Cat Headed Eagle
Learned
- Joined
- Jan 21, 2023
- Messages
- 3,819
Online features are the worst part of souls games, save for messages and getting to help players who are stuck in difficult bosses (i maxxed out the sunbro medal in ds3)
PvP invasions can be fun and add a real emergent gameplay element to them. In the Souls games anyway. Didn't seem to add much of anything to ER imo.Online features are the worst part of souls games, save for messages and getting to help players who are stuck in difficult bosses (i maxxed out the sunbro medal in ds3)
I played 300+ hours of ER and was never invaded even once, making them dependant on MP (as in you need to be summoning other people) was a mistake imo. The older games had systems that were much more organic and, frankly, better. Like in Dark Souls 1 were you had to burn stuff at the bonfire and then progress over the whole level just for a jackass to invade you in front of the boss room. They removed the danger in DS3 as you can just ember when you enter the boss arena. Ds2 had great mp too, probably the best in the franchise. BB was a step in the wrong direction and ER just nuked almost anything that made MP fun.PvP invasions can be fun and add a real emergent gameplay element to them. In the Souls games anyway. Didn't seem to add much of anything to ER imo.Online features are the worst part of souls games, save for messages and getting to help players who are stuck in difficult bosses (i maxxed out the sunbro medal in ds3)
If Miyazaki didn't absolutely despise invaders and the PvP aspects of Souls we could have had literally the best multiplayer in the series. All he had to do wasI played 300+ hours of ER and was never invaded even once, making them dependant on MP (as in you need to be summoning other people) was a mistake imo. The older games had systems that were much more organic and, frankly, better. Like in Dark Souls 1 were you had to burn stuff at the bonfire and then progress over the whole level just for a jackass to invade you in front of the boss room. They removed the danger in DS3 as you can just ember when you enter the boss arena. Ds2 had great mp too, probably the best in the franchise. BB was a step in the wrong direction and ER just nuked almost anything that made MP fun.PvP invasions can be fun and add a real emergent gameplay element to them. In the Souls games anyway. Didn't seem to add much of anything to ER imo.Online features are the worst part of souls games, save for messages and getting to help players who are stuck in difficult bosses (i maxxed out the sunbro medal in ds3)
"Well, each session of Nightreign is structured as a three-day cycle, with each in-game day taking about 15 minutes to complete. At the start of the first day you can pretty much pick any direction to point your team in – dropping pins on the map to highlight points of interest to the rest of your squad – but as day approaches night the space you can operate in narrows, and you’re liable to be killed by acid-like rain should you find yourself caught for too long beyond the perimeter of the rapidly shrinking circle on the map known as the ‘ring of reign"
"Additionally, each character features a unique skill and ultimate attack that both operate on cooldown timers."
"while the removal of any fall damage means you can lunge off cliffs or down dark holes without stopping to study your surroundings for safe platforms. You only need to walk near a site of grace to top up your health and flasks, and if you want to spend some runes to level up you just button mash through pages of auto-levelling that best suits the base traits of your chosen character, rather than having to agonize over whether you should allocate a point to faith or dexterity, for example. "
"Then there’s the complete absence of any equip load weight management. New weapons are found either in treasure chests or Destiny-style loot drops after a fight, and you can equip up to three armaments per hand without worrying about how they’ll affect your movement speed. You also don’t really need to worry about ever being underlevelled for any particular weapon, either – if you find it, you can generally pick it up and use it – and the passive effects of any given weapon such as lightning attacks or boosted stamina regeneration will apply to your character while they’re in your arsenal whether you’re wielding them or not. Meanwhile, you don’t need to collect and equip new armour at all, instead you can find and collect various buffs to damage resistance and the like by hunting through sorcerer’s towers or mining caves."
"Death is not necessarily the end in Nightreign, either. If you find yourself downed you have a ‘near-death’ meter that appears above you, and your squadmates must attack you while you crawl along the ground until the meter is reduced and you can return to the fray...Nightreign is thankfully a little more lenient on you during the day. If you die before you can be revived by a squadmate, you're able to respawn with full health – you're just penalised one level of your character's progression, which can admittedly be fairly costly given that the highest level I ever reached during the three-day cycle was level 14. However, although you can revive downed players during an end-of-day boss fight there are no actual respawns during these climactic moments, and should all three of you be wiped out at once it's the end of the session and you must restart day one with everyone back at level one."
In between sessions you return to the Roundtable Hold hub...It’s in the Roundtable Hold that you can also configure each character’s relics. These are permanent attribute buffs that are unlocked after each session, and you can slot three of them into each character to further tailor them to your playstyle – one relic might boost a character’s maximum HP and allow them to deal extra damage with throwing knives, for example, while another might substantially boost attacks from heavy thrusting swords...Longterm FromSoftware fans will recognise these relics as being reminiscent of Bloodborne’s blood gems.
holy moly totally retarded opinion here WTFIf Miyazaki didn't absolutely despise invaders and the PvP aspects of Souls we could have had literally the best multiplayer in the series. All he had to do wasI played 300+ hours of ER and was never invaded even once, making them dependant on MP (as in you need to be summoning other people) was a mistake imo. The older games had systems that were much more organic and, frankly, better. Like in Dark Souls 1 were you had to burn stuff at the bonfire and then progress over the whole level just for a jackass to invade you in front of the boss room. They removed the danger in DS3 as you can just ember when you enter the boss arena. Ds2 had great mp too, probably the best in the franchise. BB was a step in the wrong direction and ER just nuked almost anything that made MP fun.PvP invasions can be fun and add a real emergent gameplay element to them. In the Souls games anyway. Didn't seem to add much of anything to ER imo.Online features are the worst part of souls games, save for messages and getting to help players who are stuck in difficult bosses (i maxxed out the sunbro medal in ds3)
I would have rather had NO multiplayer than the barebones functionality we got in ER. Seriously, some players that are new to the series aren't even aware there's co-op in the game. It's obtuse, poorly integrated into the lore and story, and behind too many barriers.
- Turn on solo invasions in Dungeons and Legacy Dungeons. You can't summon Torrent in them anyway.
- Make Taunter's Tongue actually increase max players like the Dried Finger did in previous games.
- Allow Invaders to summon Spirit Ashes when there's a rebirth monument nearby, if they're outnumbered.
I hate to say it, but I'm actually excited for a Souls game with a proper multiplayer-first approach to it's design, headed by a studio vet that doesn't treat it as an afterthought of an afterthought.
it's more like Killing Floor but with Dark Souls characters insteadWhat the fuck. Did I just see the nameless King and a bunch of Bloodborne beasts? Why even call this Elden Ring? Even if the gameplay is the best thing ever (doubt) and the lore makes perfect sense and all, you are just cheapening everything else Elden Ring retroactively. This has Dark Souls 3 vibes all over it.
What do you mean 'and now?' Gangbang squads are the only thing I've ever invaded into in ER. Like all open PVP games, it inevitably boils away all the normal people and leaves only the griefers and cheaters. Anybody interested in a fair fight does duels so they don't have to deal with the guy using twinked equipment or ledge guarding a ladder with a gank squad. Not to mention skipping the 'fun' of trying to find one guy in a huge fucking maze that might despawn at any moment.IF you could just invade a solo part way thru legacy dungeon EVERYONE would play the game solo in offline mode, and now you'd exclusively invade into 3-man meme gangbang bait squads
no, you invade 2 or 3 people who are co-oping the map towards the bossGangbang squads are the only thing I've ever invaded into in ER.IF you could just invade a solo part way thru legacy dungeon EVERYONE would play the game solo in offline mode, and now you'd exclusively invade into 3-man meme gangbang bait squads
If you look closely you will also see the Centipede Demeon from DS1 and Duke's Dear Freja from DS2.What the fuck. Did I just see the nameless King and a bunch of Bloodborne beasts? Why even call this Elden Ring? Even if the gameplay is the best thing ever (doubt) and the lore makes perfect sense and all, you are just cheapening everything else Elden Ring retroactively. This has Dark Souls 3 vibes all over it.
