Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 57,443
Doesn't change the fact that Nioh's loot is still lightyears ahead of ER.
Buuuulshit.
And don't give me that retardation that i haven't seen the loot systen in full because i only played NG.
The loot systen in Nioh was fucking worthless. 99% of the shit you find went to the vendor, all waiting until NG+ or NG++ for something to show up that may or may not have that suffix with the extra 1% you need, where the game basically turns into a fucking casino.
The Diablo loot system is the shittiest anyone has ever made, and Nioh's implementation was particularly iffy due to the revenant system (no point fighting monsters for loot, just aim for the highest level revenant you can find). The loot system in ER is by FAR superior in every which way imaginable, since it's the same loot system as in Dark Souls, only padded a bit in mats because of the open world shit.
The repetition is more noticeable in ER since combat dungeons are all you find. At least Beth games offer the occasional change of pace, which helps the reused assets go down a little smoother.
No, i'm not buying that argument. It's noticable only because you are comparing it to a game that exclipses Bethesda's slop to such a degree they don't even belong to same reality, namely, Dark Souls.
But in itself the dungeons in ER are infinitely more interesting than anything that as ever been in a Bethesda game since Shiblivion. Show me anything in Skyrim that was even remotely as clever as the Sainted Hero's Grave.
If you get past this notion that the catacombs or caves use the "same assets" (something which in itself has never bothered anyone in any other open world game), there's actually nothing "generic" about those places. It's a variation on a theme but each time there's something different and a new puzzle or gimmick you have to figure out. And the layout of each is build around the Dark Souls classic level design, just in a much more reduced form. They aren't that terribly different from the legacy dungeons in prinple, the different lies in the scale and the fact the legacy dungeons use mostly original assets.
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