This is you right here:
Bosses that can only be beat after "40 tries" is bad game design. Ok, yes, i did beat a Sekiro boss after 40 tries, but that's not bad because bosses in Sekiro don't have bullshit moves that are only doable by young people with excellent reflexes like Elden Ring. You literally can't do those bosses legitimately and can only rely on cheap tactics unless you are a 15 year old spaz kid. Ok yes you can do those bosses legitimitely but that's only because you are a no life loser who has played the game 10 times of course you can do those dodges/parries if you redo the same boss 40 times!
Every time you get cornered in a contradiction the argument changes. How convenient. The last time you challenged me to do Morgott "legitimately", saying it was impossible to do so unless you were a 15 year old spazlord. So i did him legimitely, and now you are telling me it doesn't count since i have no life and have played the game "10 times".
The young people shit is particularly hilarious given games are MADE for young people by definition. Boomers like us that still play this shit in our adulthood are not supposed to be the target audience. But then again it's also a nonsense argument since if dodging/parrying boss attacks in Elden Ring is a matter of reflexes, that means that if you have bad reflexes you can replay the game a hundred times it's still going to be impossible. The truth is that Elden Ring doesn't actually require rare reflexes, it just requires correct knowledge of the moveset and the attacks you are trying to avoid or deflect. When you say that designers know that the game is impossible for the "average" player, hence why they added so many ways to bypass bosses in Elden Ring, the average player in question happens to be your 15 year old with lighting fast reflexes. That shows that the issue is not some kind of physical limitation, but knowledge and know-how, which is precisely what makes the Souls formula special to me. I don't have the rare reflexes of a 15 year old spaz kid, but i do have the talent to "figure" out game mechanics, probably more so than a lot of actual 15 year olds on account of all the many years i've been playing games compared to them.
Now if you want to see what an actual natural virtuoso (I.E., actual rare talent) can do, this is probably a good example:
But as far as the "average" player goes, the game is still beatable "legitimately", but you probably do require the proverbial 40 tries. For those who just want to beat the boss first try and move on, there's your cheap tactics. The designers didn't put that stuff in there because they reasoned the game was "impossible" for the average player, they just gave an option for those not willing to face the challenge. It's how the Souls games do difficutly settings (which is a far better way than merely messing with numbers and the hell with balance which is how difficutly settings work in most games. Just give everything more damage and health and call it hard setting!).