Personally, I thought souls combat was changing too much for the worse because I hate rolling invincibility, long attack delays with instant swings, no poise for thee but poise for me, wacky combo strings, cutscenes in the middle of a fight, arenas covered in AOE and always being blinded by particle / lighting effects.
Most of this is due to FromSoft refusal to partition the gameplay with traditional difficulty options.
Therefore they have to constantly up the ante coz people are actually getting gud. My first soulslike was DS1 and I was sweating blood trying to stumble through it. Now going back to it it's trivial.
Problem is we aren't gitting gud equally and we also didn't start with the same skillset. I've seen first playthroughs of DS3 or Elden Ring where tubers or streamers actually beat shit like Pontiff, Nameless, Friede, Malekith or Mogh first try. I've seen people beat Saint Isshin second try. Like, what the fuck?
Skill gaps between players are insane. One fixed difficulty is retarded. But FromSoft in trying to cater to souls ubermensch are making some bosses impossible for us peasants without summons.
I don't know about all that. I started with Elden Ring and I've since gone back and played the Dark Souls trilogy and Bloodborne. I like my RPGs turn-based so I didn't really have a pre-existing skillset that helped me tackle ER.
My impression of the past games, including DS1, is that the dungeons are way harder in the than in ER but the majority of bosses are way easier in the old games. A lot of the cuntier things that can happen to you in general gameplay (getting cursed is DS1, having an acid trap break all your rings in DS2) have been straight up cut. PVE also doesn't follow you very far if you aggro it allowing you to just run through dungeons way more easily than in Dark Souls. The dungeoneering side of ER is by far the easiest of any of the From games and most of the early and mid game bosses are on par with bosses in DS3. DS1 bosses are kind of a joke TBH, they did need to make them harder because they felt underwhelming after the dungeon you went through to get to them.
It isn't until the end game where it gets bullshit hard, but I think that difficulty is justified because ER PCs are far, far more powerful than in any previous title, provided you play naturally and don't restrict yourself for using OP shit. If your weapon arts aren't doing over 1k damage in the late game your build sucks. Elden Ring does have some very difficult encounters in it, but it doesn't seem outrageous or unusual in its difficulty except for Her. But She is an optional boss in a hidden area of a JRPG. Did they go too far with Her? I think so, yes. But she is only one boss in a massive game.
As far as skill gaps between players being a reason for difficulty settings, I disagree. I think that ER (while admittedly a difficult game), can be completed by anyone with enough persistence. Its probably the hardest game that a casual gamer can beat, but there are truly hard games out there that casuals just straight up can't complete (the bullet hell genre comes to mind, or old school platformers with limited lives and no saves).
Instead of toning down the diff some people just have to try harder to beat the bosses than others, but everyone can do it unless they're actually disabled in some way. I'm glad I had to upskill to beat the game and couldn't just turn down the diff if something frustrated me. There are moments where if I could have I totally would have, but then beating ER wouldn't have felt special or like an achievement. It would just be another game I played and forgot about.
A game is just a game and I don't want to be too melodramatic about it, but part of what makes beating a From game special is that you go through adversity and triumph over it, doing something that you at first thought was impossible. Kind of like in life. For an achievement to feel meaningful it needs to have been earned. When I killed Darkeater Midir it was a triumph. If I could have just toned down his HP and beat him without improving I wouldn't have cared.