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From Software Elden Ring - From Software's new game with writing by GRRM

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
"You're just supposed to avoid the enemies in the open world. It's like telling you to avoid them." Cool. Nice tutorial From gave when the Rune bears track you so hard they will hit you even if you dash past them.

"I didn't watch the video so here's my commentary" Fuck off Lyric. You have nothing worth listening to because your ADHD makes it impossible for you to engage in meaningful discussion. You have been made to look like a fool time and time again and you can't even see it.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,586
"You're just supposed to avoid the enemies in the open world. It's like telling you to avoid them."

Pretty much, yes. The idea of them is that they are supposed to be a kind of untouchable fauna, something of a force of nature beyond the ken of the average tarnished. A few obviously are meant to be killed, most of the time there's no point in doing so and the game teaches you that lesson when you first meet them, where you are forced to sneak past them since you don't have the power to kill them just yet.

Infact this is a rule for a lot of the giant animals in the game. Lobsters too can be put to sleep so you don't have to deal with them, and i think it's not by accident that the St. Trina sword is found Caelid, with all those giant dogs and birds.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
"You're just supposed to avoid the enemies in the open world. It's like telling you to avoid them."

Pretty much, yes. The idea of them is that they are supposed to be a kind of untouchable fauna, something of a force of nature beyond the ken of the average tarnished. A few obviously are meant to be killed, most of the time there's no point in doing so and the game teaches you that lesson when you first meet them, where you are forced to sneak past them since you don't have the power to kill them just yet.

Infact this is a rule for a lot of the giant animals in the game. Lobsters too can be put to sleep so you don't have to deal with them, and i think it's not by accident that the St. Trina sword is found Caelid, with all those giant dogs and birds.
So lets be straight here.

From modeled, textured and animated multiple large enemies so the player could... Ride the horse past them and never fight them.

Right. Just like phase 2s in boss fights were supposed to be skipped. Right?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,617
wait, wut. you, pipo, find bears hard? i mean, after first shock, when nigga dropped on my head from the mountain and raped my character, it's literally free runes.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,586
"You're just supposed to avoid the enemies in the open world. It's like telling you to avoid them."

Pretty much, yes. The idea of them is that they are supposed to be a kind of untouchable fauna, something of a force of nature beyond the ken of the average tarnished. A few obviously are meant to be killed, most of the time there's no point in doing so and the game teaches you that lesson when you first meet them, where you are forced to sneak past them since you don't have the power to kill them just yet.

Infact this is a rule for a lot of the giant animals in the game. Lobsters too can be put to sleep so you don't have to deal with them, and i think it's not by accident that the St. Trina sword is found Caelid, with all those giant dogs and birds.
So lets be straight here.

From modeled, textured and animated multiple large enemies so the player could... Ride the horse past them and never fight them.

Right. Just like phase 2s in boss fights were supposed to be skipped. Right?

Do you feel like killing every sheep, stag or squirrel you find too? They are part of the fauna of the world, and lot of them can be avoided yes.

In fact when dealing with respawing enemies a lot of the time the best option is to avoid them if there's nothing of interested there. You'd have to be severly autistic to want to cleanse Caleid of all the giant birds and giant dogs, just because they are there. I'm sure in Liurnia you rode past a lot of those lobsters, and if some happened to be close to some loot, why not put them to sleep, grab the loot, and ride away? What's the advantage in wanting to kill those things, for the sake of what's likely just a bunch of crafting materials?

You meet a couple of runebears which obviously are worth killing. Once you experienced those, i'm not sure i see the point in engaging in the rest unless you really like those beast blood things.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Imagine defending game design based on avoiding playing it so you can press O some more to go faster on a horse.
 

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,970
Yeah well, imagine light crossbow except now you have to grind and gamble to maximize minute percentages on its basic stats.

Having to grind in Nioh is an admission of severe lack of skill. Multidirectional already pointed it out, but you can get by, or even thrive, just using what you find normally.

From have never expected you to figure shit out on your own.

There's literally a player messaging system.

Let me guess those devs were lazy too?

I'll stop calling the DD devs lazy when Into Free is restored in the original and patched into the sequel.

but there's invisible walls protecting him from falling off (but not you).

I actually laughed the first time I saw Margitt overshoot his jump and magnetize back to the ground.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,255
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Started playing the base game again, got an urge. Playing incantation build this time. It's quite good fun, basically what I want from a magic build, unlike sorceries, which are all boring.

Also, +0 claws with bloodflame is pretty funny. Bleed go brrrrrrrrrr.
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
355
Location
Florida
I don't think she wants anything to do with you considering she insinuates that you just recently slid out of Marika's blown out, gaped pussy hole. She literally calls you "loathesome issue of the rotten strumpet".
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
I really enjoy From's loot system. I farmed 2 rare drops for 2 hours today. It was such a fun time standing on an elevator for 20 seconds, killing a mob and then warping back to the bonfire. A 1% drop rate item made me have SO MUCH FUN. I didn't find it at all annoying, disrespectful to the players time or a way to pad out game length for people wanting to try specific weapons.

Did I mention I found 7 swords, 3 chest pieces, 4 gauntlets and 5 pairs of legs when I was looking for a single Halo scythe? Fucking fantastic. This is what I play games for. To grind for an hour to get a different weapon art.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,262
Steve gets a Kidney but I don't even get a tag.
I get a warm, fuzzy feeling inside when I see people complain about it being hard to do every single little thing in a game. It's in the same category as people claiming that the RNG is rigged against them.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Why not use cheat engine table to maximize the drop rate?
Because I'm not a cheat.
I farmed 2 rare drops for 2 hours today
Which ones?
Cleanrot halo and magma blade.
I get a warm, fuzzy feeling inside when I see people complain about it being hard to do every single little thing in a game. It's in the same category as people claiming that the RNG is rigged against them.
Do you think it's reasonable to force players to farm 1% drop rates? We've had complaints about other games loot systems and I've just ran head first into Elden ring's loot system and found how enjoyable it could be. And it's a problem we've had since pure sharp stone in Demon's souls.
 

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