Maybe it's changed since then but yeah, 3 people sitting around waiting for invaders was exactly what I ran into when I tried invading. Over and over again. Usually near some sort of advantageous terrain like a doorway, ladder or staircase rather than a bonfire. They're not on the way to the boss, because I'd keep running into the same fucking group over and over. I don't know where the fuck you found people actually running a dungeon, but everywhere I tried was either empty or had gank squads. Not surprising since 'co-op' means a twink speedrunning you to the boss and killing it in about 15 seconds.no, you invade 2 or 3 people who are co-oping the map towards the bossGangbang squads are the only thing I've ever invaded into in ER.IF you could just invade a solo part way thru legacy dungeon EVERYONE would play the game solo in offline mode, and now you'd exclusively invade into 3-man meme gangbang bait squads
gangbang squad is 3 overgeared people who camp near bonfire and just sit around all day waiting for invaders. that's rare in ER. mostly you'll invade someone who is just playing the game.
btw remember as an invader you have map knowledge, npcs, pvp-specific build, twinking, all on your side which is a big enough of an advantage. if that's not enough for you to take on 2-3 people then git gud.
besides, invaders should just be an obstacle for the player not a death sentence
The same could be said of some of the hosts I've invaded into. Tryhards are universal. Try again.BTW, it's also a good thing that invasion can only happen vs a person doing co-op. souls invaders are largely sweaty min/max no-life gamers that wanna epic style dab on nubz with their twink builds
No, it doesn't. Try again.so it serves them right to get gang banged against a wall 3v1 most of the time.
This is exactly how Dark Souls III and every game prior worked, and not everyone played in offline mode, or played Hollow/Unembered so they wouldn't get invaded. Souls players weren't pussies back then. We just lived with it.IF you could just invade a solo part way thru legacy dungeon EVERYONE would play the game solo in offline mode, and now you'd exclusively invade into 3-man meme gangbang bait squads
Hosts and phantoms all have access to these advantages. Invaders don't have ANY mechanical advantages on their side, and they're always, always outnumbered in Elden Ring.btw remember as an invader you have map knowledge, npcs, pvp-specific build, twinking, all on your side which is a big enough of an advantage.
If you believe this (and I partially do, too). Then you should get a Rune Arc just for "being an obstacle" or for killing the host's allies. The entire reward structure would need to change. Prior games had covenants, factions with flavored rewards for completing their objectives. ER has nothing to facilitate online interaction.besides, invaders should just be an obstacle for the player not a death sentence
???The same could be said of some of the hosts I've invaded into. Tryhards are universal. Try again.
git gud fgtNo, it doesn't. Try again.
playing hollow/unembered is the same as playing offline.. and most people played hollowThis is exactly how Dark Souls III and every game prior worked, and not everyone played in offline mode, or played Hollow/Unembered so they wouldn't get invaded. Souls players weren't pussies back then. We just lived with it.
hosts have the npc enemies on their side?Hosts and phantoms all have access to these advantages. Invaders don't have ANY mechanical advantages on their side, and they're always, always outnumbered in Elden Ring.
why do u need a reward to invade?If you believe this (and I partially do, too). Then you should get a Rune Arc just for "being an obstacle" or for killing the host's allies. The entire reward structure would need to change. Prior games had covenants, factions with flavored rewards for completing their objectives. ER has nothing to facilitate online interaction.
Trust in the masters who have been revolutionizing gaming since 2009. What seems impossible is not only possible but actually very easily doable. It's why they are the best, and why we follow them. FS is the savior of gaming and they will fix every genre in time. Chill TF out.I get that it'll most likely be low effort filler release, but why 3 players limit? Couldn't they at least round it up to 4 like most quality co-op games do, or focus on a tight 2 player experience? 3 players is very uncommon, of notable releases I only remember Trine.
Some people ITT are acting like they've been waiting for years and decades for a new From Soft game and this is what they're getting. It has barely been 15 months since we got Armored Core 6 and less than six months since the Erdtree expansion released.
Worst case scenario this is a low effort cash grab side project. Best case scenario it ends up being decent. Regardless of that outcome, I don't see how they can ship a multiplayer-focused project using their existing networking so I'm expecting significant improvements there and for those upgrades to benefit future "traditional" projects. In other words, Nightreign should be a net positive no matter how disappointed you are that this is what they're doing next.