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Lyric Suite

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Good grief, the nerfening lmao:



I just wondered aimlessly after a while just staring in disbelief at how passive they were, then decided to just take them out of their misery in the most half assed and lazy way possible. At least i can say i did it when the AI was still super aggressive.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I just wondered aimlessly after a while just staring in disbelief at how passive they were, then decided to just take them out of their misery in the most half assed and lazy way possible. At least i can say i did it when the AI was still super aggressive.

What did they do to my boy?

:negative:

Seriously, if they're going to patch shit like this for the mouthbreathers, they should just go for difficulty settings. Like: "Souls" or "Game Journotard".
 

Caim

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I just wondered aimlessly after a while just staring in disbelief at how passive they were, then decided to just take them out of their misery in the most half assed and lazy way possible. At least i can say i did it when the AI was still super aggressive.

What did they do to my boy?

:negative:

Seriously, if they're going to patch shit like this for the mouthbreathers, they should just go for difficulty settings. Like: "Souls" or "Game Journotard".
As a joke they should add in an easy mode, except if you want to beat the game you have to do so on the "real" difficulty.

Imagine beating Horah Loux, but when you approach the Erdtree Ranni shows up and goes "What up bitchmuffin, if you want to beat the final boss play the game like intended." and offers a prompt to start over. Some real Ghosts N Goblins shit. It'd be hilarious.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I just wondered aimlessly after a while just staring in disbelief at how passive they were, then decided to just take them out of their misery in the most half assed and lazy way possible. At least i can say i did it when the AI was still super aggressive.

What did they do to my boy?

:negative:

Seriously, if they're going to patch shit like this for the mouthbreathers, they should just go for difficulty settings. Like: "Souls" or "Game Journotard".
As a joke they should add in an easy mode, except if you want to beat the game you have to do so on the "real" difficulty.

Imagine beating Horah Loux, but when you approach the Erdtree Ranni shows up and goes "What up bitchmuffin, if you want to beat the final boss play the game like intended." and offers a prompt to start over. Some real Ghosts N Goblins shit. It'd be hilarious.

I want to say that some Japanese games do things like that. Stuff like Ninja Gaiden's Ninja Dog difficulty, etc.

Anyway, I'm all for it. Nerfing stuff to the point of just being a bystander while you kill everything else is the opposite of fun. Especially since the original fights were pretty intense, but beatable and fun because they were tough.
 

Max Damage

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This is 2nd boss, he has more attacks and less pauses that final bosses from DS3. While you still fight like DS3 character. Rest of the game is either open world slop, or slog like this castle. Somewhere during making of DS3 DLC From went full retard, and I think I'm done with them and this game.
 

Lyric Suite

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Good grief the bitching. Godrick is a total pushover how are you people struggling? He is not even remotely as hard as any of the late bosses in DS3.
 

Lyric Suite

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Look i'm a decrepit boomer with brain rot, no attention span and zero short term memory and i was able to do a no hit run with no buffs with him. He is the most blatant example of bosses that are only hard because you haven't figured it out yet but once you do he becomes routine.

I'm currently trying to clear the t-rex dogs in Dragonbarrow and they are far more scary lmao. And no, i ain't recording that shit i'm cheesing them with rotten brath, every single one. I get one shot if they so much fart in my direction fuck those things.
 

Lyric Suite

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The fuck is this lol, i saw him die and i got caught by surprise by the balls and fumbled. It's like the fucker tea-bagged me in one last act of defiance:



Gonna try again tomorrow to see if i can get a cleaner run.
 
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In fact, in ER you kinda fight like a DS2 character on steroids or cocaine. With Godrick you just have to learn how to dodge.
 

Max Damage

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Writing off all criticism as if can't beat the boss is pure retardation when I provided screencap where said boss is completed, can clearly see which stat you dumped IRL.
 

lametta

Educated
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Feb 4, 2021
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Writing off all criticism as if can't beat the boss is pure retardation when I provided screencap where said boss is completed, can clearly see which stat you dumped IRL.
TBH just recently started playing ER because RL and beat him a couple of days ago. ER gives you enough things to make the game trivial/too easy as far as i can see.

Spirit summons are a thing.(not to mention if you really struggle normal summons) besides the fact that you can go anywhere else and overlevel...
 

Serious_Business

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I ended up replaying through this with a Guts anime greatsword cosplay. RIP Miura. 95% of the game was easy as shit ; barely had to learn the bosses. Just jump around and poke, easy win. All of them first try no contest. I can't handle dex weapons anyway. Big boy has to swing hard baby. All of this until Malenia, of course ; took me about 5h of this shit to end it. I liked it. But then I had no more patience for it ; the last bosses were a real chore. Not as hard as Malenia, you didn't really need to perfect the fights, but you still had to learn them. This principle of learning the fight isn't something the game is good at teaching. You don't need to do it until the endgame, compared to something like Sekiro. So of course you bullshit with spells and whatnot. I didn't because you know, I'm a gamer, but it was annoying, I'm not sure if I liked it. To like pain you have to get used to it, otherwise it's just fucking pain. None of the early bosses are very hard because you can power level them (a +10 greatsword will end anything in three hits) ; in the end game it doesn't matter what your level or equipment you are, if you play straight you need to play right. This is fine but it should have been that way all the way, perhaps.
 
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ER wants you to use all the spells and abilties you can. At release, a pure melee fighter was kinda gimped. Patches have been retouching things here and there, but it feels like they made builds more flexible. Of course, you can play a souls game in any way you want and still win, but you could tell there were some builds that were much better than others. I don't think the difference in builds is as dramatic as it was before. In PVE ofc. I don't do PVP.
 

vota DC

Augur
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Aug 23, 2016
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Good grief the bitching. Godrick is a total pushover how are you people struggling? He is not even remotely as hard as any of the late bosses in DS3.
Didn't enjoyed him much as an enemy. I went directly to Lurnia forgetting about him the first time....I just defeated Rennala and Radahn to attack the capital. Then I did new game plus and Godrick was first victim but I had maximum gear and very high level.


I found Malenia (didn't catch her first time because Niall was too powerful for me) and I defeated her without healing after 10 attempts with random results but didn't learn much because seems even more RNG than Elden Beast....I mean even staggering seems random, only things that I understood it is to not charge her when she does the dive and the rot nuke in second phase. I don't understand why she is "I am blablablade of Miquella" but I found Miquella in Mogh's palace. About the big baddies I think I miss the praetor, also some miniboss like the wyrm in Volcano Manor (but I defeated another Wyrm for an alternate path to Altus).
 

Nikanuur

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Look i'm a decrepit boomer with brain rot, no attention span and zero short term memory and i was able to do a no hit run with no buffs with him. He is the most blatant example of bosses that are only hard because you haven't figured it out yet but once you do he becomes routine.

I'm currently trying to clear the t-rex dogs in Dragonbarrow and they are far more scary lmao. And no, i ain't recording that shit i'm cheesing them with rotten brath, every single one. I get one shot if they so much fart in my direction fuck those things.
This is what I don't like about DS/ER/DS games and why I don't play them. Correct me if I am wrong, but I feel that hardly any mini-boss or boss fights can be passed without dying several times first in order to learn what's what. That being said, I have respect for people who play DS/ER/DS games and succeed. Your videos, in particular, are great to watch. I've learned from your videos that: 1. It is never about one dodge. 2. Raise your reaction guard and be prepared to dodge again and again after the first strike until there's a clear signal of a standstill. 3. You can take the risk of parrying or interrupting enemy combo by your own hit, but if in doubt, revert to item 2 :)
Never understood this until now. Awesome, thanks!
 

Lyric Suite

Converting to Islam
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We had this conversation and i guess it's a question of taste. I actually truly enjoy having to "train" against obstacles and bosses. Whenever i start a new boss it always seems impossible but then with enough tries i get into a zone of perfect clarity and calm as i have a perfect counter for everything the boss does trained right into my fingers and i just get a rush of exilaration when i get to that point.
 
