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Europa Universalis IV

Joined
Jan 7, 2012
Messages
15,131
Giving much warscore directly for fighting just makes it easier for players to DoW on day 1, attack on day 2, declare a win a month later when the fight is over. One of the CK2 mods (CK2+ I think) makes it so you can gain significant warscore winning battles, and it turns it into a laughing stock as an unprepared AI will lose at the drop of a hat.

War exhaustion affecting morale would be a bad mechanic since it would turn the first battle into a snowball victory. Morale is too important to leave it at the mercy of such a volatile thing as war exhaustion. In any case, I see it as the civilian populace getting pissed at the war, not the soldiers losing morale.
 
Joined
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It all depends whether we prefer realism to better balanced gameplay. Having high war exhaustion should have a minor effect on the morale of your troops, but an even higher effect on your available manpower, as people would be unwilling to serve in the military forces when they view the war as a meat-grinder. Forcing recruitment, a possible choice, should lower your stability/piss the people off and result in mutinies but guarantee a new supply of available troops.
And, of course, that's where mercenaries also come in.

On the other hand, the main problem would continue to be the A.I. Paradox are famously incompetent at having a good A.I. in any of their games. Sadly, I don't think this will change.
 

tuluse

Arcane
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Messages
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
War score is pretty bad. The AI should realize when it's total army size is a small fraction of their opponents, and the opponents are laying siege to their provinces, those provinces are as good as captured.
 

Malakal

Arcane
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War score is pretty bad. The AI should realize when it's total army size is a small fraction of their opponents, and the opponents are laying siege to their provinces, those provinces are as good as captured.

Like Prussia in 7YW? Oh wait.

There is no clear way to tell AI when its losing. So what that the enemy has 300k troops on another continent if it cant ferry them. It should be based on WE since WE is occupation and battles. I liked what they did with war capacity but the formula was deeply flawed.
 
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There is no clear way to tell AI when its losing. So what that the enemy has 300k troops on another continent if it cant ferry them. It should be based on WE since WE is occupation and battles. I liked what they did with war capacity but the formula was deeply flawed.

Like when you've got 50k troops and are the strongest nation in the world, but the AI thinks you are about to break because all that expansion means you are only at 5% of your maximum manpower, which leaves you at 0% war capacity. And you still have more manpower available than any other nation on the world. :retarded:
 

Wise Emperor

Arcane
Joined
Feb 16, 2010
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702
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Mongolian Southern Coast
BUMP

For those who don't own EU III:
Bros, I know it's nearly 2 months to release date, but I would like to remind you, that last time sequel to the game was published, Paradox gave for free keys to former title, ie CK when CK2 was released. All you had to do was registering on Pdox forum and accept newsletter. Maybe this time there won't be such a treat but there is nothing to lose.
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,135
paradox gave eu3 chronicles keys away in a newsletter earlier this year

doubt they'll do it again
 

hakuroshi

Augur
Joined
Oct 30, 2006
Messages
589
Both CK (with DW) and EU3 chronicles were given away. CK on gamersgate, EU3 on Steam.
 

KoolNoodles

Arcane
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Apr 28, 2012
Messages
3,545
Too arsed to find the old EU3 thread so I'll just ask here: Does anybody know of/have experience with a good mod that also does right by the Native Americans in both North and South America. All the big mods seem to just eliminate the natives in NA, which is odd since they actually put up a fight into the late 1800s!

I get tired of Europe, played China/Japan, Mideast, Hordes, etc. Any mods that do America well?

Edit: Is my best bet the Whole World mod?

Edit2: Nevermind, seems that mod is dead.
 

Malakal

Arcane
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There are no mods representing those stone/iron age societies as it would be way too hard to do. Besides they hardly put a fight, biggest empires of America fell to few hundreds of mediocre soldiers. Its the logistics that made colonization difficult, natives were merely a speed bump at best.
 

Cassidy

Arcane
Joined
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Vault City
Too arsed to find the old EU3 thread so I'll just ask here: Does anybody know of/have experience with a good mod that also does right by the Native Americans in both North and South America. All the big mods seem to just eliminate the natives in NA, which is odd since they actually put up a fight into the late 1800s!

I get tired of Europe, played China/Japan, Mideast, Hordes, etc. Any mods that do America well?

Edit: Is my best bet the Whole World mod?

Edit2: Nevermind, seems that mod is dead.

See the first link in my signature. There are seven playable Native North American countries, one fully "westernized", three partially westernized and more three barely qualifying as civilizations.

However, it is Alternate History, and compatible only with In Nomine 3.2 rather than with HTTT or Divine Wind or the Chronicles pack that doesn't allow you to choose which EPs to install.
 

KoolNoodles

Arcane
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Messages
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There are no mods representing those stone/iron age societies as it would be way too hard to do. Besides they hardly put a fight, biggest empires of America fell to few hundreds of mediocre soldiers. Its the logistics that made colonization difficult, natives were merely a speed bump at best.


Ahem. http://en.wikipedia.org/wiki/Battle_of_the_Little_Bighorn That's just the most egregious example, of course, but there you have one of the best equipped, supplied, and trained regiments in the U.S. Army, therefor one of the best(arguably) in the world at the time, suffering a catastrophic defeat against a force only 2-3X its size.

NA was much different from the experiences of Cortes etc. in SA. Just wish EU would model that somehow.

But anyways, thanks for the tip Cassidy, been reading your LP. Good stuff. I think I have Chronicles installed however. :oops:
 

Malakal

Arcane
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There are no mods representing those stone/iron age societies as it would be way too hard to do. Besides they hardly put a fight, biggest empires of America fell to few hundreds of mediocre soldiers. Its the logistics that made colonization difficult, natives were merely a speed bump at best.


Ahem. http://en.wikipedia.org/wiki/Battle_of_the_Little_Bighorn That's just the most egregious example, of course, but there you have one of the best equipped, supplied, and trained regiments in the U.S. Army, therefor one of the best(arguably) in the world at the time, suffering a catastrophic defeat against a force only 2-3X its size.

NA was much different from the experiences of Cortes etc. in SA. Just wish EU would model that somehow.

But anyways, thanks for the tip Cassidy, been reading your LP. Good stuff. I think I have Chronicles installed however. :oops:

Strength: 647 to 900-2500. Truly a pinnacle of development in human warfare! You may as well call in Zulu-British war. This doesnt change the fact that natives were never a challenge once the colonial power got serious.
 

KoolNoodles

Arcane
Joined
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Messages
3,545
There are no mods representing those stone/iron age societies as it would be way too hard to do. Besides they hardly put a fight, biggest empires of America fell to few hundreds of mediocre soldiers. Its the logistics that made colonization difficult, natives were merely a speed bump at best.


Ahem. http://en.wikipedia.org/wiki/Battle_of_the_Little_Bighorn That's just the most egregious example, of course, but there you have one of the best equipped, supplied, and trained regiments in the U.S. Army, therefor one of the best(arguably) in the world at the time, suffering a catastrophic defeat against a force only 2-3X its size.

NA was much different from the experiences of Cortes etc. in SA. Just wish EU would model that somehow.

But anyways, thanks for the tip Cassidy, been reading your LP. Good stuff. I think I have Chronicles installed however. :oops:

Strength: 647 to 900-2500. Truly a pinnacle of development in human warfare! You may as well call in Zulu-British war. This doesnt change the fact that natives were never a challenge once the colonial power got serious.


Sure, not a challenge to eventual regional dominance, but hardly a pushover or something to not include. Native Americans played an integral part in regional politics, warfare, and society so it's a shame that they are missing in most mods. Early border/frontier skirmishes, French/Indian War(and most British/French engagements in the Americas), Civil War in the west, post Civil War, all these involved natives either in supporting roles, as allies, belligerents, or defenders, and had a massive impact on colonial and post-colonial America. It would be nice to model this. So much attention was/is given to East Asian cultures, "Hordes", North African, etc., and their impact in regards to traditional European powers is arguably the same.

Anyways, my argument isn't on a military scale, because that is boring, but on the overall impact. For that alone they ought to be included and done well.
 

Delterius

Arcane
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Entre a serra e o mar.
Besides they hardly put a fight, biggest empires of America fell to few hundreds of mediocre soldiers. Its the logistics that made colonization difficult, natives were merely a speed bump at best.

If it wasn't for the natives, Brazil (or at least the southern half) would be french today. The bastards.
 

Malakal

Arcane
Glory to Ukraine
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Messages
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Poland
Yes but the SMALLEST regiment in eu3 is 1000 men. Colonial powers easily ferry 10-20k troops for conquest. How do you want to represent natives when fighting against those numbers? Huge attrition is a way better representation of obstacles here. Same as in Vic2 where situation is even more ridiculous as regiments start at 3k.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
So I guess I'm fucked when it comes to mods that do North/South America well? :decline:

N. American tribes can't be properly represented in EU3. So yes, the best that mods can do with it, it eliminate them.
But you still have South and Central Americas, and all major mods tend to have some improvements in these regions.
There was some Magna Mundi American LP on that forum, if I am not mistaken. So if you interested, you can look at it and decide need you such brutal game or not.

Also MEIOU Inca LP.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
So I guess I'm fucked when it comes to mods that do North/South America well? :decline:

N. American tribes can't be properly represented in EU3. So yes, the best that mods can do with it, it eliminate them.
But you still have South and Central Americas, and all major mods tend to have some improvements in these regions.
There was some Magna Mundi American LP on that forum, if I am not mistaken. So if you interested, you can look at it and decide need you such brutal game or not.

Also MEIOU Inca LP.


Thanks, I'm currently trying a MMU "Aztec" game, it's 1530 and I'm not dead yet(Allied with Spain for now). I also did a MEIOU Incan run, that ended poorly. I'm not sure I like how either models it, but I guess it's better than vanilla. I just hate that the entirety of NA is literally empty, feel so alone. :(
 

Delterius

Arcane
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Dec 12, 2012
Messages
15,956
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Entre a serra e o mar.
Man, I was hoping that we wouldn't have magical convertions of the entire population in EUIV.... I mean, there are orthodox christians in Egypt hundreds of years after the Muslim conquest. If we're lucky, it will at least be harder to convert every province in a region.

But I really like the enforce peace action, at least in theory. Here's hoping the AI isn't suicidal with it.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera

Holy shit, I've been missing a lot of dev diaries.

I am also pissed at the lack of minorities of any kind. I mean, would it be so hard to implement? It doesn't have to involve major demographics like Victoria 2, just make it so that there can be a little icon that says, "Hey, this province has a minority presence" and make shit happen.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,057
Location
NZ
Yeah it's a very glaring omission. A few province modifiers would be extremely simple to introduce.

It also means there's much less incentive for toleration because you're simply better off making the investment of a missionary and waiting the 5-20 years, after which whammo no more religious problems in that province for the rest of the game, than wasting National Ideas for a permanently inferior and troublesome province.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,919
So, no Byzantine in vanilla EU4 I'm guessing?
 

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