So, no Byzantine in vanilla EU4 I'm guessing?
Why? The game starts in 1444 so they are still around.
So, no Byzantine in vanilla EU4 I'm guessing?
Man, I was hoping that we wouldn't have magical convertions of the entire population in EUIV.... I mean, there are orthodox christians in Egypt hundreds of years after the Muslim conquest. If we're lucky, it will at least be harder to convert every province in a region.
Only if Paradox staff want be crucified by army of byzantinophiles, which is significant part of they customers. Even Vic2 have Byzantine as formable state.So, no Byzantine in vanilla EU4 I'm guessing?
Man, I was hoping that we wouldn't have magical convertions of the entire population in EUIV.... I mean, there are orthodox christians in Egypt hundreds of years after the Muslim conquest. If we're lucky, it will at least be harder to convert every province in a region.
Then you will be really happy to know, that Paradox not only refuse to do it in EU 4, but also remove mechanics, that allowed creating it by modders. So existence Dei Gratia mod for EU4 are now very questonable. It isn't yet clear, created they some alternative or not, but there was already pretty big drama some time ago.
Only if Paradox staff want be crucified by army of byzantinophiles, which is significant part of they customers. Even Vic2 have Byzantine as formable state.So, no Byzantine in vanilla EU4 I'm guessing?
Ahem! Fixed for GLORY OF ROME!
No way, its there... its just that Anatolia and the Balkans got even more provinces... and ERE is a even more smaller and pathetic little city on the tip of Thrace.
These Ottomans will never see it coming, MwhahahahaHAHAHHAHA!
Lol WAT? Really? I was put off by Vic2's weirdness, but man, if this is true, I need to get back into it. Although... holy hell, how? I mean, Vic2's start date is centuries after ERE existed.
Lol WAT? Really? I was put off by Vic2's weirdness, but man, if this is true, I need to get back into it. Although... holy hell, how? I mean, Vic2's start date is centuries after ERE existed.
Oh its neat. You start off as Greece and do the crazy Megali Idea, without failling that is, and become Byzantium Reborn. I never tried it because I think I'd just hate the game for not letting me take Constantinople back since its a capital.
But Greeks didn't forgot, that they had Empire. So they tried to return their former territories but failed at that.Although... holy hell, how? I mean, Vic2's start date is centuries after ERE existed.
IIRC the Ottomans move their capital or something.
Can someone help me with this topic?
Anyway, what are you guys thinking of the new mechanics and the end of old ones like sliders?
I think it was time sliders wernt away, but they needed IMHO a substitute in place. IMHO the idea system can't do it, ideas only have good benefits, not bad ones.
I'm playing EU2 FTG now and before I attack a country I always look at their sliders to see how well my troops will do against them. For example, I did quite well when me and Aragon invaded France because my 9 Quality +9 Offensive cavalry troopers often defeated 30k french cannonfodder on plains. Without sliders I would've been drowned by sheer numbers, and that France was weakened by other wars.I only fight enemies with superior naval sliders when I have a large naval superiority in numbers, or when they're oceanic powers with big ships and I'm a mediterranean power that can just roflpwn them with galleys.
I think HRE and PLC were very colorful exapmles, why you don't want your country be decentralizedCentralization was intentionally one-sided, through I dislike it because I think its deterministic. Why can't feudalism survive and everyone centralizes?
You are pushed towards Free Subject by events, which is pretty stupid. Contrary, moving towards Free Subject must be very hard for the most countries and doing that must piss your elite.I don't remember it being bad in EU3.
In vanilla you leave your slider in center only when you don't want waste your policy change on it. But MM tried to improve it and gave player bonuses if he stayed in [-2;2] interval for all sliders.My big problem with sliders is that staying in the centre is the worst position of all: No bonus, no penalty.
That said, Ideas only give bonuses, don't it? I don't like it one bit, I liked how you had to make hard choices and swallow when it came to sliders.
Sorry, I don't own that game. And I don't see in the internet anybody, who cares enough to follow that game recent uptades. Even threads on strategy forums didn't have new posts for about several months.Seriously bro, help me with that patch plz, I wanna play more recent mods!
Seriously bro, help me with that patch plz, I wanna play more recent mods!
I think, main proble there is not, that "centralization always good" mechanic not properly representing such giant empires, but that player can create such empires in the first place with no significant drawback. You can make a point, that the empire in order to be successful must grant it's subjects some degree of autonomy and take situation under direct control only when local authorities can't properly deal with it. But relatively sliders it is somewhere in the middle.Yes, but we can take over the world in this game, so being forced to decentralize or your empire desintegrates is very sensible. Kinda hard to rule a centralized Europe-spanning empire in that time.
I didn't play vanilla games don't remember how much long, but I don't remember stability be that much of problem. CAD + narrowminded/serfdom must be more than sufficient.Better tech and army ins't superior to reduction of stability when you own a large empire. Stab-hit don't hurt small countries, but a big empire (especially those humongous multi-ethnic multi-religious ones) can collapse under low stability.
Greece have a decent army for its size. It is enough to deal with Turks after establishing tech advantage and establishing tech advantage against Ottomans is a trivial task. Been in UK sphere and been allied with Russia solve most of my problems. Troubles begans when Ottomans cease been GP and been sphered by said UK or Russia. But until they lose they GP status my problems weren't about fielding sufficient army and navy, but properly financing them.Though with Greece, the real issue isn't so much the economy but the population. Due to the way army sizes are calculated, you've got a bad case of deep shit due to having such a low population (since any usual suspect GP that intervenes in your reconquest can just casually dump enough troops to drown you).
You don't even need Narrowminded or CAD after the early game (the real reason to have CAD in vanilla is that it considerably speeds up Cultural Assimilation events and enables Gilded Iconography cultural decision). Just shifting all of your non-treasury spending to Stability makes it clear within two years at most. Stability is only a problem if you don't put money into it.I didn't play vanilla games don't remember how much long, but I don't remember stability be that much of problem. CAD + narrowminded/serfdom must be more than sufficient.Better tech and army ins't superior to reduction of stability when you own a large empire. Stab-hit don't hurt small countries, but a big empire (especially those humongous multi-ethnic multi-religious ones) can collapse under low stability.
And CAD + narrowminded > CAD + serfdom. It also help transform your multi-religious empire into mono-religious one. And there are goverment buildings that very useful for large countries.
Yeah, you start with a huge army that you can't pay for, and when you cut military spending the solidiers disappear and you can't maintain that army at all. Also, you can still use crises against the Ottomans if they're a secondary power, probably even if they drop below that, but I've never played that long.Greece have a decent army for its size. It is enough to deal with Turks after establishing tech advantage and establishing tech advantage against Ottomans is a trivial task. Been in UK sphere and been allied with Russia solve most of my problems. Troubles begans when Ottomans cease been GP and been sphered by said UK or Russia. But until they lose they GP status my problems weren't about fielding sufficient army and navy, but properly financing them.
From what I see, difficulty of playing as Greese is inversely proportional to success of Ottomans to stay in top 8 as long as possible. Especially with crisis mechanic.
It makes sence not overly centralize it, but I hardly doubt decentralization would work any better. Atleast I don't know any examples of properly decentralized empires. If you want my opinion (And I must let you know beforehand, that I don't have a experience of ruling large empire), I would plaice my "centralization slider" at 0. So it would be somewhat similar to modern day USA.Yes, but what about a big, sprawling empire? Makes sense to descentralize it in order to manage it properly.
15 centure Russia also begane transforming from feudal state. In China feudalism was already gone long time ago.Feudalism was on its way out in Portugal and France by 1400, true. In England it was starting. But not on eastern europe, Africa, Middle-East and Southeastern Asia. Nothing inevitable about it.
Problem with CK mechanic, that it also don't properly represent everything even in it's own time frame on limited territory. ERE is prime example of it. And I don't think you ever want to try CK mechanic on China. So it would create no less problem, than it solve.IMHO the biggest problem of EU3 is that due to simplification and lacking the dinastic mechanics of CKII, you essentially have Westphalian states two hundred years before such a thing ever existed in the west, but Paradox gonna Paradox. This is why IMHO the best Grand Strategy game ever would be a mix of EU and CK mechanics, from 1000 or so until 1820. HRE is the only exception.
But we talk about vanilla. And in vanilla stability doesn't matter that much. That makes serfdom useless compared to Free Subject. It was original point of discussion.Stability is only a problem in vanilla with ridiculous holdings, but in Magna Mundi or most other mods you're going to be assraped by rebelion and poverty if you have a big domain and stab slips to -1 for a long time. Go play MMU, do something to dump China stability to -3, grab some popcorn and watch the fireworks.
Yeah, you start with a huge army that you can't pay for, and when you cut military spending the solidiers disappear and you can't maintain that army at all. Also, you can still use crises against the Ottomans if they're a secondary power, probably even if they drop below that, but I've never played that long.
That said, Ideas only give bonuses, don't it? I don't like it one bit, I liked how you had to make hard choices and swallow when it came to sliders.
Wait, what. Disappear from the world map? What does that even mean?
EUIV 30 minutes preview.
EDIT: This is part one, two more are up.