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- Joined
- Mar 27, 2023
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You're not talking about tryhardness or difficulty, you're just sad they're not returning to their slower battle system (they won't).
Demon's souls is easily the easiest game in the series. It's difficulty is in maybe 3 bosses and being dumb enough to walk into traps. It's loved not for it's difficulty but because the adventure is good.
How did any part of Elden ring give you dark souls 1 vibes? It's empty as fuck and there's barely any reason to interact with most of the game. You run past it and collect the loot for the most part. The "best level design they've ever done" doesn't encourage you to avoid everything and frankly some of it is just too complex for it's own good. IF the loot was worth a damn the complexity wouldn't be an issue but don't give me a fucking mushroom and a pickled foot for finding a secret path.To each his own. If you ask me, the legacy dungeons in the base game contain some of the best level design they've ever done, and the open world in the DLC was a delight to explore and gave me all kinds of Dark Souls 1 vibes. The combat is faster but they still do everything well.
and frankly some of it is just too complex for it's own good.
True on both counts but both virtues are - in the DLC and vanilla - overpowered by vast, dull empty spaces with bizarre enemy encounter design, copypasted and mind-numbing minor dungeons and lore-story that's even more gonzo and cross-eye inducing than in FS previous games.the legacy dungeons in the base game contain some of the best level design they've ever done, and the open world in the DLC was a delight to explore
A lot of Elden rings design is really confusing. Consider how spammy the Academy is then compare it to the DLC where the same enemies appear but you fight them 1 on 1 in minor ambushes. It's crazy how the DLC takes the same enemies and makes them total cake walks. How were they designed? are they a multi encounter enemy where 6 in a room is fair (it's not) or is it a 1 on 1 enemy?True on both counts but both virtues are - in the DLC and vanilla - overpowered by vast, dull empty spaces with bizarre enemy encounter design, copypasted and mind-numbing minor dungeons and lore-story that's even more gonzo and cross-eye inducing than in FS previous games.the legacy dungeons in the base game contain some of the best level design they've ever done, and the open world in the DLC was a delight to explore
My enjoyment of Dark Souls wasn't predicated on finding phat loot around every corner. I accepted in those game, as I do in this one, that not every piece of loot is going to be useful. I remember getting to the end of secret passages in the previous games only to find a spell or armour or weapon that didn't suit my build. That's the price you pay for build variety. Don't get me wrong, the crafting cookbooks can fuck off, but I don't think the problem is as ubiquitous as you make it out to be, and anyway my enjoyment in finding a route to a hidden treasure isn't nullified just because the item isn't useful to my character. If it's done well, exploration and the thrill of discovery is its own reward, and I thought it was done very well both in the main game's legacy dungeons and in the DLC's open world.How did any part of Elden ring give you dark souls 1 vibes? It's empty as fuck and there's barely any reason to interact with most of the game. You run past it and collect the loot for the most part. The "best level design they've ever done" doesn't encourage you to avoid everything and frankly some of it is just too complex for it's own good. IF the loot was worth a damn the complexity wouldn't be an issue but don't give me a fucking mushroom and a pickled foot for finding a secret path.To each his own. If you ask me, the legacy dungeons in the base game contain some of the best level design they've ever done, and the open world in the DLC was a delight to explore and gave me all kinds of Dark Souls 1 vibes. The combat is faster but they still do everything well.
Wouldn't be as harsh, I did enjoy my time with the DLC.Adding 5 extra areas with the same enemies and no loot worth collecting is not improving the game.
More like late 80s and early 90s. Demons souls came out in the 00s.Dark Souls 1 is tryhard bullshit only to noobs who only knew popamole that was pervasive at the time it came out. And the fucking retard gaming journos of that time made all this stink about it like it's the hardest game ever. It wasn't, it simply forced you to actually pay attention to what you were doing. To people like me it felt like a bit of step back to design of games from 90s - early 2000s and it didn't feel harder than them. "Tough but fair" described it perfectly. But of course if all you've been playing was shit like AssCreed then Dark Souls will feel like omg hardest thing ever.
I don't mind finding items I can't use or won't use, that still feels valuable. A new sword might not be for my build but I can say "Hey, that mattered to -someone-, that's cool". Who the fuck does a pickled fowl feet matter to or a cookbook to make buttplugs from runes? If there's a chance to find a new item for your build and you don't, there's still a lets say gambling chance from doing side areas. Collecting a totally useless item doesn't even give you the hope of a useable reward.I remember getting to the end of secret passages in the previous games only to find a spell or armour or weapon that didn't suit my build. That's the price you pay for build variety. Don't get me wrong, the crafting cookbooks can fuck off, but I don't think the problem is as ubiquitous as you make it out to be, and anyway my enjoyment in finding a route to a hidden treasure isn't nullified just because the item isn't useful to my character. If it's done well, exploration and the thrill of discovery is its own reward, and I thought it was done very well both in the main game's legacy dungeons and in the DLC's open world.
You're such a dishonest little faggot. You found the same stupid shit I found and I bet you can't even tell me what recipes the cookbooks gave you let alone how many fire greases you used throughout your play through because both are irrelevant.Sorry the cookbooks ruined it for you, I guess. I found lots of cool shit.
Of course.You found the same stupid shit I found
Not a single one.I bet you can't even tell me what recipes the cookbooks gave you
Not a single one.let alone how many fire greases you used throughout your play through
"I found 10 cook books, 3 feet, a mushroom and a helmet. This was a valuable experience and I'm glad I put the effort in to enhance my build" said fucking no one.Of course.You found the same stupid shit I found
Not a single one.I bet you can't even tell me what recipes the cookbooks gave you
Not a single one.let alone how many fire greases you used throughout your play through
Digressions aside, what part of "I found lots of cool shit" is unclear to you?
"Seems like most of the money went to remembrance bosses and the Shadow Keep"This guy made a decent video on the problems with the DLC
I know most people like the castles but I found most of them bland. The vertical area with the animals was cool until I saw you had to climb on Marika's feet and I was immediately fed up with From's pandering. They know the foot fetish meme and they knew exactly what they were doing and it spoiled an other wise pretty good area. Although unoriginal because we've seen the banster thing multiple times. It should have been just moving across weird animal corpses to be something original IMO."Seems like most of the money went to remembrance bosses and the Shadow Keep"This guy made a decent video on the problems with the DLC
Yep, that's my feelings, nicely boiled down.
"I didn't think From were lazy when they turned normal enemies into bosses all throughout the DLC or reused based game assets slightly reskinned."I stopped when he called the DLC lazy. There's personal opinion and there's being 100% dumbfuck. I should have stopped at the part with "I felt something wrong when entering the DLC", but hey, my bad.
I wish him (and many of you) to play only games were the devs were less lazy than From with this DLC.
It was first time I heard someone call the DLC lazy, sure.I stopped when he called the DLC lazy.
While saying it was lazy he shows footage of a shadow dancer (is that the name?) with a health bar under it. Then shows some other bosses using normal enemies as well. There's areas From put a lot of work into but taking the literal first enemy you encounter in the DLC and giving it more HP and calling it a dungeon boss is unacceptable and very lazy. Same with reusing the dragons from the base game already over filled with dragons. The issue isn't just the emptiness or some of the areas feeling a bit samey. It's the exact issue we complained about with Elden ring reusing bosses just to pad the numbers out.It was first time I heard someone call the DLC lazy, sure.I stopped when he called the DLC lazy.
But in the last two weeks I've heard and read A LOT of takes saying the DLC is "kindda empty" and I've heard a couple about it being "unfinished" and "rushed".
In fact the "empty" take seemed to be the majority one. "Lazy" might be a stretch but it's not THAT far off.
Apparently there's text lines for a cut Miquella ending (1000 years of compassion). The Putrescent Knight was also apparently repurposed from Gloam-Eyed Queen content to St Trina. I know this sort of thing is pretty common in development but it is a bit frustrating to know we'll never get the original vision for what the DLC was planned to be.
But in the last two weeks I've heard and read A LOT of takes saying the DLC is "kindda empty" and I've heard a couple about it being "unfinished" and "rushed".
I for one was never too bothered by reused enemies and bosses in the vanilla - and there was A LOT of that already. I didn't exactly loved it but on my list of serious problems it wasn't even there.Same with reusing the dragons from the base game already over filled with dragons.