Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Elden Ring - From Software's new game with writing by GRRM

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,907
Fire Giant IS a highlight, but it doesn't mean it's a good boss fight. Bloated HP, too big for the camera they use, gimmicky design, huge sweeping attack that will one shot you unless you have 50 vigor or whatever. The entire mountain zone should be rebalanced.

Also, if a boss is a highlight, that means it shouldn't be repeated. Astel was so cool, then seeing him in a random dungeon later again made him look so cheap and lame. I really hope they learn a lesson from it.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Probably it will be as it was speculated: that child/thing/character is clearly Miquella (a man apparently) and the realm is the dream realm or whatever it's called. Cut content found in files, cut items, cut quest and dialogue relating to sleep, dreams and a sleep dew potion the player can make.
Anyway, what's incredible to me is that after all these years From still makes DLCs about some of the most retarded, insignificant, less cool aspects of the lore. Like who the fuck cares about Miquella and his dreams?
Motherfucker I want a DLC where we get to fight, kill and absorb the powers of the Rot God, Greater Will, Formless Mother, Blood Star, Dark Moon, Frenzy Fire God (the madness and Fire Giant god), Dragon God and all the other Outer Gods, travel to an alien city where you get to learn more about primeval current, glintstone, fight entities like Falling star beast, Astel, maybe add swimming and an underwater city with sea bosses. Just some ideas.
But nah, Miquella.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,331
Location
Germany
Probably it will be as it was speculated: that child/thing/character is clearly Miquella (a man apparently) and the realm is the dream realm or whatever it's called. Cut content found in files, cut items, cut quest and dialogue relating to sleep, dreams and a sleep dew potion the player can make.
Anyway, what's incredible to me is that after all these years From still makes DLCs about some of the most retarded, insignificant, less cool aspects of the lore. Like who the fuck cares about Miquella and his dreams?
Motherfucker I want a DLC where we get to fight, kill and absorb the powers of the Rot God, Greater Will, Formless Mother, Blood Star, Dark Moon, Frenzy Fire God (the madness and Fire Giant god), Dragon God and all the other Outer Gods, travel to an alien city where you get to learn more about primeval current, glintstone, fight entities like Falling star beast, Astel, maybe add swimming and an underwater city with sea bosses. Just some ideas.
But nah, Miquella.
Uh oh! Somebody didn't watch the 50 MINUTES long lOrE video from Vaati about Miquella!
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,599
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Probably it will be as it was speculated: that child/thing/character is clearly Miquella (a man apparently) and the realm is the dream realm or whatever it's called. Cut content found in files, cut items, cut quest and dialogue relating to sleep, dreams and a sleep dew potion the player can make.
Anyway, what's incredible to me is that after all these years From still makes DLCs about some of the most retarded, insignificant, less cool aspects of the lore. Like who the fuck cares about Miquella and his dreams?
Motherfucker I want a DLC where we get to fight, kill and absorb the powers of the Rot God, Greater Will, Formless Mother, Blood Star, Dark Moon, Frenzy Fire God (the madness and Fire Giant god), Dragon God and all the other Outer Gods, travel to an alien city where you get to learn more about primeval current, glintstone, fight entities like Falling star beast, Astel, maybe add swimming and an underwater city with sea bosses. Just some ideas.
But nah, Miquella.

It always seemed like they'd be delving in to Miquella if they made a DLC at all since he was one of the few loose ends that was referenced all over the place and who you sort of come across but can't do anything with or learn any more about.

This other stuff sounds more like sequel bait and/or Bloodborne-esque cross over thing. It's there, but not anywhere near as strong as the Miquella thread.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
was referenced all over the place and who you sort of come across but can't do anything with or learn any more about
I mean I know he was referenced a lot but I just put it in the "retarded, disabled child" category.
One less demigod to fight. Less exposure to more bullshit. Great. Right? Wrong, apparently.
WTF happened to the rule of cool?
 
Joined
Aug 10, 2012
Messages
5,904
was referenced all over the place and who you sort of come across but can't do anything with or learn any more about
I mean I know he was referenced a lot but I just put it in the "retarded, disabled child" category.
One less demigod to fight. Less exposure to more bullshit. Great. Right? Wrong, apparently.
WTF happened to the rule of cool?
You'll fight an epic demigod in random cave #8u93 after fighting him for the conclusion of the main storyline
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
Uh oh! Somebody didn't watch the 50 MINUTES long lOrE video from Vaati about Miquella!
Oh noes.
You're telling me I just missed a 50 minutes long video of make believe fanfiction from a plagiarist (allegedly, of course)? :negative:
I......I......I think I'll survive.
:positive:
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
You'll fight an epic demigod in random cave #8u93 after fighting him for the conclusion of the main storyline
I want my alien city dammit! They can't just put aliens in the game and a dude who holds a bunch of Astel like monstrosities in orbit, then after killing him we see an alien invasion basically and not allow us to return the favor by visiting death and destruction on their homeworld. And then hunt the other Outer Gods. The fuck?
I also want an underwater city and a sea mount so I can explore the vast oceans and fight mythical sea creatures from my seahorse, Seaweed.
But for Memehackzaky, if it ain't Ctrl+C Ctrl+V, no, "itu cannot be donu. Prease understandu".
:decline:
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
So happy about the DLC news. After 1 year since ER was released, I actually appreciate the game more and more - even with some boring fragments here and there, no other game kept me invested and having fun for 200+ hours. D1P of course.
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
Damn I'm legit surprised about the fire giant distaste here. I found it to be a rare case of "big dude too big to fit the camera frame" fight done right.
I replayed through the beginning of Dark Souls II a few days ago and I can't say the same of the last giant for instance.
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,584
Strap Yourselves In
So either a prequel, sequel or something like that time warp shit from Ringed City.
I strongly doubt it'd be some time warp shenanigans. It could however be a prequel, everything seems to point at it.

