With Ivory King I got hit. I don't remember which, but one of his attacks (his lunging slash, maybe?) had a weird hitbox that extended to the side in disaccord with the visuals, and I could simply not avoid hit consistently.
DS2 had some really fucky hitboxes, I think the worst in the entire series.
No, all DS games—DS2 neither more nor less than another—have really fucky hitboxes. But because of DS2's bad initial reception and what could only be described as a certain mob mentality, the hitbox problem was blown out of proportion with examples being circlejerked around; and to this day it remains a sort of meme.
For one, the infamous Pursuer's
stab-grab was in nearly every salty thread during the first few weeks of the game's life. And it was incessantly compared to the equally infamous .gif of a
fight versus a Black Knight in the Kiln Of The First Flame.
But it's really easy to turn the tables around since the Dancer
has the exact same problem, because grabs' hitboxes are overall pretty bad in the series, with the player often being teleported into the grab. And she has
straight up horrible hitboxes. Meanwhile, look
how tight they can be in Dark Souls 2.
Look at that. I mean, come on,
look. But in Dark Souls 1, they can look
like this.
– The Titanite Demon's
stab hitbox, which extends way to the side.
– The Pontiff Sulyvahn's
stab hitbox.
– Though admitedly of a different nature, do you remember
that one hanging corspe in DS3?
– The Four Kings'
stab.
– When Giant Crabs smash, their right claw can
invisibly quintuple in girth.
– Ceaseless Discharge's
slam (with a very fitting thread title) has been much talked about.
– Fighting the Greataxe-wielding undeads on the stairs
was not recommended.
– Who could forget the Nameless King's
slam?
– The
forward-charging rampage of the Gaping Dragon (like the Four Kings, not fixed in the remaster, because why would they bother?).
– The Soul Of Cinder's
running spear charge, and pretty much every
hitbox with his spear, in fact.
– Father Ariandel's
furious smashy-smashy.
– And may we never forget the absolutely unforgivable
lingering hitbox during the fight against Ornstein and Smough, for
it truly is terrible (in short: where Smough was attacking when Ornstein died, well, that spot remained an active hitbox for the whole fight).
– Also,
hitable boxes should be mentionned.
Of course there's many more. And let's not even venture into the territory of enemy attacks that go through walls; the spear-wielding Silver Knights in Anor Londo and the big Serpent-Men with chained axes in Archdragon Peak (who can hit you about
4 or 5 meters behind a wall) are arguably the worst offenders.
No, really, DS2 is and will likely forever remain the black sheep people like to beat on. But in the entire series, many hitboxes are gorgeous while an equal number are horrendous—and they're pretty evenly spread out amongst the titles.
I've uninstalled Elden Ring, but I'll possibly play it again if some interesting DLC comes out. And I look forward to being grabbed by Astel's arms while I'm behind him.
/e: fixed broken link.