Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

ELEX ELEX II - Jax is back

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
475
 

coldcrow

Prophet
Patron
Joined
Mar 6, 2009
Messages
1,717
I think they simply ran out of time and didn't put the game through a proper Q&A. Mpost likely Devs have very powerful machines, where poor optimization does not necessarily get caught. They also might just forget about them having a GTX3080 or w/e, and so the 60 fps in a heavy scene looks acceptable.
Well, it surely backfired and now their reputation has taken a big hit, even in Germany.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,967
Location
London, UK
Strap Yourselves In
Over the years, the more I've learnt bits and bobs about game development in an interestedly amateur way, the one thing that talented developers who make buggy, unfinished games with great potential seem to lack is a huge and properly professional Q&A team.

I think it's so needed to get the gameplay right, because great gameplay is such that just tiny adjustments of a range of numbers can make a huge difference to the feel of a game, and to get that kind of fine tuning right, the game has to go back and forth to a good Q&A team.

That's my impression anyway, over the years. I think lack of Q&A and lack of good people/time management, they're the two killers. Most people who actually do the work in the industry are talented enough to make great stuff, it's just the organization and mucho testing they need.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
846
Say what you want, but I find Risen 2 much more enjoyable than Elex 2.
Risen 2 certainly has more character of its own,but I would say Elex 2 is much better game overall and offers much more variety of gameplay (jetpack, different types of combat, multiple factions).
Risen 2 has the advantage of good performance. I dropped Elex 2 mostly because I was sick of 30-ish fps in settlements. It has quite a few other issues, but I already wrote about them in earlier posts. Seeing how the game was abandoned by Piranha, I'm afraid I won't touch it until I upgrade to a Zen 4 + RTX 4070.
 
Joined
Dec 17, 2013
Messages
5,397
The combat killed ELEX 2 for me. ELEX had shit combat, but it was kinda straightforward shit from the start, it set low bars and met them.

ELEX 2 starts off by showing you these modern moves from modern action RPGs, a timed block, etc. But once you play it, you realize it's utter shit, like enemy attacks are completely random and unpredictable, so none of that shit works, and you gotta go back to using a boring hold up block, except now shields dont even block from the start until you level up, so it just feels like a complete backward step clusterfuck.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,146
Wow the start of this game is dreadful. Terrible CGI cutscenes completely disconnected from what's going on in the actual game, terrible dialogue, Jax has lame voice acting, terrible looking characters (both Jax and his son - another wtf - just look terrible). To top it off, it's more demanding than Cyberpunk, which looks two generations ahead.

What the fuck happened, PB.

I will persevere of course, since it is still a 3D open world RPG and it's not like there are any others on the market that I haven't played yet.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,383
Current pb is using eu funds under the pretense of releasing games.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,146
Not that I want to keep shitting on this, but what the fuck is this shit?

One of the first dialogues in the game. The character face models. The duplicate line. The misaligned prompt. How does this pass QA.
Seriously, PB, come on.

Also, in this location, when looking at those trees, I get 99% utilization on 2080Ti and framerate drops to 50 in 1440p. Holy shit what ungodly things did they do to their engine. If it at least looked better than the first game, but it so doesn't.

And to top it off, 2 minutes after this dialogue the game crashed to windows. On a PC that can run Cyberpunk in 4K for eight hour straight rock stable.

900040_20220911201847sqfni.png
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,027
Jesus what happens with the background (and the textures)? ELEX 1 looks far better.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,000
Location
The Swamp
The first few hours are one of the worst parts. Once you get past that, the early and middle parts are pretty good. The endgame is a boring slog.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,027
I wanted to like this game, I was trashing it at first for fun because the trailers looked awful but I wanted it to be good. I liked Elex 1. I'm so pissed, I have that Risen feeling of being frustrated.
Yet again another massive blunder by PB, and it's highly possible ELEX 3 will be mediocre.
Sigh
 

Rincewind

Magister
Patron
Joined
Feb 8, 2020
Messages
2,765
Location
down under
Codex+ Now Streaming!
Over the years, the more I've learnt bits and bobs about game development in an interestedly amateur way, the one thing that talented developers who make buggy, unfinished games with great potential seem to lack is a huge and properly professional Q&A team.

I think it's so needed to get the gameplay right, because great gameplay is such that just tiny adjustments of a range of numbers can make a huge difference to the feel of a game, and to get that kind of fine tuning right, the game has to go back and forth to a good Q&A team.

That's my impression anyway, over the years. I think lack of Q&A and lack of good people/time management, they're the two killers. Most people who actually do the work in the industry are talented enough to make great stuff, it's just the organization and mucho testing they need.
One of the main reasons why I'm approaching any kind of mods with extreme caution. Most of them are single person efforts, so the quality is all over the place, and most likely there will be all sort of conflicts with other mods.

Total overhauls done by competent teams over many many years are exceptions though, e.g. Nehrim and Enderal.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom