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From Software Elden Ring - From Software's new game with writing by GRRM

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,928
Location
Rio de Janeiro, Brasil
I dislike the frequent copypasta of elements between games.

Another point in favor of my favorites, DS1, BB and Sekiro. They are almost completely original from each other.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
Sekiro did have some copy pasta, and in fact i wouldn't be surprised if that's the game that started the ball rolling on this. Elden Ring is of course five times as big so the issue was bound to become much, much worse. The fact the issue is still present in the DLC is disappointing.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Sekiro did have some copy pasta, and in fact i wouldn't be surprised if that's the game that started the ball rolling on this. Elden Ring is of course five times as big so the issue was bound to become much, much worse. The fact the issue is still present in the DLC is disappointing.
...Dark souls hollows are copy and pasted Dreglings from Demon's souls. Sekiro didn't start any fucking thing you utter retard. Most of From's stuff reuses assets from earlier games. This DLC has Gundir's moveset given to a normal enemy and you can find almost every non-weird shaped boss using moves from previous games.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
Sekiro did have some copy pasta, and in fact i wouldn't be surprised if that's the game that started the ball rolling on this. Elden Ring is of course five times as big so the issue was bound to become much, much worse. The fact the issue is still present in the DLC is disappointing.
...Dark souls hollows are copy and pasted Dreglings from Demon's souls. Sekiro didn't start any fucking thing you utter retard. Most of From's stuff reuses assets from earlier games. This DLC has Gundir's moveset given to a normal enemy and you can find almost every non-weird shaped boss using moves from previous games.

There's a difference betwen reskinning a model and reusing the exact same boss within the same game. Nobody noticed or cared about the reskinned bossed, only some of the more autistic people made any fuss about that it's not the issue in question.

Sekiro has like five encounters with that drunk guy and like six encounters with that ass fisting demon, two of which are underwater so i guess it's different but it's basically still the same boss. Sekiro also has mini-bosses that eventually become regular enemies and Elden Ring does that too, though sometimes it's the other way around (i met the bears as regular enemies before i met one as a cave boss. Same with those annoying bugs etc).

I don't know bro, it feels like you just seem hell bent on hating FromSoft for the sake of hating them, so your arguments just miss the point and it feels like you just want to throw shit at them for the sake of throwing shit at them. "Hahaha, they always recycled bosses Dark Souls was no different from Elden Ring". So why are we all bothered by the latter and we were never bothered by the first?
 
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abija

Prophet
Joined
May 21, 2011
Messages
3,370
People complaining about reuse of assets are retarded. Almost as retarded as the AAA (soon to be AAAA) industry that in general does NOT reuse assets properly, wasting time and money. Which translates into projects having to be safe investments, which means cloning games or features that are "hot".
 

lametta

Educated
Joined
Feb 4, 2021
Messages
218
A company can reuse assets and do it in a meanigful way that wont bother the player as much e.g. yakuza series.(the story/sidequests/minigames are the focus)
Monsters can be the same or bosses can turn into normal enemies a good example would be the carpa demon in ds1. (you can 1-2 hit it latter)
But if the reused asset/monsters makes you waste 10 mins or so it's unfun and tedious nothing more.
Already gave the example here but while climbing the peak you need to fight how many dragons again?
If a new player starts elden ring and plays the main game with the dlc how many erdtree guardians or Tree wardens in total has he fought by the end?
It's just shit gamedesign.
If we keep defending bad decisions those might get too common after a while as you yourself admitted that they already did it in other fromsoft games.

If we compare all of this with DS 1 it's admittedly sad. Sometimes less is more. It's a symptom of open world games.
Make vast spaces and fill them which in turn means that you might need to put more things in it compared to something like ds1.
Repetition of quests/base takeovers are usually disliked by gamers nowadays.Why? Because all open world games started to do it.
The repetition of bosses might not bother you know but what about let's say an elden ring 3 or sekiro 2 that would even reuse bosses/enemies from the previous titles.
Nightmare fuel imo.
But you do you.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
There's a difference betwen reskinning a model and reusing the exact same boss within the same game. Nobody noticed or cared about the reskinned bossed, only some of the more autistic people made any fuss about that it's not the issue in question.
You mean the bitching about Demon firesage? That was happening at release and the Asylum demon 2 wasn't very popular either. But people accepted the other reused bosses are normal enemies because they weren't boss tough and the context mattered.

