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From Software Elden Ring - From Software's new game with writing by GRRM

Self-Ejected

Dadd

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If true and it leads to less copy-pasted enemies, that would be good.
 

Ezekiel

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open world
I'll never understand the knee-jerk codex derision of open world games.

All the classic RPGs are open world. Ultima, Might and Magic, Magic Candle, etc. Not to mention so many beloved codex games like Fallout, Arcanum, Gothic, and even Underrail. Open world was the original dream of the RPG, endless adventure limited only by the players ability.

You really want narrow constrained levels, unclimbable waist high fences, invisible barricades, loading screens, gatekeeping, and plot doors?
I mostly don't care about RPGs. But it's far harder to keep an open world interesting as opposed to a linear one where the devs can insert all the fun ideas and intricate level design they can think of and will be sure the player will encounter most of it. Open worlds are nearly always so barren and take so much time having you press forward, forward and forward with no obstacles.
 

HeatEXTEND

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mediocrepoet
I always got the feeling that Zelda and Souls devs somehow cozy up to each other, nothing conclusive and it might just be me but stuff like the laughing NPCs in Souls games always reminded me of Zelda NPCs, random stuff like TotK sky islands having a gold theme mirroring Elden Ring. Dunno, as said might just be me :shittydog:
 

Lyric Suite

Converting to Islam
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open world
I'll never understand the knee-jerk codex derision of open world games.

All the classic RPGs are open world. Ultima, Might and Magic, Magic Candle, etc. Not to mention so many beloved codex games like Fallout, Arcanum, Gothic, and even Underrail. Open world was the original dream of the RPG, endless adventure limited only by the players ability.

You really want narrow constrained levels, unclimbable waist high fences, invisible barricades, loading screens, gatekeeping, and plot doors?

Asking this question is kinda of funny given Elden Ring is direct evidence open world sucks.

All the open world areas in the game are vastly inferior to the legacy dungeons. Whenever you get into one of those, the game suddenly picks up in quality. There's your answer.
 

HeatEXTEND

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Asking this question is kinda of funny given Elden Ring is direct evidence open world sucks.

All the open world areas in the game are vastly inferior to the legacy dungeons.
Meh, I think it's fine as an experiment, why not have an open world Souls game? Now if it becomes the standard that's fucked but we'll have to see.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2

kites

samsung verizon hitachi
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I'd imagine they'd have some hype by now, about 3 months out; like many of their recent projects/dlc have been handled. Hasn't Yasuhiro Kitao pushed the dlc/xpac release a ways off in interviews recently? They must have a comparatively smaller team working on this amid the newly sprouted projects they hired for..
 

Cheesedragon117

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Leak suggests that the DLC will be released on Feb 25 2024:

https://www.gamesradar.com/elden-ri...ve-leaked-through-a-controller-collaboration/

Sent from my KB2005 using Tapatalk
Not exactly a leak. They say it could and then spend a long time walking it back with all the reasons that is pretty much not going to happen.

Besides, you think they would have a release two months away with exactly zero advertising or promotion done?
Nigga, it's Fromsoft. They've dropped DLCs with one  week of advance notice. This is nothing new. The product is their promotion.

This is a leak, and a credible one at that. I guess Christmas came early this year! :bounce:
 

Skinwalker

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I hope this leak is fake, I don't want to spend another 100 hours exploring shadow versions of all the open-world areas. Just give me a new reasonably-sized self-contained area with one or two legacy dungeon(s) like a normal expansion.
 

Elttharion

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I wouldnt mind if the DLC was basically only interconnected legacy dungeons in a semi open world were you would gradually unlock shortcuts and passages to the old areas and progress would be gated by carefully placed bosses. You know, something akin to a 3d metroidvania game that ditched the bloated open world design.

Here, I even have a map that From could use as inspiration for the DLC.

3BBD524F64F262918E67B796DADA5B0A8F69D2E5
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I hate it when I agree with Liberal, but if that leak is real, From's jumping the shark and trying to compete with Owlcat and Ubisoft in trying to make a game that is literally too big.
They already did make it too big, now it'll be too too big.

Yeah, that's what your mom keeps telling me, yet she keeps coming back.

:lol: Sorry.


Anyway, yeah, I loved ER and it accounted for a stupid amount of my playtime for the entire year that it released (re: Steam statistics). Even so, and even though I'm theoretically interested in the DLC, I'd be lying if I said thinking about it doesn't make me kind of exhausted.
 

Cheesedragon117

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I wouldnt mind if the DLC was basically only interconnected legacy dungeons in a semi open world were you would gradually unlock shortcuts and passages to the old areas and progress would be gated by carefully placed bosses. You know, something akin to a 3d metroidvania game that ditched the bloated open world design.

Here, I even have a map that From could use as inspiration for the DLC.

3BBD524F64F262918E67B796DADA5B0A8F69D2E5

Oh my God, here we go again.

Y'know, DS1's world wasn't actually as connected as people seem to remember. I actually feel like DS3 was the most connected of the three, despite how linear the initial area progression is.

I can't even begin to believe how bearish you guys are on this DLC. Has an expansion ever not been the crowning jewel of any From Software game prior? Are y'all from an alternate universe where The Old Hunters ruined Bloodborne? Or where Gael was a shitty and unsatisfying final boss?
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I can't even begin to believe how bearish you guys are on this DLC. Has an expansion ever not been the crowning jewel of any From Software game prior? Are y'all from an alternate universe where The Old Hunters ruined Bloodborne? Or where Gael was a shitty and unsatisfying final boss?

A lot of these guys just hate open world games because reasons.

I don't think it matters how magnificent it is if it requires you to run a significant chunk of the game again. ER is a LONG game. Like, they could rerelease it as "Elden Ring Trilogy" and otherwise just keep it as is, and that'd better prepare you for it. It's one game that I really don't think needs DLC, they should've moved on to a sequel, or make the DLC launch from the main menu or something.
 

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