasonably been carved out into a separate DLC and nobody would have noticed had they added a couple of more interesting bosses along the way. The final one is really fun and unique (until it gets idiotically recycled later on) as well as the Dragon you meet in the dream/remembrance, but I struggled to remember what the other bosses were.

Honestly, I can't make up my mind if the negatives outweight the positives. The sheer lenght of the game made for the feeling of an incredible journey, from the lowly maidenless tarnished to the god killing jumping jack monster build I've mentioned before, it nails the feeling of a great odyssey unmatched in other From games. But this came at the cost of serious risks of burn-out that's been evident in many other posters in this thread.


Now, if I didn't get fatigue from the world size, I certainly got fatigue from the end-game bosses. This is certainly due to the way I approached the endgame. I had cleared Farum Azula minus Maliketh but took a break from getting mashed to a pulp by him to do Mogh's area, killed him, came back to kill Maliketh, then cleared Haligtree (worst area in terms of enemy recycling), bashed my head against Malenia for a few days, then straight into Placidusax, Hoarah Loux and the final duo of bosses. At least for me, each of these bosses required a fair amount of time to even just get out of the "What the fuck is happening, why am I already skewered in five different pieces" phase, let alone make any real progress against them. This absolutely put a dent in my motivation to continue, as loading the game meant bashing my head against one boss after another after another.
Lots of people have written already about what makes these bosses so hard or frustrating to fight, so I won't repeat it here, only thing that I would add though is that the sheer spectacle of these fights oftentimes works against the gameplay; in a lot of fights the second phases of the major bosses throws so much shit at your screen (I'm looking at you Mogh and Malenia) that it can make it hard to know what the fuck is happening on your screen and at least for me really overloaded my capacity to react to them.

Overall, I'm really mixed about these late game bosses. On the one hand too many made me give up on soloing them (Mogh, Hoarah Loux and Placidusax made me use the Ashes Spirits, Malenia was the only case of me sumoning some Sunbros) on the other, I've done a lot of sunbroing after beating them and this has helped me really understand them better (to the point that I've essentially soloed most of them for a few crappy hosts; except Malenia, fuck Malenia), to the point that I'm really looking forward to fighting them again and soloing them this time (except Malenia, fuck Malenia).
I think that had they been better spread out along the game and not all crammed into the late game, I wouldn't have found them quite as frustrating as I did. The design, presentation and fighting style of many of them is simply incredible, some of the best From has ever made (even Malenia, but still, fuck Malenia), Hoarah Loux probably being my favourite (great music in the second phase), which is why I have such a hard time making up my mind about them.

But if you have the time, definitely do some sunbroing. I find it incredibly fun (especially when the second summon dies like a chump and you get to flex in front of the host) and there's a lot humble hosts that have no idea how to play the game and need the help of us Munchkins (I've seen way too many guys spamming Rivers of Blood against Radagon, while he's immune to Bleed!!). Boss fights with two people still feel fair most of the time, and summoning several people for the late game bosses is still no sure way to farm Rune Arcs.

Gank bosses, and the the sheer propensity From has for dropping them everywhere with no thought on how they combine together, can go and die in fire though. Seriously From, fuck off with that bullshit, it's like they never actually fought against Smough and Ornstein and understood why that fight is still amongst the best they've ever made.



On the game balance, the variety of viable builds along with their minor variation is fanstastic. There are so many different builds I'd like to try it's not even funny. But there are also so many ways that you can essentially break the game (Moonveil, Rivers of Blood and let's not even get into Mimic shenanigans that I refuse to partake in) that, again, I find myself having trouble making up my mind about it. I can see why Porky wants to stick to his sword and board style, it's simple, straightforward and doesn't feel the slightest bit cheesy; I'm never sure I'm meant to be able to stack damage as high as I can, and I didn't even get into the bleed madness side of the game.



So yeah, not sure if to rate it shit, good for what it is or great. Would rage again though :codexisfor:
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
For the move-set. Unfortunately, From Software has a huge sword fetish, so while there are 50,000 Greatswords and Colossal Swords in the game, there are very few one-handed swords, and most of them suck. Most of my testing was done before the latest patch, but I would test out every sword that dropped, and while they look nice, most of them have absolute shit move-sets, the slowness of attacks being the major issue. In ER, most powerful enemies attack super fast, so you can't afford to have slow attacks as a shield build. You need something that can hit fast, and then you can block again with the shield. The one-handed sword I am using is perfect for that.

Its range kinda sucks, but it's ok with good footwork and positioning. And if you upgrade it enough, the damage is decent enough.
Dude... just use the claymore. It has a great moveset, is fast enough and doesn't look retarded.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
why not do a shield + thrusting weapon so you can attack while blocking?
then bosses speed wouldnt be an issue for you
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom