Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Lol, wormface. I took him and his death breathing ilk down on horseback, Mongol style. There is a more annoying version of him in the mountains near Gelmir, in a narrow corridor. But they are similar to dragon fights, you don't want to be close to them for long.

Yeah i just did the same. Did him on my first try in fact horse trivalizes him.

BTW what's with the Crimsonspill Tear.

I raised HP but then i have to heal? WTF is this.
 
Self-Ejected

Lim-Dûl

Self-Ejected
Joined
Apr 11, 2022
Messages
388
So someone in shoutbox was talking about medium shields for blocking, and at first I thought their guard boost is too low, but then I looked it up on the wiki, and a couple of them have decent starting guard boost, brass shield in particular (which looks like shit) and banished knight shield (starting guard boost of 55, compared to 60-69 for most greatshields). Now since I am already wearing Banished Knight armor set, I thought the shield would look awesome with it. Moreover, this shield scales better with upgrades than greatshields, so by +25, its guard boost is 68, and with the new changes to Greatshield Talisman, it might also give more of a boost to medium shields than greatshields. So I decided to give it a try:

JZKqsy3.png


Pretty much the full Banished Knight set, for that ultimate medieval knight look. Will see how the shield holds up against tougher bosses, I got it at +20 now, so guard boost of 65 + the bonus from the talisman.
I wish they stopped putting ragged tablecloths over armor or tattered crap dangling off of weapons.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,421
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Is this area accessible in siofra river?

Screenshot_20220423-213320_Gallery.jpg


East of the general area, tall cliff overlooking everything. I looked around so much i couldn't find anything pertaining to that place. I have finished most of the game, at mountain of the giants.
 

dacencora

Guest
Ok bros, I gave it another shot, and I’m having a blast now. I think maybe my holdup with other Souls games is that they felt too restrictive as to where you could go, and not enough freedom to explore the world. It’s likely that I’m completely wrong on that, because I never did get very far in any of them.

On the other hand, I’m having a great time playing Elden Ring. Exploring a little bit at a time, observing potential threats from a distance, finding the next Site of Grace, it’s all very very fun. Riding on Torrent makes exploration even more fun, and as an added bonus, gives you a way to quickly get out of danger if necessary.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
I think maybe my holdup with other Souls games is that they felt too restrictive as to where you could go, and not enough freedom to explore the world. It’s likely that I’m completely wrong on that, because I never did get very far in any of them.
demon's souls, dark souls 1 and dark souls 2 all had multiple routes of varying difficulty to take.

I suggest you to revisit any of those games in case you get stuck in ER, older souls games are way less demanding in terms of twitch skills. The older the souls-game, the easier it is, because for some reason Fromsoft felt the need to make them harder with each iteration.
 
Self-Ejected

Lim-Dûl

Self-Ejected
Joined
Apr 11, 2022
Messages
388
I think maybe my holdup with other Souls games is that they felt too restrictive as to where you could go, and not enough freedom to explore the world. It’s likely that I’m completely wrong on that, because I never did get very far in any of them.
demon's souls, dark souls 1 and dark souls 2 all had multiple routes of varying difficulty to take.

I suggest you to revisit any of those games in case you get stuck in ER, older souls games are way less demanding in terms of twitch skills. The older the souls-game, the easier it is, because for some reason Fromsoft felt the need to make them harder with each iteration.
The difficulty is a meme that became reality. I much prefer the slower combat of Demon's Souls and Dark Souls, where moves have meaningful impact, over reflex-centered newer games. I would've liked the new games to be more difficult in a strategic way, but they haven't developed that way much.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,421
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
HoboForEternity you can get there through one of those teleporter thingies.
Where???
Either through a teleporter in a late-game area:

Consecrated Snowfield
or through an early-game quest:

Varre's quest, the guy with a mask that greets you in Limgrave at the start of the game.
Thanks, i found it. Turned out you need to do some invasion, thats why i didnt progress in this quest as i rarely if ever interact with the multi-player
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
HoboForEternity you can get there through one of those teleporter thingies.
Where???
Either through a teleporter in a late-game area:

Consecrated Snowfield
or through an early-game quest:

Varre's quest, the guy with a mask that greets you in Limgrave at the start of the game.
Thanks, i found it. Turned out you need to do some invasion, thats why i didnt progress in this quest as i rarely if ever interact with the multi-player
You can invade and just instantly use the finger cutter to send yourself back and it will count towards the quest.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Shaded Castle so far it's pretty good, but is the boss just the Bell Bearing Hunter?

If that's the case i won't bother recording it.
 
Self-Ejected

Lim-Dûl

Self-Ejected
Joined
Apr 11, 2022
Messages
388
The purported MLGS of this game is actually a fake like Bluemoon Greatsword and the real one will be in a DLC right?
 
Joined
Dec 17, 2013
Messages
5,392
Shaded Castle so far it's pretty good, but is the boss just the Bell Bearing Hunter?

If that's the case i won't bother recording it.

Yes, he is. He is about the same difficulty as the 2nd bell bearing hunter in the world. Easier than 3rd and 4th for sure.

Wait, who am I kidding? I hate myself. Cutters have razors, I have you.

My wit is pretty sharp, thank you for noticing.

So what you are trying to say is that me casually using the term medieval as a catch-all for the period from Dark Ages to Renaissance (as it is also commonly used in games) is equivalent to using a 200 pound metal obelisk for a weapon? Eh?

I implied otherwise when I pointed out that colossal swords are still unrealistic whereas this sort of anachronistic but plausible get-up can still look cool.

So did your implication render the gist of your post meaningless as I already suspected earlier? Were you just using that post as a personal therapy session with the Porkster? Are we just running in circles here, with you admitting your own posts are shit to deny me the opportunity to destroy them using logic? Asking for a friend. :)

The issue is that you, by implication, purported to be someone who "is into HEMA or history."

I believe we call this shifting the emphasis. But it doesn't really change anything, does it, just more petulant pettiness.

... but also as a way to aggrandize yourself.

Lol, that's quite a stretch there, don't pull something.

And what I am pointing out, and what you are conceding, is that your pedantic interest is strictly superficial and extends to making completely banal statements like "buster swords are pretty dumb."

Well, that could be your purported interpretation of things, but to me, my friend, it sounds like more pettiness from someone who is likely threatened by the fact that I know a lot more about HEMA-type stuff than you. I mean, ffs, you even mistook a longsword for an arming sword. :)

It is not that there is "one thing" that does not fit, it is that the armor itself does not fit with the accessories (most of which are part of the armor set.) And it is precisely that there are some elements that fit with each other and others that do not that renders something eclectic.

Yes, yes, we've already been over this, out of the bunch of things on the character, some are from medieval period, some are from the slightly later Renaissance period, everyone always jumbles them together in gaming contexts anyway, and yet, you think that's as ridiculous as hoisting around a street sign and using it as a weapon. Surely even someone of your limited intellectual capacity can discern the difference in degrees of "silliness" there.

For the record, the most believable part of your character is the size of his head, which seems very authentic to his player.

See, you are much better at ad hominem attacks. It's when you try to base your arguments on facts that you seem to falter.

My point, if you still don't get it, is that if you try to use the most basic understanding of a topic to immediately abandon any humility and bore the world with pedantry, there will always be someone who is even more of an insufferable pedant than you out there ready to do the same to you.

Oh, I misunderstood. I thought your point was to provide me with a farm animal to produce glorious tears of butthurt. Keep 'em flowing, sparky. :)
 
Joined
Dec 17, 2013
Messages
5,392
Porkster, you can't brag constantly about your skill and then cry and piss yourself whenever the game forces you to press the circle button.

We get it, fast enemies that you can't trivialize by hiding behind a shield make your head hurt. It's called "old age" and it happens to the best of us. Lithium Flower and I will love you and care for you nonetheless. :love:

As always, you miss the point. I don't mind if there are occasional attacks (say grabs) that you need to dodge rather than block. But why does that never work for rolling, aesthetically and functionally the dumbest move in the franchise, which works against EVERYTHING? If you think you rolling around like a spaz chihuahua in heat is somehow skill, while using a shield is "hiding behind it" then clearly you don't understand anything about FS mechanics. Which is sad after all these games.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
While approaching the boss arena at the end of Castle Morne, the Leonine Misbegotten just died on me before I could pass the fog gate. I just saw an empty boss HP bar appear and got the runes, without even going through the gate. I haven't been able to replicate it, has anyone ever seen anything like this?
 
Last edited:
Joined
Dec 17, 2013
Messages
5,392
While approaching the boss arena at the end of Castle Morne, the Leonine Misbegotten just died on me before I could pass the fog gate. I just saw an empty boss HP bar appear and got the runes, without even going through the gate. I haven't been able to replicate it, has anyone ever seen anything like this?

Leonine heard you know me.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
As always, you miss the point. I don't mind if there are occasional attacks (say grabs) that you need to dodge rather than block. But why does that never work for rolling, aesthetically and functionally the dumbest move in the franchise, which works against EVERYTHING? If you think you rolling around like a spaz chihuahua in heat is somehow skill, while using a shield is "hiding behind it" then clearly you don't understand anything about FS mechanics. Which is sad after all these games.
I don't know why I'm even replying to you at this point, but I just can't stop.

In all souls games, I go through the game first with a shield, and then without it. Talking about "skills" is kinda cringe in both cases, but the no-shield playthrough has always been harder than the first one (with the sole exception of Dark Souls 1), even despite having already faced most enemies at least once. At least for me, shieldless runs are almost always harder simply due to the fact that you have to somewhat time your dodges to avoid taking damage, while with a shield you can just generally press L1 and stand there. The timings are simply far more generous, and, at least in DS2-3 and Elden Ring, managing your stamina is almost never problematic. If you don't realize how shields make these games easier 95% of the times, you either have never tried to play without them or are for some reason in deep denial about it. The only thing that, IMHO, makes souls even easier than using shields is to always keep an insane distance between you and the enemy, baiting the same distance-closing attack that many enemies have over and over (but this isn't always practical, especially in ER).

Now that I'm done with this gigarant, the only useful thing I can add is an actual reply to this:

But why does that never work for rolling, aesthetically and functionally the dumbest move in the franchise, which works against EVERYTHING?
With ER they at least TRIED to add some attacks that you can't simply avoid by pressing circle. They are neither frequent nor that dangerous, but at least they exist. For example, Margit has a 1-2 quick sword attack that, if you dodge the first one without being careful to end up almost behind him, will always hit you at the end of your dodge. Similarly, Malenia has a quick "razor-like" combo that can't be dodged away. I'm sure there are many other examples, but these are the two I've seen the most.

I think FS knows dodges are a bit excessive in their games, but they seem to be still experimenting with ways to fix this. They tried to add different types of dodge in Sekiro, and they tried to add incentives to other moves in ER (very strong attacks after a jump, guard counters after a block).

Leonine heard you know me.
It happened on a bow-only playthrough, but I faced him earlier with a character named "Porky", so that might be truer than you think.
 
Joined
Dec 17, 2013
Messages
5,392
I don't know why I'm even replying to you at this point, but I just can't stop.

It's called living rent-free in your head. ;)

In all souls games, I go through the game first with a shield, and then without it. Talking about "skills" is kinda cringe in both cases, but the no-shield playthrough has always been harder than the first one (with the sole exception of Dark Souls 1), even despite having already faced most enemies at least once. At least for me, shieldless runs are almost always harder simply due to the fact that you have to somewhat time your dodges to avoid taking damage, while with a shield you can just generally press L1 and stand there. The timings are simply far more generous, and, at least in DS2-3 and Elden Ring, managing your stamina is almost never problematic. If you don't realize how shields make these games easier 95% of the times, you either have never tried to play without them or are for some reason in deep denial about it. The only thing that, IMHO, makes souls even easier than using shields is to always keep an insane distance between you and the enemy, baiting the same distance-closing attack that many enemies have over and over (but this isn't always practical, especially in ER).

Surprise, you are wrong again. I have completed DaS1 and DaS2 as a parry/roll build, and DaS3 as a pure roll build. So I know all about rolling. Blocking with shields, especially in ER, is not easier than rolling. Powerful enemies in ER attack non stop through very long combos, which eats away at your stamina fast even with a greatshield, and stamina only recovers when the shield is down. So functionally, you still have to time your blocks with a shield, if only to allow it to be in the down position whenever possible to recover stamina as much as possible. It doesn't have to be as precise timing-wise as parrying or dodging, but you still have to time it, and since dodging is very generous with the iframes also (unlike parrying), the difference in timing is not as much as you'd think. On the other hand, dodging has 2 massive advantages when it comes to being easy: iframes make you completely invincible regardless of attack, direction, etc, and it moves you to a different place. Both of those make it easier to avoid damage. With shields, you have to face your opponent to block damage from front, which is a lot harder for things like multiple opponents, giant opponents with weird attack angles, aoe attacks, etc. So with blocking, your positioning, footwork, etc are very important, while with rolling, you can roll like a retard and still avoid most attacks. You can see this in my latest video against Commander Niall, I had to roll through his lightning attacks, thats the first time I had to roll in ER, so no recent practice, did it without any issues, literal easy mode.

With ER they at least TRIED to add some attacks that you can't simply avoid by pressing circle. They are neither frequent nor that dangerous, but at least they exist. For example, Margit has a 1-2 quick sword attack that, if you dodge the first one without being careful to end up almost behind him, will always hit you at the end of your dodge. Similarly, Malenia has a quick "razor-like" combo that can't be dodged away. I'm sure there are many other examples, but these are the two I've seen the most.

I think FS knows dodges are a bit excessive in their games, but they seem to be still experimenting with ways to fix this. They tried to add different types of dodge in Sekiro, and they tried to add incentives to other moves in ER (very strong attacks after a jump, guard counters after a block).

They are not trying hard enough. Rolling and iframes are literally the least fun parts of their games.

Leonine heard you know me.
It happened on a bow-only playthrough, but I faced him earlier with a character named "Porky", so that might be truer than you think.

I believe you. You've seen my videos. Bosses often off themselves to avoid facing the Pork.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
Am I the only one thinking that brother Corhyn's (priest guy at the Roundtable) quest line is a jab at the fans who are obsessed with souls lore? After mid game the dude leaves the Roundtable and spends all of his time following around some weirdo who never talks and just stands around T-posing, yet he claims that the subtle movements of his hands carry some profound meaning, like how souls lorefags autistically overanalyze every detail about some NPC or boss, whose in-game presence is like 2 lines of spoken dialogue and a 1 sentence mention in some item description.
 

Anonona

Savant
Joined
Oct 24, 2019
Messages
688
Am I the only one thinking that brother Corhyn's (priest guy at the Roundtable) quest line is a jab at the fans who are obsessed with souls lore? After mid game the dude leaves the Roundtable and spends all of his time following around some weirdo who never talks and just stands around T-posing, yet he claims that the subtle movements of his hands carry some profound meaning, like how souls lorefags autistically overanalyze every detail about some NPC or boss, whose in-game presence is like 2 lines of spoken dialogue and a 1 sentence mention in some item description.

Could be, although for the dialogue it seems that the finger movement does actually have meaning. If you take into account how important fingers are for the lore of the game, I think Corhyn ain't as dumb as he seems.

And considering that there is a ending related to Golden Mask who forms his own rune of mending, it seems Corhyn may actually be speaking the truth about Gold Mask intentions of creating a new Golden Order of his own. Golden Protestantism if you will
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom