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Europa Universalis IV

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Yes, it's also sad that paradox games rely so heavily on the infamy crutch. The only way to replicate the various great people of the world who conquer entire nations is to give them CBs everywhere, otherwise lol you took 4 territories in your ruler's lifetime MUST EXTERMINATE. Someday decades from now when Paradox gets a worthwhile AI programmer they need to scale back how much the infamy system dominates everything. Kind of goes back to my "Why is only England allowed to decapitate France while everyone else has to nibble away?" question.
 

Konjad

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Yes, it's also sad that paradox games rely so heavily on the infamy crutch. The only way to replicate the various great people of the world who conquer entire nations is to give them CBs everywhere, otherwise lol you took 4 territories at once MUST EXTERMINATE. Someday decades from now when Paradox gets a worthwhile AI programmer they need to scale back how much the infamy system dominates everything.

I wouldn't be as quick to criticize Paradox's AI programmer. So far he has done "good for what it is" job and slowly improves (check the difference between ie. Vicky 2 and CK2). In comparison check the AI of Total War games (which isn't Artifical Intelligence but Random Roll) and other strategy games (which usually means very simple AI).
 
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I meant AI in the "Grand Strategy" part, not the "moving men into a blob and moving the blob onto your's correctly" part. The AI just doesn't care about a player growing larger, it doesn't covet the player for taking valuable provinces, it doesn't try to form strategic alliances to contain aggressors. It just has a "worse than hitler" switch built in at the infamy limit. If anything Vicky 2 was the best at this since great powers would sometimes intervene if you were building up too much strength kicking around minors.

At least Wiz got hired, we might see some improvement since his mods are generally good from what I've seen. But then modders failing hard when they get the job wouldn't be a new thing.
 

ohWOW

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I hope they fix unfairness of BRO NATIONS FUCK YOU ALL/delete this shit/ so there will be chance and sense of playing lesser states.
 

Vaarna_Aarne

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I hope they fix unfairness of BRO NATIONS FUCK YOU ALL/delete this shit/ so there will be chance and sense of playing lesser states.

Are you talking about the classic "All of Europe decides to gang-bang you because you invaded some Italian OPM minor who has one ally who has lots of allies who has lots of allies and allies, etc?"
Yea, it'd be good if they introduced some kind of gating to how many alliances are called, and WHEN alliances are called. For example, I don't think something like fucking Luxembourg attacking the British should trigger the alliances of the British, at least not without massive hits to various useful things due to humiliation of asking for help when some bug tries to bite your toe.
 
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Yes, it's also sad that paradox games rely so heavily on the infamy crutch. The only way to replicate the various great people of the world who conquer entire nations is to give them CBs everywhere, otherwise lol you took 4 territories in your ruler's lifetime MUST EXTERMINATE. Someday decades from now when Paradox gets a worthwhile AI programmer they need to scale back how much the infamy system dominates everything. Kind of goes back to my "Why is only England allowed to decapitate France while everyone else has to nibble away?" question.

Infamy System is history, bro.
It already got axed in CK2, its all relations there now.

EUIV is going to abandon Infamy in favour of Coalition, Rivalries and such. About damn time, I must say. Its probably going to be the main blob-stopper.

Is that confirmed?

It's not in CK2 because it wouldn't make sense. You play as a dynasty. Would you want infamy because your son decided to declare a war without a CB?

I hope they fix unfairness of BRO NATIONS FUCK YOU ALL/delete this shit/ so there will be chance and sense of playing lesser states.

Are you talking about the classic "All of Europe decides to gang-bang you because you invaded some Italian OPM minor who has one ally who has lots of allies who has lots of allies and allies, etc?"
Yea, it'd be good if they introduced some kind of gating to how many alliances are called, and WHEN alliances are called. For example, I don't think something like fucking Luxembourg attacking the British should trigger the alliances of the British, at least not without massive hits to various useful things due to humiliation of asking for help when some bug tries to bite your toe.

Yeah. The latest CK2 patch made alliances easier to call in to battle, yet take a relations hit every time you did it. A generally good way to model how things should work (assuming the AI can properly estimate whether an ally should be called in, of course).
 

Vaarna_Aarne

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CK2's method of having to work a bit of extra to acquire a good wargoal also helps check things for the better as well rather than infamy cost.
 
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CK2's method of having to work a bit of extra to acquire a good wargoal also helps check things for the better as well rather than infamy cost.

Did we play the same game? Holy war CB against half the duchies in the the world, invite claimant for the other? Only counts really have trouble.
 

Vaarna_Aarne

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CK2's method of having to work a bit of extra to acquire a good wargoal also helps check things for the better as well rather than infamy cost.

Did we play the same game? Holy war CB against half the duchies in the the world, invite claimant for the other? Only counts really have trouble.
99% of my playtime has been with fiddling with Pagans. Limits options quite a bit when you don't have Holy War.

Also, Claimant has two problems from an expansion sense: 1) The title needs to be in your de jure for vassalization, 2) Or the claimant needs to be a relative of yours.
 
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99% of my playtime has been with fiddling with Pagans. Limits options quite a bit when you don't have Holy War.