I hate From games so much I buy them week one and play through them blind. Discuss them for weeks after and comment on how good some of the areas are in them and how excited I was to use the new weapons.. But yea, I just hate from games while you're barely past the intro of the DLC lol.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,919
Location
Poland
I did the turtle build on the last boss too and just face tanked him the first phase was okay to do rolling but the second bruh I didn't even know what was happening most of the time it's unfortunate that they won't make more content for Elden Ring and go for something new :(
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,266
Steve gets a Kidney but I don't even get a tag.
The second asylum demon is a brilliant boss all around, and no other uniquely created boss they could have placed there would have fitted better with the location and how the player experiences it.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
The second asylum demon is a brilliant boss all around, and no other uniquely created boss they could have placed there would have fitted better with the location and how the player experiences it.
It's a reused boss in a smaller arena that can has a shitty camera. I don't object to it but it's been complained about many times.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,610
You sound like a broken record now (muh shitty camera). The second asylum boss was awesome for me too. Not only that, but that boss also doesn't feel recycled because it was set up from the get go. In fact, the one you fight in the tutorial is basically just a neutered version of the "real" asylum boss which you can see prowl around right from the beginning, and you know from the start the second time around isn't going to be as easy as the first.

The one that felt recycled was the third one you meet in later on.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
You sound like a broken record now (muh shitty camera). The second asylum boss was awesome for me too. Not only that, but that boss also doesn't feel recycled because it was set up from the get go. In fact, the one you fight in the tutorial is basically just a neutered version of the "real" asylum boss which you can see prowl around right from the beginning, and you know from the start the second time around isn't going to be as easy as the first.

The one that felt recycled was the third one you meet in later on.
There's no set order to meet them in. So you can meet it 3rd and think it's more recycling.

You sound like a broken record because you make an argument, get completely blown out and come back to say 'why do you keep proving me wrong!? You just hate these games" over and over. Despite you knowing nothing about the games and nothing about the community response to them. But still want to argue your opinion is worth reading (which it isn;t)
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,389
Automatic content generation was stuff that helped me decades ago, and it immensely helped Bethesda in Daggerfall. It's not that difficult to make it right when you have team of 3 quality programmers and 1.5 years time, as long as you know what you need to develop, and can interact with game during development.

Different autogenerated FEDEX quests are still better than none. City with streets that was autogenerated properly can save months of work because assets were generated by algorithm. (and possibly finished by hand) Nowadays it looks like people are kinda risk avoidant, and they act as if 50 graphic artists would easily replace ONE proper in house researcher/programmer.

I think industry kinda lost some skills that are important for making large open world games.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,686
so far i prefer short and fast fights like that doggo traitor over looooong and booooring like that lake dragon.
also cutting down horsemen wth 2h sword is very enjoyable.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,686
booooring like that lake dragon.
Ancient dragon man's sword is super effective against dragons. It's weapon art chunks the HP bars of them like every hit is a bleed proc. It's ridiculously powerful.
i'm playing base game and only started it yesterday. my only weapons are what soldiers in limegrave carry + some very basic boss stuff, like doggo sword.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,686
also drop rate is kinda suspicious. like i have 5 knight helmets from that guy with the spear patrolling near the gate and that's all. no other set pieces. horse people dropped 6 swords, 5 pairs of gloves and nothing else.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,922
Just saw Messmer fight. It was rather easy.
I'm amazed you were able to see him with all of the fire, explosions, particle effects, and giant snakes flying all over the place as the camera spazes out. He's hard because you can't see anything, but not legit hard.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Crayll You can meet her in the DLC. Don't rate me fake faggot.

I'm being retarded again. I need to beat Big Mogh and do SL1 DLC. I think it's pretty doable and I want to see how far I can get. I know everything including the mooks will 1 shot you in the DLC but that's fine with me. I'm going to face fuck that lion and there's nothing any one can do to stop me!
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,087
Location
Romania
You can interact with her in the DLC only if you haven't in the base game, like at all. She has no DLC specific content or dialogue.
 

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