Not terribly much of importance:
>they prefer not save scumming for major decisions, and living with the consequences
>they accept savescummers
>they want to have decisions with major consequences
>in order to make those feel fair the dialogue options have to be labeled clearly, and the player needs a chance to anticipate the outcome, even if an NPC double crosses him
>dialogue should never be a chore where you just mindlessly click through it, as you do not need to read it (digs against Bioware choice wheel)
>the guy likes Bethesda for their C&C (wat?)
>they talk a lot about walking simulators like Walking Dead, Detroit become Human choices
>Deus Ex Human Revolution death of the hostages if you muck around too long as a sign of a good warning to the player that choices have consequences
>"fair" save game placement is a talking point
>most players dislike losing more than 3! minutes of progress on a reload
>that is why their autosave is 3 minutes, it used to be area based
>the guy talks a lot about how save anywhere can be used to savescum a game, make ruined saves by saving in free fall and other bullshit
>they talk about how the guild system in Gothic/Risen is a massive gameplay impacting choice that you make early and how some players stall it as long as possible, and that they need to plan for that
I usually don't watch these, but I did for Elex. Few important new information, imo they talked about really basic staff. Also Björn Pankratz seems like a retard judging by his answers, constantly acts like a know it all but has really strange blunders. Also way too focussed on problem players, talks about how people moan when they choose the shortest guild, kill everyone and then complain how the game is over too fast, talks about why save anywhere is bad etc. etc. Why too focussed on people trying too dumb too eat instead of focussing on those who enjoy the meal.
Is he better in other Piranha Becken videos?