Vorark
Erudite
- Joined
- Mar 2, 2017
- Messages
- 1,433
Late to the party, but finally beat this behemoth of a game. Despite enjoying it very much, it's another victim of the "From Software curse": a strong first half followed by a middling to disappointing latter one.
Limgrave and Caelid were all interesting to explore, underground zones included. They worked really well in tandem due to the radically different visuals, so you do not feel the inherent repetitiveness of the open world. It also helped that Caelid had new, tougher enemies to encounter. Liurna faltered a bit with vast extensions of nothingness yet it was somewhat redeemed by the small Bloodborne-esque village (could very well have been turned into a legacy dungeon), the Academy and that one hidden passage.
By the time I arrived at the Plateau, the open world had gotten stale and I was ready to wrap the playthrough. If it all ended at the Capital, with optional hidden teleports to Haligtree and Mohgwyn Palace (too short of a level), it would've been a much tighter game; Volcano Manor and Mountaintops could've been axed without much of a loss, maybe Farum Azula too.
I also found boss fight quality to dip during the second half, with too much emphasis on speed, huge combos, AOEs and a billion gfx going on the screen. Maliketh was the turning point since most of the time I couldn't even follow the movements of that skooma-addled cat. I ended up resorting to the mimic crutches for most bosses afterwards since I cannot into twitchy gameplay. Didn't help its AI played better than myself.
Hopefully the DLC will be more focused on legacy dungeons than open world shenanigans because Stormveil Castle, Royal Academy, Haligtree/Elphael, the Capital (including that devious sewer maze) and the underground zones were a blast to explore and some of the best content From has created.
Limgrave and Caelid were all interesting to explore, underground zones included. They worked really well in tandem due to the radically different visuals, so you do not feel the inherent repetitiveness of the open world. It also helped that Caelid had new, tougher enemies to encounter. Liurna faltered a bit with vast extensions of nothingness yet it was somewhat redeemed by the small Bloodborne-esque village (could very well have been turned into a legacy dungeon), the Academy and that one hidden passage.
By the time I arrived at the Plateau, the open world had gotten stale and I was ready to wrap the playthrough. If it all ended at the Capital, with optional hidden teleports to Haligtree and Mohgwyn Palace (too short of a level), it would've been a much tighter game; Volcano Manor and Mountaintops could've been axed without much of a loss, maybe Farum Azula too.
I also found boss fight quality to dip during the second half, with too much emphasis on speed, huge combos, AOEs and a billion gfx going on the screen. Maliketh was the turning point since most of the time I couldn't even follow the movements of that skooma-addled cat. I ended up resorting to the mimic crutches for most bosses afterwards since I cannot into twitchy gameplay. Didn't help its AI played better than myself.
Hopefully the DLC will be more focused on legacy dungeons than open world shenanigans because Stormveil Castle, Royal Academy, Haligtree/Elphael, the Capital (including that devious sewer maze) and the underground zones were a blast to explore and some of the best content From has created.