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Correct me if I am wrong, but I feel that hardly any mini-boss or boss fights can be passed without dying several times first in order to learn what's what.
This isn't really correct. Souls games developed by FROM have a certain "formula". You know a character is going to do this or that at any given time, and it's not hard to avoid that or counterattack. I guess you could say it's like Megaman bosses in principle, every boss has a pattern and sometimes you know what to expect even when you haven't fought a given boss before. The bit about these games being too taxing or overtly difficult is more of a meme.
I'd say dodging is the way to ggo in DS games, because being mobile is key to defeat most bosses. Nowadays in ER you have to dodge like two or three times to avoid attacks, but that's why FROM noticed one dodge wasn't cutting it anymore and that it was too easy to beat bosses where you could dodge a very telegraphed attack before it even happened. Parry is very good, but the best way to proceeed would be to land a hit, roll back, and then attack again when the enemy isn't attacking.
 

Nikanuur

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Correct me if I am wrong, but I feel that hardly any mini-boss or boss fights can be passed without dying several times first in order to learn what's what.
This isn't really correct. Souls games developed by FROM have a certain "formula". You know a character is going to do this or that at any given time, and it's not hard to avoid that or counterattack. I guess you could say it's like Megaman bosses in principle, every boss has a pattern and sometimes you know what to expect even when you haven't fought a given boss before. The bit about these games being too taxing or overtly difficult is more of a meme.
I'd say dodging is the way to ggo in DS games, because being mobile is key to defeat most bosses. Nowadays in ER you have to dodge like two or three times to avoid attacks, but that's why FROM noticed one dodge wasn't cutting it anymore and that it was too easy to beat bosses where you could dodge a very telegraphed attack before it even happened. Parry is very good, but the best way to proceeed would be to land a hit, roll back, and then attack again when the enemy isn't attacking.
I am glad for this piece of inspiration, thank you.
 
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Good grief, the nerfening lmao:



I just wondered aimlessly after a while just staring in disbelief at how passive they were, then decided to just take them out of their misery in the most half assed and lazy way possible. At least i can say i did it when the AI was still super aggressive.

I fought them two or three weeks ago and they were ready to gangbang me. So either a 1.09 need or a bug
 

Lyric Suite

Converting to Islam
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Messages
58,301
Good grief, the nerfening lmao:



I just wondered aimlessly after a while just staring in disbelief at how passive they were, then decided to just take them out of their misery in the most half assed and lazy way possible. At least i can say i did it when the AI was still super aggressive.

I fought them two or three weeks ago and they were ready to gangbang me. So either a 1.09 need or a bug


Probably just RNG on the AI.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
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So been trying to upload videos all day but youtube is stuck for some reason, trying again now hold on a sec.

Tried to do a clean Radahn but there's too much RNG bullshit. Like, moves that are super easy to dodge suddenly become impossible if the terrain is slanted in a certain way it's just too obnoxious and i'm sick of the guy to be honest. Moving on i guess.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
58,301
Ok, first off, after the double lion fight, it's time for the double Scion!



Ho and yeah this thing bla bla plenty more to come shouldn't even have bothered recording this one, but i think i did a not hit (can't even remember, too bored with those guys to go check it lmao):

 

Lyric Suite

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58,301
And here's Radahn:



So i fucked up two times. Granted it's a tricky movie to dodge, and first time i ran out of stamina so i guess it was my fault but the second time it definitely had to be the terrain slant. I dodged it many times during practice and i was hitting roll like mad and he still hit me. With this level of uncertainty i'd have to try it like 30 to 50 times before i'd get a chance to make a no hit run so screw that (other moves too become impossible with the wrong slant so i'd have to win the RNG lottery not to get hit). At least i killed him before he threw his balls at my face again. No tea-bagging for him this time.
 
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