Remarkable
(...)we are atm looking into how to deploy it and find out how this happened in the first place.
//Zyddie.
Initial loading time increase is to compiling shaders. It's the same beta they uploaded a few months ago, happened by accident they say.I see the first features of the new patch already. Initial loading of a game went from 2s to 3min. Oh, and it broke the textures used during hacking. Good job.
From THQ-PR:
"Hey.
The version that went live is not the 100% accurate version, a mishap happened and we are working on fixing it.
The version that was supposed to go live have quite a few DX12 fixes, more information to come soon!"
Ahaha, what idiots. Seriously.
I have a different theory about Piranha Bytes - that they're not really a "professional" studio anymore and are functioning more like an indie outfit. A bunch of folks working on games in their own time in between doing other things.
Well...
Elex II is officially the first PB game that I didn't finish.
It's just all-around boring and a downgrade of Elex I in every regard.
I did feel similar about Risen 2, but at least that had a setting going for it that I liked and a story that didn't leave me completely cold so I finished it.
Setting and story are the weakest parts of Elex, however, so...
I wonder if this has anything to do with having played Chronicles Of Myrtana a few months prior and that has just raised the bar to a level not reachable anymore by PB.
Because Elex 2 is more Gothic 2 than Risen 2
Bro it aged like the Bogdanoff twinsBecause Elex 2 is more Gothic 2 than Risen 2
This aged like milk...
In case you are wondering, this is midnight.
I'm reading all the complaints about facials, VO, jank, combat, balance, difficulty curve and and technical issues I go.....BUT ALL THAT WAS E1 IN A NUTSHELL!
Piranha Bytes acquired by THQ Nordic
Piranha Bytes will become a 100% subsidiary of THQ Nordic GmbH in Vienna, Austria
All Piranha Bytes Masterpieces – Gothic®, Risen® and ELEX® - are now part of the THQ Nordic Group Portfolio.
I'm reading all the complaints about facials, VO, jank, combat, balance, difficulty curve and and technical issues I go.....BUT ALL THAT WAS E1 IN A NUTSHELL! And people loved E1!
Not quite sure what to call it, but the platform in the southwest, you can climb all the way up it but there's.... nothing. They just imported it from Elex and left it completely empty. When you get to the top you get the standard toxic damage/out of bounds shit. Entire platform just has nothing.However, the greatest issue that puts this game in the trash tier is the exploration. It looks fine for the first 10 or so hours, but then you start noticing that the loot placement is total shit, going anywhere results in finding the same supply crate (but with a different texture) holding a cabbage, a teddy bear and three cigs, some places from E1 that should be fucking interesting hold absolutely nothing (and this is not an exaggeration - there are two derelict converters that you can revisit, but they can't even be entered), while all the time you have to struggle with the simply unbearable combat and shitty performance that only makes it worse.
bet you guys wish it was canceled nowCanceled, eh rusty_shackleford? WRONG!
Translated excerpt from the Gamestar preview:
Because Elex 2 is more Gothic 2 than Risen 2 . In concrete terms: It primarily continues the strengths of its predecessor instead of breaking with them. It expands instead of revolutionizing. You get a comparable open world, comparable fights, a comparable narrative style and - you guessed it - comparable open-mouth moments.
But before you confuse "conservative" with "boring": Elex 2 has cool new ideas, an exciting story starting point, new open world areas - and you can now fly with the jetpack! So don't float, just fly properly. Like Iron Man.
The rough outline: what is Elex 2?
The absolutely most important information first: Yes, there is a chainsaw broadsword again in Elex 2, yikes! Elex 2 plays a few years after its predecessor - and what is bad news for the inhabitants of the game world should again please fans. The world of Magalan still doesn't get the hang of leaving its own post-apocalyptic devastation behind. So a mix of dense fantasy forests, weathered skyscrapers and science fiction innovations is waiting for you. Here are the basic facts:
Story and quests
Open world
- You play again as Ex-Alb Jax, but there will be no savegame import from Elex 1. As in Gothic 2, you lose your skills and can decide again which path your non-nameless hero should take.
- Anyone who has played Elex 1 will know: A new threat hangs over the world. But nobody wants to believe Jax, which is why he fell out with the old factions and went into exile. In Elex 2, he returns from oblivion to convince people of his cause.
- According to Piranha Bytes, none of their games have had as many dialogues and storylines as Elex 2. By the end of the credits you are busy an average of 60 hours, 100 percent natures naturally need significantly longer - and the factions mean that there is always a high replay value.
- There will be more than three factions, but the parties still represent certain character classes or weapon types.
- It is still unclear how many factions are completely new. But we speculate that at least berserkers and outlaws will return.
- The companion system returns: Jax hires familiar and new companions to accompany him through the rugged wilderness. As part of the quest, there should be significantly more decisions and hard consequences.
Further gameplay adjustments
- Elex 2 offers a new open world that consists partly of old and partly of new regions. The old areas have been changed drastically over the years and by the hearts of the world, but you also travel to completely new areas. So overall like in Gothic 2.
- Your jetpack not only allows you to float, but you can also jet through the landscape like Boba Fett. But only after a few upgrades.
- Children are now a part of the play world.
- The nights in Elex 2 are significantly darker than in the predecessor. But hey, now you've got a flashlight for that.
Technically, you can see Elex 2's leap forward, even if you still can't expect the smoothness of a 1,500-person Ubisoft production, for example, in the animation.
- Little changes in the classes: You can play as a ranged fighter, magician, thug or a mishmash.
- Because you are now more agile in the air, there is also pure air combat against other flying opponents. So Jax can fight gargoyles at a height of 20 meters.
- The moral system has been revised: Instead of a cold value for Jax's emotional state, there is now "creation" and "destruction". Whoever kills defenseless sheep, for example, increases the destruction value. This new moral system is closely interlinked with the parliamentary groups - more on this below in the article.
the higher you guys get your hopes, the worse it will be
TL;DR - don't trust Codex, play the game yourself and judge it.