Also, Claimant has two problems from an expansion sense: 1) The title needs to be in your de jure for vassalization, 2) Or the claimant needs to be a relative of yours.

No it doesn't. If they are you vassal before (give them a holding of any kind) they will remain your vassal afterwards, so long as their new title is still ranked below yours. Relative is irrelevant and de jure is irrelevant. De jure might make them accept a vassalization if they aren't already a vassal though.
 

Vaarna_Aarne

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99% of my playtime has been with fiddling with Pagans. Limits options quite a bit when you don't have Holy War.

Also, Claimant has two problems from an expansion sense: 1) The title needs to be in your de jure for vassalization, 2) Or the claimant needs to be a relative of yours.

No it doesn't. If they are you vassal before (give them a holding of any kind) they will remain your vassal afterwards, so long as their new title is still ranked below yours. Relative is irrelevant and de jure is irrelevant. De jure might make them accept a vassalization if they aren't already a vassal though.
Never thought of doing that (I'm rather stingy on my holdings).
 
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99% of my playtime has been with fiddling with Pagans. Limits options quite a bit when you don't have Holy War.

Also, Claimant has two problems from an expansion sense: 1) The title needs to be in your de jure for vassalization, 2) Or the claimant needs to be a relative of yours.

No it doesn't. If they are you vassal before (give them a holding of any kind) they will remain your vassal afterwards, so long as their new title is still ranked below yours. Relative is irrelevant and de jure is irrelevant. De jure might make them accept a vassalization if they aren't already a vassal though.
Never thought of doing that (I'm rather stingy on my holdings).

So I'm not the only one who acts like a Jew when its regards holdings?

Worthless sons won't get any clay, work for it faggots :keepmyjewgold:
 
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Holy War, get an entire duchy and all holdings under it. You'll have like -300% tax and levy modifiers which take decades to expire, so invite claimants from everywhere and give them one each. Now they will have their own court, converting the province so you don't have to, and you're free to use the next few decades to push as many as 15 or so claims for new duchies to be made yours.

Only issue is the work required to find claimants en mass. Wish it was there in the character finder

Unlanded sons screws up your prestige.

By the midgame you have so much damn prestige it's a drop in the bucket.
 
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Not my fault you play inferior peoples. Though next DLC will probably add holy way or equivalent for pagans.

In any case, either plot to revoke titles or revoke titles of anyone plotting against you (infamy free).
 
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In any case, either plot to revoke titles or revoke titles of anyone plotting against you (infamy free).
how? i only see plots to kill.

You should have a plot to revoke (if your vassal) or usurp (if your liege) any title that you also have a claim on.

You can effectively create a a self-perpetuating cycle of getting free territories through the following steps:

1. Give holding to claimant to make him your vassal.
2. Push claim, claimant gets duchy.
3. Plot to revoke original holding from claimant (you still have the claim after you gave him the holding).
4. You revoke holding, vassal now has his claim on that holding. 95% of the time he will immediately plot to take it back. If he resists the revocation in the first place, even better, skip the plot crap, beat down his pitiful duchy (done quickly, he is already weakened since you just took the duchy in a war and your military is right next to him). Otherwise your spymaster (praise be upon him) easily catches the plot.
5. For plotting/revolting against the kingdom, you can now revoke the duchy you claimed for him and have all the titles for yourself.
 

Borelli

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In any case, either plot to revoke titles or revoke titles of anyone plotting against you (infamy free).
how? i only see plots to kill.

You should have a plot to revoke (if your vassal) or usurp (if your liege) any title that you also have a claim on.

You can effectively create a a self-perpetuating cycle of getting free territories through the following steps:

1. Give holding to claimant to make him your vassal.
2. Push claim, claimant gets duchy.
3. Plot to revoke original holding from claimant (you still have the claim after you gave him the holding).
4. You revoke holding, vassal now has his claim on that holding. 95% of the time he will immediately plot to take it back. If he resists the revocation in the first place, even better, skip the plot crap, beat down his pitiful duchy (done quickly, he is already weakened since you just took the duchy in a war and your military is right next to him). Otherwise your spymaster (praise be upon him) easily catches the plot.
5. For plotting/revolting against the kingdom, you can now revoke the duchy you claimed for him and have all the titles for yourself.
when i discover a vassal's plot for a title or even when one asks for one, i always have only the "kill him" plot.
yes, original game, patched, dlc and stuff.
 
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When they have a plot for a title you should be able to imprison him and then revoke their title. For some reason you'll still take the infamy hit for the revocation in some instances, in those cases just keep repeating it until they revolt instead of nicely going to prison. None of this through plotting, it's through the direct diplomacy interactions with the character.
 

Malakal

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Serfdom
The Russian serfs serve the landowners and can be forcibly recruited as soldiers for the Russian army.
National Manpower Modifier: +33.00%

I hate things like these. It is SO artifical. Russia is supposed to have large manpower because of it's many provinces not because of arbitrary modifiers.:roll:

Its not artificial, socio-economic structure influences manpower thats a fact. Russia was huge and had a lot of population but most importantly its population could be freely conscripted if necessary. Compare to UK, see difference.
 

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