Hell Swarm
Learned
- Joined
- Jun 16, 2023
- Messages
- 1,724
How are you finding going from Elden ring DLC to those games? It's shocking how fast it's become when I went back to DMC5.What games have you been playing?
Lately mostly Nioh 2, got very addicted to it and now have 500+ hours on it. Learned to use almost every weapon, only 3 left I think. First game didn't grab me much, never even finished NG on it, but ever since starting sequel after finishing ER I cannot put it down for long. That one really clicked with me. And it felt like such a relief after a slog that was my ER run, having lots of fun powerful tools to destroy shit that aren't just some boring buff that lasts 10-20 seconds or some weapon art limited by mana pool. And the fact that fights vs multiple enemies are actually fun and not irritating clusterfuck like in Souls, that's a pretty big one for me. Before that played a bunch of DMC V, though never good enough to finish Dante Must Die. Final Fantasy Stranger of Paradise base game was also pretty enjoyable, didn't like the DLC though so dropped it there. Also played a bit of Vanquish for first time not long ago and it seemed quite fun, gonna go deeper into it once I can put down Nioh 2 for long enough. Guess I'll also have to play Dragon's Dogma 2 eventually, but need a CPU upgrade before I do that. Wo-Long too I guess, enjoyed couple levels of it that I played but couldn't get stable 60 FPS in fights no matter the settings so got butthurt about that and dropped it for now.
LOTF is on game pass now so I'll give it a try once I'm done with this post. Thanks for reminding me, if it's anything like DS2 I'll have a blast.The nuLotF isn't a remake, just another game in the same world. And yes the title is retarded.Lords of the fallen's problem is it's a remake (maybe?) of an early souls game with no obvious push. If you're correct and it is about difficult exploration I'd love to play it, but I've seen barely anything about it and the original was.. okay?
Level-design wise the game resembles DS1/DS2 the most, with even more labyrinthine, vertical levels and tougher enemy encounters. That's why many normies hated it, crying about "mob density", "too many ranged enemies" and "constantly getting lost". You probably haven't heard much about it because it was thumbed down for that reason - plus it came out more broken than a skeleton punched by a greathammer.
Oh and the original is indeed only "ok" but back then it was the only soulslike in the years after DS2 so even "ok" was great. Plus it had some genuinely great design ideas.
This is ultimately the problem. The game gives you tools expecting you to use some of them but people stacking all of them are breaking the game and then complaining it's too easy. It's like having a bag of donuts, eating them all and going "gee, I sure wish they gave me more donuts!" when someone else eats one a day and gets a richer experience. Any one can stuff 3 donuts in their face in a minute but you're missing the entire point of eating delicious food by doing it. And From are obsessed with making multi phase boss fights to up the difficulty and it does nothing to stop the problem players and does a lot to completely shut the game out for the majority of the audience.Sure its all in the game but I have a hard time imagining a developer meeting where they put together a boss, his look, lore and moveset, estaminate it will take the team two weeks to make a prototype and then someone chimes in with "oh, and lets make sure the player can burst him down in 5 seconds with Comet Azure".
A lot of problems are coming from streamers autistically grinding From games into the ground and demanding more 'content' to grind also being on the marketing team. It completely warps an action adventure into a boss rush where you have to burst things down or you end up with viewers bored you're still on the same boss/mod/whatever. From cannot cut these people off for marketing reasons but bowing to them and other faggots has destroyed any sense of "hard but fair" and adventure in these games. Frankly if Elden Ring was released along side Dark souls 1, no one would have played ER simply because it's so incredibly boring for the majority of it's play time.
You don't even know what staggering a furnace golem is.Arguments for what? You project your experience as if it's the only way game was intended to be played. I only had to stagger the first golem I met twice. But I guess ancient dragon ls is another form of cheese.