Dark Souls III played with time and space distortion for the sake of its meta FS auto-referencing. It was to be taken along with it going back to Demon's Souls roots on several superficial aspects (starting kits, mana meter, several areas in the game which mirror Demon's Souls' like Firelink Shrine = Nexus, purposefully disconnected from any other level or Lothric = Boletaria, featured at the beginning and the end, dragons breathing fires on its walls etc) like some sort of mise en abyme. Time distortion was a strong theme of DSIII de facto from there.
Game was built like an helicoid, swirling around itself.
If the boys at FS aren't stupid, they won't go for it again.
Nope, disagree entirely. Dark Souls 3 is not the only Souls game to feature time travel and space distortion and if you truly think that is the case then it's probably the only one you paid any attention to. The main quest of Dark Souls 2 even involved time (and dream) travel with the Ashen Mist Heart and going into the Giant Memories and defeating them. Dark Souls 1 had the NPC Dusk of Oolacile that time traveled from the past to sell Oolacile sorceries, which then became a main character of the time travel DLC. Bloodborne's DLC was just le dream world, just like Dark Souls 3's other DLC being the painting (another dream world) and Dark Souls 1 having its own painting world. Souls has always involved time travel and/or dream worlds and I would be very, very surprised if this DLC was a direct prequel or sequel to the main game and not some time travel/dream world thing stuffed into the middle of it.

A direct prequel would mean you would not be able to use your main character that you beat the rest of the game with, meaning you don't get to have any of the new gear or spells in the main game, which is an obvious no go that they wouldn't do at this point. The only way they could reconcile this would be to unlock buying items at the roundtable in the main game after finding them in the prequel DLC and that sounds convoluted and would bloat the inventories of the roundtable vendors (not to mention raping the vanilla game's economy). A direct sequel involves abiding by one (or some) of the endings and cucking others, which makes no sense for this game to do, and having to finish the main game before gaining access to the DLC content goes against their priorities.

If the character on the horse in the picture is Miquella, then I can almost guarantee that you access this DLC by going to Mohg's arena and entering Miquella's time travel dreamworld memories with some item, just like every other Souls DLC (get item -> go to place in base game -> enter DLC). It's not that complicated. They will do what they have always done.
 
Last edited:
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
I didn't say it was the only one, I did however say and I say it again that it's the only one to be built around it as a core concept.
Painted worlds, dreams and whatnot are but mere breaks in other games. The whole world in Dark Souls III is purposefully and entirely collapsing upon itself.
And I believe, as I wrote, that it's also echoed by its many superificial nods at Demon's Souls.
Dark Souls III structure yells "it's all the same shit and I'm so tired of it I don't know what to make of this all anymore so here's some meta design for once".

Although I agree that it doesn't mean it'd be out of place for an ER dlc. It was more wishful thinking than anything else. I wish they'd drop this device which, I still think, DSIII should have buried with itself. (Remembering just now that Sekiro also features some dreamfaring anyway...)
Good points on the round table and your pronostic on this DLCs access, that's probably what they'll go for. Which would mean a high level dlc, too.
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
They are but there's this little child in me full of dreams and innocence who still believes that maybe they'll surprise us when it comes to content.
Like a NG+ mode which lets us visit the dark reflection of the world, like some dark side of Xeen stuff.
But they never do.
They never do...
:negative:
 
Joined
Jan 21, 2023
Messages
3,774
The DS1 DLC was that. It featured the forest area as it was in the past. I think they design the DLCs to be "gifts" for high skill players, more than anything else. For all the stuff about lore, I feel Miyazaki follows the Carmack approach to story design. And Miyazaki does not know how to do ng+ cycles, he just increases stats. That's another point in favor of DS2.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
I'm skeptical about this DLC. FS historically ramps up the difficulty and craziness with its DLCs, but in the case of ER the base game is already overkill with it's spastic helicopter bosses and nonsensic animu weapon skills.
 
Last edited:
Joined
Jan 21, 2023
Messages
3,774
I'm skeptical about this DLC, since FS historically ramps up the difficulty and craziness with its DLCs. But in the case of ER the base game is already overkill with it's spastic helicopter bosses and nonsensic animu weapon skills.
I feel like this is going to make or break FROM stuff for me. There's too many artificial difficulty barriers in the game already.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,907
I'll tell you what I'd do if I were Miyazaki, man.
7csn0f.jpg
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
I'm skeptical about this DLC, since FS historically ramps up the difficulty and craziness with its DLCs. But in the case of ER the base game is already overkill with it's spastic helicopter bosses and nonsensic animu weapon skills.
Like I said before: the bosses in the DLC will make Malenia seem tame and fair by comparison. After the DLC I won't be touching their games anymore. They went off...way off. If I wanted to play a sonic game or whatever speedy Gonzales shit there is out there, well I'd probably be playing those instead. Fighting sekiro bosses with demon's souls character is not fun.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom