Cheesedragon117
Educated
I don't think she wants anything to do with you considering she insinuates that you just recently slid out of Marika's blown out, gaped pussy hole. She literally calls you "loathesome issue of the rotten strumpet".
I can fill every weapon slot and play slot machines with my damage types.But you can make dozens of builds with those 7 longswords.
Which ones?I farmed 2 rare drops for 2 hours today
Because I'm not a cheat.Why not use cheat engine table to maximize the drop rate?
Cleanrot halo and magma blade.Which ones?I farmed 2 rare drops for 2 hours today
Do you think it's reasonable to force players to farm 1% drop rates? We've had complaints about other games loot systems and I've just ran head first into Elden ring's loot system and found how enjoyable it could be. And it's a problem we've had since pure sharp stone in Demon's souls.I get a warm, fuzzy feeling inside when I see people complain about it being hard to do every single little thing in a game. It's in the same category as people claiming that the RNG is rigged against them.
Yes, absolutely, when the consequence of not doing it is completely insignificant. No one was holding a gun to your head, and you should not have spent an hour of your finite time on earth on this.Do you think it's reasonable to force players to farm 1% drop rates?
Is this another "you're not supposed to actually see or engage with the game content" argument again? Because that's really stupid.Yes, absolutely, when the consequence of not doing it is completely insignificant. No one was holding a gun to your head, and you should not have spent an hour of your finite time on earth on this.Do you think it's reasonable to force players to farm 1% drop rates?
The intention will have been that a few lucky players will get the weapon by playing naturally. Maybe you would have found it on a replay and it would have been a fun new thing to try. If not, you wouldn't have known the possibility even existed if you hadn't looked it up online. I recommend keeping the looking-up to a minimum and reserve it for after you've done everything you can and explored as thoroughly as you care to, just to see if there's anything major that you've missed, like hidden areas, bosses or NPCs. That's the most fun way to play the game.Is this another "you're not supposed to actually see or engage with the game content" argument again? Because that's really stupid.Yes, absolutely, when the consequence of not doing it is completely insignificant. No one was holding a gun to your head, and you should not have spent an hour of your finite time on earth on this.Do you think it's reasonable to force players to farm 1% drop rates?
It's a 1% drop. There is no argument you can make about a drop so low that wouldn't be equally as valid as a 3% or 5% drop. But even so why should a player wanting to use an enemy's weapon be punished for it? I wanted to use the godrick soldier warpick on my first play through. It's right there at the start and something you could reasonably farm for without needing any sort of help. Except it's a 2% drop rare. So you can see multiple enemies using it, dropping it when dead but you can't pick it up. I guess your excuse is "it's an RPG, why should you be able to pick up a weapon an enemy used"? And Elden ring is so huge 99% of 'encounters' with cleanrot knights and the fire lizards are being skipped any way so a higher drop rate is hardly a problem.The intention will have been that a few lucky players will get the weapon by playing naturally. Maybe you would have found it on a replay and it would have been a fun new thing to try. If not, you wouldn't have known the possibility even existed if you hadn't looked it up online. I recommend keeping the looking-up to a minimum and reserve it for after you've done everything you can and explored as thoroughly as you care to, just to see if there's anything major that you've missed, like hidden areas, bosses or NPCs. That's the most fun way to play the game.Is this another "you're not supposed to actually see or engage with the game content" argument again? Because that's really stupid.Yes, absolutely, when the consequence of not doing it is completely insignificant. No one was holding a gun to your head, and you should not have spent an hour of your finite time on earth on this.Do you think it's reasonable to force players to farm 1% drop rates?
Or regular enemies don't drop anything and all the gear is a reward of some sorts - for minibosses, dungeons, nook-and-cranny exploration etc.I suppose they could make every enemy drop all their equipment.
In the case of the Magma blade there are 6 Magma wyrms in the game. 2 drop weapons, 2 drop ancient dragon stones and 2 drop nothing but a dragon heart and souls. Including the one most likely to be encountered because it's on the way up Mt Gelmi and where Alexander's quest goes so a pretty common kill.Or regular enemies don't drop anything and all the gear is a reward of some sorts - for minibosses, dungeons, nook-and-cranny exploration etc.I suppose they could make every enemy drop all their equipment.
Because right now we have 1% drops on one side and vast empty spaces where 95% of shineys are stones, runes and cookbooks on the other. Seems a bit retarded tbh.
Complete cope. Very few people enjoy grinding for item drops. I did it because I'm a fucking faggot and the lizard summon is a meme between me and my current coop partner so I was willing to suffer it. And the Cleanrot knights have a unique weapon art I wanted to mess around with since I'm forcing a lot of weapon arts this play through and keep changing up play styles. And now my grind isn't even finished because I need all the upgrade material too. Fucking great.After all, most autists probably enjoy the grind. It must be a very small minority who hate the grind, don't feel it's worth the payoff, but do it anyway.
I think Japanese players must enjoy it, RNG based drops and slot-machine chests are really common in their games. Maybe its something to do with their not really being able to gamble outside of pachinko and its a way to give addicts a dopamine hit?Very few people enjoy grinding for item drops.
I suppose they could make every enemy drop all their equipment. That would be an awful chore to sort through, though.
If there's one thing I've realized on my trip over here, it's that Japan is full of gambling addicts. You can't win money directly, but all these crane and gacha games are straight up gambling, and they offer prizes of anything from keychains to whole ass game consoles and other 300$+ prizes. They are everywhere in massive numbers, every mall has whole arcades full of these machines. Tons of it is aimed directly at kids so I'm not surprised they grow up enjoying this stuff and thinking it's normal in video games too.I think Japanese players must enjoy it, RNG based drops and slot-machine chests are really common in their games. Maybe its something to do with their not really being able to gamble outside of pachinko and its a way to give addicts a dopamine hit?Very few people enjoy grinding for item drops.