In fact the "empty" take seemed to be the majority one. "Lazy" might be a stretch but it's not THAT far off.
Or they got overzealous when making the world?
Unfinished or cut to fit budget, possible. Rushed, possible. Worse than other From DLCs, sure, everyone has his own taste and opinion.
Calling them lazy is 100% dumb. A person who is either clueless about game dev or hasn't worked a real job in his life.
Just once I'd like you to actually reply to people pointing out how wrong you are. I pointed out several examples of enemies being reused not only from the base game, but previous games with no effective differences. Then those same enemies end up as bosses because we all needed ANOTHER golden knight right? We needed another 3 ghost dragons. We needed 2 more tree sentinels and a falling star beast.
It is undeniably lazy and for whatever reason you ignore it and try to argue with a strawman yet again.
From isn't Lazy, so here's an example of how hard working they are.
Golden Hippo (phase 1) is used 3 times.
2 Red bears
Demi queen (reused from base game)
Demi yoda Onze is reused as a regular enemy
2 Dancing lions
2 Tree sentinels (reused from base game)
3 Ghost flame dragons (in base game? Don't recall)
1 Death rite bird (reused the base game)
Chief Bloodfiend is a regular DLC enemy with a health bar
Curseblade Labirith is a regular DLC enemy with a health bar
Jori is a regular enemy with a health bar and the ability to summon massive amounts of regular enemies, later reused in the final dungeon of the game
Depending on how you look at it the Death knights are potentially a reuse with 2 of them.
The frog black knight has a health bar and is the same as the generic ones except he has a unique ash of war.
Furnace Golems are used 8 times (I think). Which is excessive considering how boring they are to fight.
Depending on how you slice is nearly 25% of the bosses in the DLC are reused or they're normal enemies with maybe 1 or 2 unique attacks. While also remembering the new forge dungeon type lack bosses at all. So we're missing bosses where they used to be let alone reusing them.